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I don't think we even have any elite units. If they landed in force and also took out half our forces then yeah, we'll be gone soon. Sorry for making the mistake guys. Since they didn't disband the cities they may intend to stay. If they only unloaded a couple transports then perhaps we have enough to repel them. We'll see when we get the save.
 
FREE sent us four workers and 300g. The SABER invasion was merely an opportunistic tactic since they landed only one marine and one modern armor army. It also looks like they only hit one of our land stacks instead of two. We still have 43 armor and 23 mech inf left. We'll have to kill off that army. Would be nice to get a leader but we don't even have any elite units yet. We do have all three of our remaining bombers in range of the army. Any suggestions as to how best to go about this?

The engineer in The Silo trudges on. We still show 15 turns for the engine at size one. We have two slaves near The Silo. Should I move them in or have them begin roads? I expect SABER to nuke the city next turn. They have a tactical nuke and two ICBMs now.
 
Kill that army, strike first with bombers, than MA.
Leave that Marine alone, no need to waste a MA for that.

Let the workers road rather than work as cannon fodder.

Try to distribute our forces so they can't take out too many with nuclear strikes.
 
Just Luck. :mischief:

No chance to build Heroic Epic (needs an army's victory) nor to change one of our traits to military (although we might not miss any of them these days)... :rolleyes:

Oh, some barbs would be nice to train some elite units. :old:
Could we spare some land for those guys?

Bonus :nuke: question: Do barb camps show up on contamined tiles? :hammer2:
 
Not really.
They did it before whenever they could do some damage and cause disorder.

This time they took (two?) town(s) and will get at least one more sidelined armor for a marine and an army.
That's making (slow) progress without risking a MGL in open battles.
 
They also took out half of our nuclear arsenal. :( I don't know why they bother to bomb us any more. All they really have to do is nuke our land forces now and then land in force.
 
Of course there is. What really bothers me about this game is we got so close and I was not the best turn player to have at the end when every shield counts. I'm just not the kind of guy who micromanages and I wonder if we might have done better if we had had a turn player who could have squeezed just a few more shields out in previous turns.
 
I'm sure it's frustrating for you, but I, for one, am really thankful that you've stuck with it. I can't do it (don't have the game nor the skill), and I doubt anyone else could have done much better. After all, it's very difficult to argue with a nuclear strike! :lol:
 
I second Peter. :)

If we had squeezed out a couple of shield more, we'd only have SABER striking earlier or harder. :dunno:

Pretty sure chamnix knows every single shield we accumulated and times their offense to that count down.

:rockon: So keep on fighting, Mr Last First Councillor :salute:
 
donsig - it's all hindsight now, but I think we lost the game when we decided to not get stealth and bomb our enemies into the stone age (the way they have done with us)

Honestly, I'm amazed this has gone on as long as it has. I think you've done a FINE job.
 
SABER struck at the perfect moment. Had we micromanaged better, they would simply have struck that many turns earlier. There's little we could have done differently, and nothing that would have mattered. And certainly nothing that I feel I would have done better, even in hindsight.

:salute:
 
I can take over some turns if the team wants, i´m not bad at micro and i love "hard times to dead end" situations hehe.
 
Anyone know how much damage ICBMs and tactical nukes do? Do they always destroy an entire stack that's out in the open?

Should we switch back to mobilization? It seems to me that tactical nukes can be our savior here. We'd have to rush them but getting the shield bonus would help. We have The Silo building the engine which it should be able to do under mobilzation and even if we lose the required resources. The Igloo is building Universal Suffrage as a prebuild. I think it could continue to do this under a war time economy. Any thoughts on switching?
 
Agree on switching and you could also consider doing some "gold mining", is it forbidden in this game rules or not?

Spoiler :
It is allowed for a team to use civil engineers to contribute shields to the construction of a building, and then rush that building and switch to a unit, as the shields from the civil engineers will carry over when they should not. Additionally, teams can partly build a city improvement, rush it, and then switch production to another building and continue this process, as the civil engineers' shields will be counted once for each rush, providing a false number of shields.

Changing Laborers pre-Production Phase
Breaking into the build sequence and changing Laborers from high commerce tiles to high production tiles by navigating through the city arrows or F1. Changing the Laborers in a city which has already completed it's production phase is also allowable.

Gold Mine, I.e. making cities give wealth and production at the same time. First set the cities to produce wealth. At the beginning of the next turn when another city is done building something else you can go to other cities with the arrows above and change the production of the cities that produce wealth to e.g. some unit. That will get production as well.


As for nukes, vmxa as some info on it:

ICBM's do half damage, so you won't kill most troops, just warriors and workers types. You need to hit the spot with three nukes to kill veteran and elite units.

1- 4hp to 2 hp
2- 2hp to 1 hp
3- 1 to dead

You sometimes will kill even vets with 2 nukes, but usually not mechs and tanks and stuff like that.

You are wasting any beyond the third one. No additional damage will be done, if targeting the same spot. All units will be destroyed after 3 rounds, even elite mechs, if they can be destroyed by nukes.

IOW things like ICBM's will never be damaged by nukes, so no need to try. The only value to a single nuke is to cut the roads and kill workers as only few troops can be killed in one shot.
 
No gold mining. :nono:
It's banned for any serious competition. :old:

Thanks for offering to be the turnplayer, HB.
But nevermind, I'm against you playing any turns for The Council based on my memories to our PBEM.
 
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