oops, i meant to upload the turn last night, sorry, i also took a couple extra turns but with only 3 right now it might be best to take some extras here and there. i dont know if we should recruit someone else or not, maybe only 3-4 rotations left in the game max.
pre-flight: lowered luxury rate from 40% to 20%,
due to slider adjustment the following cities needed additional specialists:
Rykjoviak - add entertainer (it cant grow without aqueduct anyways)
Anticoch - add scientist, change production to market
Nanking - add 2 entertainers, change production to market
Xinjian - entertainer
Persopilis - entertainer
Trondheim - entertainer
once the markets are finished the citizens can be put back to work
this lowered entertainment spending from 147 gpt to 67 gpt, saves 80 gpt
raised science rate to 80%, mil trad in 3 turns
change a few scientists to tax collectors, now we are at -13 gpt as opposed to -21
Copenhagen, Bergen, Oslo production all changed to temples so we can get a border expansion & have more tiles to be worked, also get our continent into our borders
1 - 960 - Beijing - Rider - Pentagon, Pasargadae - rider - cannon, Oslo - temple - wealth
2 - 970 - Chichen Itza loaded with units to fight resistance, need to upgrade units, need cannons instead of cats to take on mayan walls, disband an archer to help rush harbor
3 - 980 - Discover Mil Trad; Chichen Itza resistance ends causes city to riot, of course; Bergen - tmeple - musket; change production in Beijing to Heroic Epic, change production in Shanghai to pentagon; disband anbother archer in Chichen Itza; upgrade units; reduce slider to 0% research, either pointy stick research or come up with a plan to capture the GL from America, I prefer capturing the GL
4 - 990 - Copenhagen - tmeple - cav, Tsintao - cav - market; order restored in CHichen Itza
5 - 1000 - France wants to renew deal for spices, renegotiate for 22 gpt; Anyang - harbor - cannon; rush harbor in Chichen itza for 28 G
6 - 1010 - Golden Age ends, move entertainment slider to 30%; Chichen Itza - harbor - barracks
7 - 1020 - Trondheim - market - cav, Antioch - market - cav, X-something - market - cannnon; rush harbor in CHichen Itza
at this point my log ends, actually i started a second sheet of paper but i dont know where it is now, sorry.
Anyway, the next turn I upgraded a bunch of units in chichen itza, then i used the cannons to destroy the walls in each of the mayan cities & took all 3 cities there, netting 3 armies from elites. left armies empty to be used elsewhere. i did not notice that one city on an island so that is all that is lef tof the mayans.
in the meantime, as the mayan war ended, i declared on the vikings, i captured 2 cities quickly & got a leader there, formed an army which is still empty & in one of the cities.
this is where i leave it for mastertyguy, i was going to take one more turn to organize things a little bit better, but got distracted so lookout for units that are fortified in odd places or in cities, but i dont think i left anything on a goto move, at least i hope not.
i vote we finish off the vikings & mayans then consider an attempt on America for the gL which will catch us up in tech, we'd need to build up a lot of muskets to do it, but it is certainly possible if we land a settler, lots of muskets, our armies & some cavs & cannons. survive the interturn, found the city, load units into army. we are of course nowhere near ready now for such a campaign. both france & america have rifles now. france is another option, we can use our armies there since we have cites on that island, but if we destroy france before capturing the GL we wont be able to use it to catch up, so i suggest if we do war with france next we leave them at least one city somewhere.
nerovats - on deck
predesad - just played
woobi - MIA
mastertyguy - UP