Pre-SparkNES

Germany and Austria can exist together.. cant it ?
 
@bonefang: if you feel like you can do a good work in Austria, you are welcome to it. Just make sure to write down a good sparky family.
@Blaze Injun: you are welcome to settle in Germany, even if bonefang stays in Austria. Sides, a matriarchal family would be interesting to play. In fact, I already have an idea on how they would work.
 
I was trying to put my own flag down, but I discovered that I suck with tech.

So put me down on Porto.

I'll fix up a background story later.
 
To:Wasul Hibule
From: Alzaro de Togliacci


We shall endeavour to ensure that your daughter is returned to you in one piece and still alive, though, knowing Elmiro, we unfortunately cannot ensure the intermediate stages.

We trust you will do the same if Elmiro ever happens to fall into your daughters clutches.
 
Hmm... I just realized how close I am to Nintz move me to Hamburg.

Nation name: Free City of Hamburg (aka Zwerg Metalworks Inc.)
Capital: Hamburg
Second settlement: Stade (Mine Town)
Family's name: Zwerg
Family structure: Board of Directors, Successor named in advance by the current Head which is then voted on by the Board. The Board is unable to put forth a candidate only the Head may. Usually whoever is put forth is approved as few want the tedious job of making sure the company runs smoothly.
Common characteristics: Deep grey eyes, slightly shorter than average, the habit of talking to machines (particularly when in the madness place) the machines seem to respond better when a Zwerg talks to them though most figure this is because the Zwergs know their way around any machine some have speculated that there may be something else going on.
Family Members: (Many family members, I'll just list the main three for now)

Wilhelm Zwerg, Age 68, Current Head of Zwerg Metalworks Inc.:
Wilhelm is often credited, and quite correctly, as being the creator of the modern Zwerg family. With one, although quite a large one, invention he was able to bring the relatively small Zwerg into dominance in Hamburg. This invention was the automatic Clank factory which is able to produce a basic automation in record speeds. While not capable of complex creations the Clanks produced are able to follow simple instructions making them very useful in the labor market. Today he sits atop a spider-like Clank allowing him to remain mobile despite his age. He appears to be a small wizened man appropriate for his age, though no one remembers him ever appearing differently. He is obsessed with order and has taken great efforts to insure the family will survive after him, though some have question if he ever die.
Retinue: Spider-like Walker Clank, an unknown number of small spider drones that he uses to maintain his presence around the factory.
Style: Clockwork and Steamwork
Inventions: Automated Clank Factory

Max Zwerg, Age 21, Co-Heir Apparent of Zwerg Metalworks Inc.:
Max and his twin sister Clara are the current heirs to the company, if Wilhelm ever dies that is, as the two are inseparable and some of most clever Sparks the family has produced. Around his 16th birthday Max was touring the factory when he fell into the madness place and spotted a piece of machinery that could have been improved. Unfortunately said piece as currently in motion and when Max reached for it his right arm was torn from his body. Without so much as a flinch he cauterized the wound and set off for a nearby workshop refusing any medical help. When he emerged from the shop with an advanced prosthetic arm attached to his shoulder. Since that day he has shown an interest in developing human augmentations. His arm has gone through numerous upgrades and no one is quite sure of its full capabilities. His interest in augmentations has won him fans in the military particularly for his habit of giving prototypes to injured soldiers. he is convinced that he can make people better and is one of the few Zwergs concerned with people.
Retinue: A small group of augmented soldiers who are unquestionably loyal.
Style: Clockwork and Specialist Human (augmentations/prosthesis)
Inventions: His own clockwork arm, numerous types of clockwork prosthesis

Clara Zwerg, Age 21, Co-Heir Apparent of Zwerg Metalworks Inc.:
Unlike her brother who has shown an odd fascination, for a Zwerg, with the biological she has chosen to focus on energy, in particular heat. She is rarely seen without her fireproof clothing and those around her tend to also don protective gear. She can be wildly chaotic, much to Wilhelm's displeasure, but she is undoubtedly a genius even by Spark standards. Her focus tends to change between vehicles, weapons, and other heat related objects. Her most famous invention in the Enternus Engine which use much less fuel than a typical engine and is currently being used in the factory and through out most of Hamburg.
Retinue: a few steam powered Clanks but not many
Style: Thermodynamics and Steamwork.

Flag: Something with either gears or hammers.
 
This looks great Milarqui! I will work on something, but first, I would like to claim Geneva/Lausanne
 
Nation name: Grand Republic of Nowogrode
Capital: Nowogrode [Novgorod]
Second settlement: Rusa [Staraya Russa] (Mine Town)
Family's name: Swjatoslawic
Family structure: Nominally Elective, but functions as Cognatic Primogeniture
Common characteristics: Light brown hair, greyish eyes, slightly taller than average, tendency to either over-enunciate or mumble in short, trailing bursts, both of which are uttered rather loudly.
Family Members:

Grand Konigynja of Nowogrode, Dowager Konige of Rusa Ksenija Olegowna (64) Head of Family:
The Grand Konigynja is quite nearly the archetype for the family, fitting every one of the common traits which most of her family has. Her husband was the late Wasileje Petrowic, who was the Konige of Rusa before her son. She prefers to act emotionless in unmoving fashion in public, but those who know her know that she truly is caring towards her family and friends. Her body is weakened by old age, but her heart beats strong in fortitude and determination.
Style: Thermodynamics, Plant Kingdom

Grand Konigic of Nowogrode, Konige of Rusa Wlodimire Wasilejewic (46) Son of Ksenija:
He has darker hair than most of his dynasty, and wears a long, pointed dark brown goatee upon the tip of his chin and a thin moustache upon his upper lip. He has poor eyesight and so often wears a pince-nez. He often complains about the faults of others and tries to correct them in any way possible.
Style: Plant Kingdom, Optics

Grand Konigewna of Nowogrode, Konigynja of Rusa Irina Simejonowna (43) Wife of Wlodimire:
Irina has dark brown hair, is average height, and is rather overweight. She is quiet and generally tries to be polite to others. However, when she does speak her mind, it is usually not well-received. She, unlike her husband's family, possesses no Spark capabilities.

Konigic of Rusa Iwane Wlodimirowic (25) Son of Wlodimire and Irina:
He wears a short moustache, strangely near black, although his hair color is light brown. He does not speak often, and when he does, he speaks quietly compared to his paternal line, still above average volume. While he is a Spark, he seems to be less passionate in science than his father and grandmother. Nonetheless, he is willing to use his abilities, as he realizes that these abilities are considered a privilege to possess.
Style: Steamwork, General Medicine

Flag:
Spoiler :
9wu0C.png

Symbol:
Spoiler :
4CYAG.png
 
@Grandkhan/TerrisH: I wonder what you plan to do with this strange relationship between Elmiro de Togliacci and Rul Hibule.
@merciary: I have you down on Hamburg and Stade, pal.
@Terrance888: good to see you! Geneva and Lausanne have been reserved.
@Krzowwh: nice to meet you! Your positions puts you a bit away from the other players, which is going to become a double-edged sword for you.
 
Geneva Commonwealth
Capital: Geneva
Mine Town: Lausanne (Resource: Wine)
House Helvetii
Family structure: Asking any family spark, they would put Gramps Giovanni as #1 and themselves as #2. Generally, the head will appoint his chosen successor and keep it secret in a gem around his neck. Meanwhile, he or she will tempt the interest of the strongest and most ambitious Sparks to gauge their power and to placate their interest. It is, in many ways, very tribal.
Common characteristics: Generally very tall and thin, they have shining, “gem-like” irises. Instead of green eyes, it would be “emerald”. They also wear their birth gem almost immediately after birth, another when they come of age and a final one if they became a spark. The most recent gem is work around the neck-the others are rings.
Rise to Power: The great mountains of the Alps prove treacherous to any man, be he spark or not. It is almost a second wilderness, where great beasts and rampant clanks hide, mountain tribes horde warmth, and the weather itself seeks your death.

In the lowlands, small villages like Geneva formed. The mountains are a great source of mineral wealth, desired for their useage in Clanks. But they can also be a great source of death.

The Helvetii tribe’s leadership spontaneously developed sparks a few generations ago, and they begun dominating the mineral trade at Lausanne with their mining clanks. Geneva, however, gained most of the benefits as they throttled the trade with high tariffs. In a madness phase, the legendary Julius Helvetii massacred a Genevan army sent to collect tolls with a legion of Clanks, and the merchant town was placed under siege.

After this early incident, the two towns slowly grew together instead of apart. After a laboratory experiment that was destroyed by an intrusion of wild mountain men, the Helvetii moved to Geneva under the leadership of young Giovanni, the oldest survivor. After defeating and subverting any enemies, they rebuilt Lausanne and begun drawing up plans to conquer all of the Alps and enslave its wealth to their future ambitions.

Head Gramps Giovanni, Age 78 (Mineralogy (Non-Org Chem), Clockwork)
As a young boy, Giovanni was a clock-maker’s apprentice in Geneva. Although ambitious, he was relegated to maintaining Lausanne’s relative dominance over the city as an Ambassador. That changed when several Mountain Tribes attacked the Helvetii laboratory in Lausanne, where in the panic some incompleted experiments were activated and destroyed the complex. Taking command over the survivors, he consolidated power over Geneva with his great Charisma, making ranting speechs against the wild Mountain Men. Lausanne was rebuilt, and Geneva (which he now thought as his true home town) was made greater than ever before. Castle Helvetii now towers over Lake Geneva, and across the lake the Tower Lausanne peeks out over the horizon line.

He is old, but he is wise. Although none of his family understand what he means as he bumbles around the house, in a state of madness both mundane and sparky, they all respect him in his few states of clarity. He is near 7 foot tall, with sparse white hair and a great stringy, peppery beard. His fingers are delicate. He wears a ruby necklace, and two rings of Diamond.

*Deceased* Gramma Josephine Frankenstein, herself non-sparky but a daughter of one of the major noble houses of Geneva. She was blond in her youth and silvery hair in her age. She wasn't extordinarily tall or short, but she had great wit. Through her, Giovanni gained alliance of the former ruling house of Geneva and many connections, as well as several children. After she died Giovanni slowly descended into a semi-permanent madness (both sparky and mundane).

Uncle William, Bachelor, Age 36, (Mineralogy (Non-Org Chem), Hydraulics)
Only surviving son of Giovanni and Josephine, William spends most of his time in the mines of Lausanne, developing various clanks to use water pressure in mining operations while scheming to take over the family from the hands of Marie Bouvier and her children. He is much more like Josephine than Giovanni, with a full head of blond hair on his very tall but full frame. He wears a ruby ring and a sapphire necklace.

*Deceased* Papa Victor
Husband of Marie Bouvier, he was the favorite of Giovanni and seemingly prime to be Head before he died in a "laboratory accident". Sharing the same lanky frame as Gramps and sparse, if brown, hair, he specialized in Generalist Human medicine and anatomy as well as Electricity. He is set on finding the secrets of life.

Mama Marie Bouvier (Widow of Victor) Age 39 (Steamwork, Thermodynamics)
A spark Victor discovered in the countryside aiding her father's black-smithing business, Marie Bouvier is a dynamic and hotheaded redhead, short and stocky. She wears a Carnelian necklace. Married to former "favorite" Victor, she now tries to keep her small family together while trying to gain Giovanni's favor to transfer the Chief's title to her or her children. While William lives in Lausanne, Marie works in the "Clank District" in Geneva, wowing and disturbing the clock-workers there with her various steam-based gadgets. (Note, the Clank District refers to the large amounts of clock makers and such who can make "toy clanks" which are of little use in actual sparky-warfare, but fun to play with)

Borgia Age 18 (Electricity, Thermodynamics)
A tallish boy with sparse red hair and thin, pale frame, he wears a necklace of Peridot. George takes more after his father than his mother, seeking the mysteries of lightning and energy by spending long days (both mad and sane) in his laboratory.

Boccacio Age 15 (Mineralogy, Steamwork)
A boy still small, with sparse blond-brown hair and a stocky body with a necklace of diamond. Boccacio likes wandering outside with his mother, but he LOVES Uncle Will and often travels to Lausanne to visit the mines and clanks of the Mining town, chatting about water pressure and mineral content all the way.

Basically, it started as a weak house controlling one town and dominating another. (I guess, supplying the Wulfenbachs with metals). After several incidents Geneva gained importance, trade, and wealth, and Lausanne was later rebuilt and resettled. I need more family members, probably a bachelor or two and a main "Sparky" family (thinking a Widow, and some children.)
 
@Terrance: hope to see the rest of your family soon.
@Seon: where do you want your 2nd city to be?

Everyone: I'll start making the stats very soon. Hopefully, I'll be able to post the thread with the stats, the rules and the Update 0 within the next 48 hours.
 
Too late to join? I hope not, I spent most of the day reading the comic instead of working :lol:

Nation name: Bolshevheim
Capital: Warsaw
Second settlement: Gdansk (farm)
Family's name: Polifaze
Family structure: Patriarchal Monarchy
Common characteristics: The Polifaze family tend to bright red hair and matching tempers. They brawl regularly, even at formal dinners, and often expect their guests to join in the 'fun'. They recently came from an agricultural background, and are new to the political scene.

Family members:
1. [King] Mikael Polifaze (52)
Mikael was born a farmer, and likely would have died a farmer had it not been for the Great War. The previous rulers of Warsaw were decadent despots left over from the Wulfenbach Imperium, and they were despised by the peasants. When Mikael's spark manifested, he was able to rally the people to fight alongside his Myconids and storm the Iron Keep. Thousands died, but the old guard fell and the throne passed to the Polifazes. Mikael is still seen as a war hero by most of the populace, but the younger generations are starting to realize that the new king isn't that different from the rulers of old.
Fungus, Organic Chem
Inventions: Myconids, organic Clanks grown from mushrooms. Highly effective against humans, less so against machines

2. [Prince] Karl Polifaze (22)
Karl is the blood heir to the Polifaze throne. He disagrees with his father on many points, and is much more of a 'populist', feeling the people should be in charge of more of their own affairs. He has many friends and more enemies within his father's court, and some fear for the stability of the nation if he tries to take the throne without consolidating power.
Fungus, Steamwork


3. [Princess] Nalia Polifaze (24)
Nalia is the eldest child, and a powerful spark. Unlike Karl, she never questioned her family's right to rule, and strongly resents the gender bias placing her outside the line of succession. She is excessively cruel, and often procures 'volunteers' from the peasantry for her experiments.
Fungus, Specialist Human

4. [Prince] Wilhelm Polifaze (19)
Wilhelm is the youngest of the family. He is favored by his father and many in the ruling class. He is eager to become involved in politics, and often chafes at hiding in his brother's shadow. When he lost his right arm in a hunting accident, he built a new, better one out of leather and brass. Because of this, he is required to wear a boxing glove at the dinner table in case a fight breaks out.
Clockwork, Specialist Human

Spoiler :
New_MK_Flag.svg
 
Warsaw and Gdansk are very far away from each other. Too much for your family to keep control of only those two cities. At most, I'd let you have Gdynia (if you make Gdansk your capital) or Legionowo/Wolowin/etc (if you keep Warsaw)
 
Good news, everyone!

No, not like Professor Farnsworth's. :D

I think that I will be able to start the main thread tomorrow morning, or, for those that do not live in Western Europe (the majority) in about 9-10 hours. The only thing I don't know what to do with is the military. I guess that I could put some basics from the start and then let you guys make the necessary changes from Update 0 to Update 1. Also, those who have new units in mind should start planning for their stats, to be given to me for the Update 1 orders.

All in all, I expect this NES to be a good one which you will enjoy well.

Also, thanks to Terrance, who has given me the perfect banner for the first page.
 
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