IMO, it's probably the right time to release Preview 2. The poll on Preview 1 indicated a 50:50 split on preference for a similar size versus fewer, larger, so my interpretation is "slightly larger, slightly less frequent" was the right balance.
I've written up a detailed summary at https://github.com/C7-Game/Prototype/discussions/294, but the gist of it is we have two major user-visible features:
- Combat improvements, made by @Flintlock
- City production improvements, mostly made by myself
In addition, there are a host of behind-the-scenes improvements made my the entire crew. One of the challenges of knowing when to release this preview is that a significantly higher number of the improvements are behind-the-scenes, but it was inevitable that would happen at some point if we wanted the project to be sustainable.
Mathematically, we're at an estimated 44% of the way through Carthage, versus 20% at the last preview. The size of Carthage has also increased from 70 items to 89 in that time.
Finally, it's been almost 3 months since Preview 1.
Please only vote at the CFC poll or the GitHub poll, but not both!
I've written up a detailed summary at https://github.com/C7-Game/Prototype/discussions/294, but the gist of it is we have two major user-visible features:
- Combat improvements, made by @Flintlock
- City production improvements, mostly made by myself
In addition, there are a host of behind-the-scenes improvements made my the entire crew. One of the challenges of knowing when to release this preview is that a significantly higher number of the improvements are behind-the-scenes, but it was inevitable that would happen at some point if we wanted the project to be sustainable.
Mathematically, we're at an estimated 44% of the way through Carthage, versus 20% at the last preview. The size of Carthage has also increased from 70 items to 89 in that time.
Finally, it's been almost 3 months since Preview 1.
Please only vote at the CFC poll or the GitHub poll, but not both!