PowerBar (v2.0.0+) for Civ III v1.29f

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Maybe he's like me and doesn't need the new functions just yet.

BTW, that friend/neutral/foe cycler you got there, is that something the AI or game uses, or was that something you put in to help us keep track of who we want to slay or save? Silly question, I'm sure, but I'd rather ask a silly question than have an unwanted surprise...
 
Originally posted by SpiderZord


Thanks and yes - the next version will have culture level up/down (sets a city's culture points to next level - 10, 100, 1000, etc. ;) ) and roads/railroads... :D



Thanks Lemming! Look for Beta v2.0.5 next day or two...

Dude you are awsome!!!!! :goodjob:
 
Originally posted by TheDS
Maybe he's like me and doesn't need the new functions just yet.

err, a new version not only means new functions but also bugfixes...so expect many crashing-errors to be fixed in 2.0.4
 
Originally posted by TheDS
Maybe he's like me and doesn't need the new functions just yet.

BTW, that friend/neutral/foe cycler you got there, is that something the AI or game uses, or was that something you put in to help us keep track of who we want to slay or save? Silly question, I'm sure, but I'd rather ask a silly question than have an unwanted surprise...

I think Undead Scourge meant 2.0.4 - 2.0.0 was only seen by beta testers...

The Enemy/Neutral/Friend status is not from Civ - it's just a way to use keyboard shortcuts when selecting auto options across several tribes. For example, the Germans and Romans declare war on you - cycle them to 'enemy' status and Hold the Control key when clicking in the Auto Suppress checkboxes for production and foodbox and the option is toggled for ALL German and Roman cities. This also applies to research and treasury. The 'friend' keyboard shortcut is the ALT key. :king:
 
thanks a lot SpiderZord!!! the Powerbar is now so fabulous, all the features are really useful....except that i can't use it.

maybe it is just my PC but whenever i click 'load' the whole Bar just hangs there and does nothing, and only finishes loading after like 5 mins. btw i was running on a huge world map...

does SpiderZord know where the prob lies??
 
Originally posted by €ønqui$tadør
thanks a lot SpiderZord!!! the Powerbar is now so fabulous, all the features are really useful....except that i can't use it.

maybe it is just my PC but whenever i click 'load' the whole Bar just hangs there and does nothing, and only finishes loading after like 5 mins. btw i was running on a huge world map...

does SpiderZord know where the prob lies??

:confused: My only guess would be available memory... a huge map has 16800 tiles - although PB only stores a small amount of info for each tile, it does add up. If windows starts using the swap file, you'll take a serious performance hit...

By the way, that's also why PB is slow on 'Shutting down...' for huge games - it has to clean up all those tile objects. ;)
 
help when i start the program it sais Mscomctl.ocx?? why ... the earlier versions of PB worked before why doesent thias one?
 
help when i start the program it sais Mscomctl.ocx?? why ... the earlier versions of PB worked before why doesent thias one?
 
sorry it sais Runtime error 339 adn then it sais Mscomctl.ocx is not correctly registered .. thanks
 
SpiderZord, after i have succesfully loaded the game to the power bar my remove pollution/jungle buttons do not work on any of my cities, another thing i have found is that after revealing the map and it doesnt appear on the minimap simply trade world/territory maps with a different civilization and the map will come up on the Minimap

Love the Power Bar, can't wait for the version 2.0.5 :D :goodjob:
 
I just sent my beta testers v2.0.7 - if no major problems, look for update before the weekend. :)

New features include:
  1. Roads
  2. Railroads
  3. City Culture Points
  4. New Info screens
    [/list=1]

    The roads can be added by city or via the "H" highways, which adds roads to all cities and then to every tile inside the tribe's borders. Railroads are added via the "U" upgrade button, which updates all roads within borders to railroads.

    The city culture points are displayed for each city with buttons to level up/level down. (Levels are at 10, 100, 1000, 10000 etc - borders expand next turn after leveling up).

    The 2 of the 5 planned info screens are included. Civ info includes territory, total cities and total population. Map info is a breakdown of terrain types for the whole map. The other three (cities, techs, units) are work-in-progress... I'll also be adding sort capability to the info screens as well. ;)
 
First the obligatory laud and glory to you for updating POWERBAR! :D :king: :D

The gripe I have is that when using a unique map like Marla's or KittenOfChaos', PB won't load the map. All functionality, for cities and tribes is still there but you can't reveal the map, clear jungle/polution or supposedly use the highway/railraod funtions when version 2.0.7 is implemented.

I really like the AUTO function for production, foodboxes and tech. You can build legions of workers even if the map goodies don't work. ;)

Don't know if you want a copy of the save files, it's available on request. Won't clutter the board with it though.

Boris
 
Originally posted by Boris Badinov
First the obligatory laud and glory to you for updating POWERBAR! :D :king: :D

The gripe I have is that when using a unique map like Marla's or KittenOfChaos', PB won't load the map. All functionality, for cities and tribes is still there but you can't reveal the map, clear jungle/polution or supposedly use the highway/railraod funtions when version 2.0.7 is implemented.

I really like the AUTO function for production, foodboxes and tech. You can build legions of workers even if the map goodies don't work. ;)

Don't know if you want a copy of the save files, it's available on request. Won't clutter the board with it though.

Boris

Thanks to Boris, the maps he mentioned will be handled by the next release of PowerBar. :)

NOTE: PowerBar uses the total number of tiles to calculate the width of the map (Standard Civ maps use a fixed width/height ratio). For non-standard maps, I will have to add them explicitly in the code until (if/when) I can find the map width in memory. Users getting the 'Error getting mapsize' can email me to arrange a save game email with the map and I'll get it in the code.

P.S. Thanks to my beta testers for that last round.
 
I have just uploaded 2.0.9... I think the roads/railroads are stable - big thanks to my Beta testers! :goodjob:

I also tracked down the map height in memory - the problems with getting the mapsize should be history ;)

I have also added a couple of info screens for tribe and map data. I plan on adding to those and enabling the other 3 (cities, techs and units) as I get time.

Thanks to everyone & all feedback welcome!

(Lemming - good suggestion on the jungle/pollution buttons. They will clear for entire tribe's territory on next version :) )
 
well, as said before...powerbar is improving with every new version. the new features are great and I am looking forward to 2.1 :)
 
Outstanding powerbar version!!!! :goodjob:

I played a scenario last night for a couple of hours and it worked flawlessly! Everything from the roads, to tech completion, food, funds, and culture. :jump:

Time to celebrate your success here with this program.[party]
It made testing some new scenario's I am working on easy and straight forward. Again, great job! Many thanks for all your efforts. :beer:

Brian
 
Holy sh*t this trainer looks unreal. I'll be back after I try it, hopefully it'll be what I expect it to be.
 
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