Balthasar
Wise Man
- Joined
- Mar 11, 2005
- Messages
- 3,293
Well, since my first suggestion was universally ignored, I thought I'd offer a compromise between Goldfool's worthy idea of coloring pollution to look like volcano ash, and Vuldacon's "dead tree" pollution which I like alot, but still has the obnoxious orange of the original pollution graphic (no offense). What I've done is take the orange out of Vuldacon's graphic, and replaced it with volcanic ash taken from a texture of actual volcanic ash. Taking a cue from Goldfool, I've added some ash-covered trees and an ash-covered building or two. I think it came out pretty well. Here's a pic of it on one of my own terrains-in-progress:
I would think the credit would go to me, Goldfool and Vuldacon since it's an amalgam of ideas from each.
I would think the credit would go to me, Goldfool and Vuldacon since it's an amalgam of ideas from each.
