PRO mods?

gavenkoa

Prince
Joined
Jun 11, 2019
Messages
485
Location
Ukraine
Civ4 is here for a long time with open core (CvGameCoreDLL) and scripting (XML/Python).

There are a lot of mods created. There's a problem that mods are conflicting and need to be hard merged to be used simultaneously. Great mod like BUG made this.

The only problem is that it is hard to discover useful mods.

I am not much interested in alternative game universe/rules as I've spend time on studying references/formulas for BtS and don't want to throw knowledge of game mechanic for some horsehockey mod.

I am interested in time saving mods, that:

* reveal game mechanic by showing stats and explaning underlying calculations. BUG mod (as a collection of tons of other small mods) is here. BULL seems has nice combat advisor widget (I can't find download page but use it as bundled with K-mod).
* helps with testing (cheating for experimenting) - enhancing World builder (if any?), reveal AI stats / decision
* helps with switching save difficulty or requirements to load with specific mod.
* helps organize save files so I can keep quick saves for different games in parallel (save to different folders, better save file names (difficulty/leader/#city/era/turn) )
* Better AI. I started to play with K-mod because project advertises improved AI over other old tries.
 
Last edited:
Kmod cherry picked the BUG mod, and I guess BULL, but I did not realize it even used BULL stuff. (BUG/BULL are meant to be synergistic)

There is a Better BAT AI mod too that Lemon developed. Note that BAT has the full BUG/BULL features installed, plus some graphical enhancements. Better BAT AI incorporates the Better AI mod. This may be the closest thing to what you want, and using a mod with the full BUG/BULL stuff you may find some of what you need. (I use BAT regularly myself - it is the best mod)

As for most of your items, I'm not aware of any mod that meets those requirements. Save difficulty or mod transfer can simply be achieved by creating a Wordbuilder save and playing that as a scenario or custom scenario. Never heard of anything that organizing save files, although maybe someone created a mod component that I'm not aware of....it maybe that the saving mechanisms are part of the core engine and not moddable.
 
Back
Top Bottom