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Price of "hurried" colonists cost far more than "new" ones

Discussion in 'Civ4Col - Bug Reports' started by ColPaladin, Sep 29, 2008.

  1. Ethan211

    Ethan211 Chieftain

    Joined:
    Oct 13, 2008
    Messages:
    59
    Location:
    Toronto, Ontario
    I agree that this feature is broken.
    I might buy a couple of colonists at the beginning of the game, but unless there's a particularly juicy one, it's always cheaper the just use the specialists option and get whatever you want.
    I miss the dilemma in Col1 where you either had to pay through the nose for specialists or make do with whatever [disproportionately lousy] recruitment options you're given at the docks.
     
  2. Refar

    Refar Chieftain

    Joined:
    Apr 10, 2005
    Messages:
    4,608
    You will get more and more loosy (-> Criminals) people from the docks here as well.
     
  3. Ethan211

    Ethan211 Chieftain

    Joined:
    Oct 13, 2008
    Messages:
    59
    Location:
    Toronto, Ontario
    Right, but the problem I have with the way this feature is implemented in Col2 is that you'll pretty much never take those lousy colonists unless they're going to come over from crosses next turn anyway because they cost more than a frigate, while an expert farmer or lumberjack is available from the experts menu for less than a grand, so you're going to have very few of those criminals / servants [or even non-specialist free colonists, for that matter] to have to deal with.
     

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