spoooq
Warlord
- Joined
- Sep 14, 2006
- Messages
- 221
Hello all, first post here but Ive been reading and trying to understand various strategies for a while. Ive reached the point where I need to move past just reading and start to play some serious higher-level (for me) games all the way through. So Ive begun a standard Classic game on Prince level as Monty, and would like as much advice as possible, especially where accompanied by explanations of thought processes
I did play a test run through this morning on the train, so I do have more idea of the map than the starting position would indicate.
I will try to post a screenshot in a day or two - for now, you'll just have to take my word for it that Im on the very end of a long narrow isthmus. I settled in place (2F1P1C) and saved the game.
The Fat Cross contains the following (all land is plains)...
1 normal
1 Wine
1 Cow
1 Wheat
4 Forests
1 Freshwater lake
6 Coast (2 of which have Clams)
5 Ocean (1 of which has a Whale)
With all the nearby health and food, the capital should be able to grow very large very fast.
Happiness will need some support from buildings before health does.
TECH
-----
I want to secure Buddhism (as opposed to Hinduism) for the monastery. Fishing would allow 2 workboats, so the capital would be growing potential slaves without having to wait for a worker. After Fishing, Mining->Bronze Working to take advantage of that. Ive seen some explanations on the forums about how building a worker is better than a boat, but does that still hold when there are two clams? After size 2, the land doesnt actually look that useful without serious improvements. Getting Sailing for the lighthouse would bump the sea up even further in terms of food.
Current plan:
Meditation
Fishing
Mining
Bronze Working
Pottery
Sailing
PRODUCTION
------------
While waiting for Buddhism and Fishing, building a barracks seems the best use of time.
I was excited to see that the UU Jaguar didnt need iron to be built, but looking closer, Im not sure its even worth it, being weaker than a Swordsman. Is a Jag rush feasible from here? Its a long walk to the next civ's capital (I cant really make myself forget these things, and I would rather stick with this start as it seems to have learning potential).
Temple and library will come in the next phase of the citys life, which should be specialisation into commerce. By then, a real production city should have been started.
Current plan:
Barracks
Workboat
Workboat
Warrior(s)
Granary
Settler
WONDERS
---------
As a recovering Wonder-addict, Im trying to build Wonders when I see a need they can fill, rather than just collecting them randomly. None of the early Wonders apart from Great Library or Great Lighthouse really seem to fit the start.
Current plan:
Avoid
Now that you can see my position and ideas, Im sure you all have many clever ways of improving on what Im trying to do.


The Fat Cross contains the following (all land is plains)...
1 normal
1 Wine
1 Cow
1 Wheat
4 Forests
1 Freshwater lake
6 Coast (2 of which have Clams)
5 Ocean (1 of which has a Whale)
With all the nearby health and food, the capital should be able to grow very large very fast.

TECH
-----
I want to secure Buddhism (as opposed to Hinduism) for the monastery. Fishing would allow 2 workboats, so the capital would be growing potential slaves without having to wait for a worker. After Fishing, Mining->Bronze Working to take advantage of that. Ive seen some explanations on the forums about how building a worker is better than a boat, but does that still hold when there are two clams? After size 2, the land doesnt actually look that useful without serious improvements. Getting Sailing for the lighthouse would bump the sea up even further in terms of food.
Current plan:
Meditation
Fishing
Mining
Bronze Working
Pottery
Sailing
PRODUCTION
------------
While waiting for Buddhism and Fishing, building a barracks seems the best use of time.
I was excited to see that the UU Jaguar didnt need iron to be built, but looking closer, Im not sure its even worth it, being weaker than a Swordsman. Is a Jag rush feasible from here? Its a long walk to the next civ's capital (I cant really make myself forget these things, and I would rather stick with this start as it seems to have learning potential).
Temple and library will come in the next phase of the citys life, which should be specialisation into commerce. By then, a real production city should have been started.
Current plan:
Barracks
Workboat
Workboat
Warrior(s)
Granary
Settler
WONDERS
---------
As a recovering Wonder-addict, Im trying to build Wonders when I see a need they can fill, rather than just collecting them randomly. None of the early Wonders apart from Great Library or Great Lighthouse really seem to fit the start.
Current plan:
Avoid
Now that you can see my position and ideas, Im sure you all have many clever ways of improving on what Im trying to do.
