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Prince difficulties

TheBirthdayPart

Chieftain
Joined
Apr 14, 2006
Messages
17
I can't seem to beat prince. After not succeeding with my normal strategy of not building cottages at all i tried building them in. Previously I never had enough gold. Now trying this a few times I have plenty of gold, but I still can't catch up in tech research. I've tried turning technology trading off, no dice. I play a lot of huge maps, 3 continents, 12 civs, basically a lot of stuff going on. I have to expand fast early too because civs near by rush to block me off from expanding, not to mention they expand fast without seeming to have maintenance issues.

My initial strategy seems sound. Regardless of having mysticism first or not I go for polytheism fast(for hinduism). Then make sure i research roads/agriculture/mining(whichever i don't have), then pottery, then priesthood, then bronze working. During this time i'm exploring(of course), building a warrior for my city, then building a worker. Next another warrior, and a settler. By this time I can get right to the oracle so I can get metal casting with it. Then forge, warrior, setterl, and on to parthenon. From there it can vary.

So how does one keep up with the fast research of the other civs, while having to put a lot into your economic slider(keeping research up high), and expanding?
 
You can research Writing, build libraries and run scientists as specialists. This gives you research beakers independent of the slider. Also, with the Oracle, Writing allows you to get Code of Laws (instead of MC) for free and build the much needed courthouses.

Also, how much do you expand? If you build too many cities before courthouses, your maintenance will be very expensive. You might want to try whipping (slavery) to keep population low in your most expensive cities (the ones farther from capital), so that maintenance decreases.

I play Prince with Philosophical leaders, and I always get the Pyramids (even if I have no stone), 80% of the time I get the Oracle too.

I don't think you need to worry too much about other civs blocking you off, their closest cities are nice targets for your army, aren't they?

PS. Isn't a "y" missing from your nick? Or a cave, at least? :)
 
It sounds like you have a "set" strategy that worked for you at Noble and below. It really pays to have a more flexible approach that takes into account your civ, location, and neighbors. Being infatuated with a particular wonder (Oracle, Parthenon) isn't helping you. In other words, your strategy is not "sound" if it's the same every time.

There are many causes for the problems you describe. Why don't you post one of your saved games?
 
You can research Writing, build libraries and run scientists as specialists. This gives you research beakers independent of the slider. Also, with the Oracle, Writing allows you to get Code of Laws (instead of MC) for free and build the much needed courthouses.

Also, how much do you expand? If you build too many cities before courthouses, your maintenance will be very expensive. You might want to try whipping (slavery) to keep population low in your most expensive cities (the ones farther from capital), so that maintenance decreases.

I play Prince with Philosophical leaders, and I always get the Pyramids (even if I have no stone), 80% of the time I get the Oracle too.

I don't think you need to worry too much about other civs blocking you off, their closest cities are nice targets for your army, aren't they?

PS. Isn't a "y" missing from your nick? Or a cave, at least? :)

It doesn't fit : / the entire thing. alas!

Well to go conquer them is an idea, but the problem is while you're building an army all the other civs are researching/expanding. as well they seem to build armies while researching better than I can ever do.
 
research bronze working first.

batter the nearest civ with an axe rush

retain all his cities

cottage spam

you should be ahead or even on tech by 1400 or so

The first war MUST result in military successes or you'll be miles behind in tech and you way as well give up

Oh and never never never trade alpahabet
 
My initial strategy seems sound. Regardless of having mysticism first or not I go for polytheism fast(for hinduism). Then make sure i research roads/agriculture/mining(whichever i don't have), then pottery, then priesthood, then bronze working. During this time i'm exploring(of course), building a warrior for my city, then building a worker. Next another warrior, and a settler. By this time I can get right to the oracle so I can get metal casting with it. Then forge, warrior, setterl, and on to parthenon.

Bluntly: no, it doesn't seem sound. Or, to phrase it differently - you don't have a plan, you have a script.

Now, if your goal is to win, the answer is to trade this script for a better one.

If the goal is to get better: you have four ideas here (Hindu, Parthenon, Metal Casting, expansion). Consider each of them separately - what is the minimum you need to bring each of these ideas about? What opportunities does each open to you? What game elements improve the return you get from each of these ideas?

Once you have an understanding of the ideas, then you can start addressing the planning (which ideas fit best with the materials I have at hand), and then the scripting (now that I know what plan I'm pursuing, what's the best ordering of the work?)

If you get this, you'll shortly find that Prince level turns into a cakewalk.
 
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