W.i.n.t.e.r
Frozen!
I think the size is fine- maybe different colour for different age scenarios (modern canals would have concrete)
slozenger said:what happens if the city is destroyed?
well, Suez, Kiel, Panama....Pounder said:No one controls it, then no one gets through.
BTW, having canals without a city is an option and then every one could pass, but then what would be the point of it being in the game except to look cute.
Pounder said:No one controls it, then no one gets through.
BTW, having canals without a city is an option and then every one could pass, but then what would be the point of it being in the game except to look cute.
slozenger said:oh, i was thinking the canal was attached to the city grafic so would go *poof* and disapear aswell!
Civinator said:Hi Pounder,
can you post the terrain modifications you made til now, so we can see if there is a chance to help you with this problem (may be you need some modified coast landmark tiles or some other landmark tiles in the second row, too ) ?
That is a perfect idea. Only units can't guard it. Only ships could.Dark Russell said:I love the idea of a bridge ship. give it attack and defence of 0 and other nations can capture it.
W.i.n.t.e.r said:Would it work it you put a LM plains and an LM grassland next to (adjacent) one another?