Problem initializing World Builder

The Overmind

Chieftain
Joined
Feb 13, 2010
Messages
4
Hi.

My WB fails to initialize with the following report:
Code:
Application: World Builder
User: Unkown (Not an in-house user.)
Time: Saturday 20/11/2010 19:00:05

Runtime: 32 bit
OS: Windows XP (Service Pack 3)
Machine: FLIK

Exception: System.Net.Sockets.SocketException
Source: System
Thread: Main Thread
Description: The attempted operation is not supported for the type of object referenced

Stack Trace:
   at System.Net.Sockets.Socket.ConnectAsync(SocketAsyncEventArgs e)
   at Firaxis.Framework.SocketConnection.OpenConnection()
   at Firaxis.Nexus.NexusFramework.LaunchGame()
   at Firaxis.Nexus.NexusFramework.Init(String sExecutable, String sWorkingDir, Control ctrlInvokeTarget)
   at WorldBuilder.Program.InitNexusFramework(String sGamePath)
   at WorldBuilder.MainForm.MainForm_Shown(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnShown(EventArgs e)
   at System.Windows.Forms.Form.CallShownEvent()
   at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
   at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
   at System.Threading.ExecutionContext.runTryCode(Object userData)
   at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
   at System.Windows.Forms.Control.InvokeMarshaledCallbacks()



I tried re-installing .net Framework 3.5 as that's been suggested in some of the many topics I Googled with people reporting this problem, but no avail. I even got the SP3 to see if it solved the issue, but it didn't. I've no idea what's causing this error.

Any ideas? Thanks in advance.

p.s.: Tried with 2 different versions of WB -- the original one and the modified one I downloaded somewhere around this forum -- still it didn't work.
 
Same here :confused:

Application: World Builder
User: Unkown (Not an in-house user.)
Time: Saturday 15.01.2011 17:58:36

Runtime: 32 bit
OS: Windows 2008 ()
Machine: PROPSTATION

Exception: System.Net.Sockets.SocketException
Source: System
Thread: Main Thread
Description: Предпринятая операция не поддерживается для выбранного типа объекта

Stack Trace:
в System.Net.Sockets.Socket.ConnectAsync(SocketAsyncEventArgs e)

в Firaxis.Framework.SocketConnection.OpenConnection()

в Firaxis.Nexus.NexusFramework.LaunchGame()

в Firaxis.Nexus.NexusFramework.Init(String sExecutable, String sWorkingDir, Control ctrlInvokeTarget)

в WorldBuilder.Program.InitNexusFramework(String sGamePath)

в WorldBuilder.MainForm.MainForm_Shown(Object sender, EventArgs e)

в System.Windows.Forms.Form.OnShown(EventArgs e)

в System.Windows.Forms.Form.CallShownEvent()

в System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)

в System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)

в System.Threading.ExecutionContext.runTryCode(Object userData)

в System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)

в System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)

в System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

в System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)

в System.Windows.Forms.Control.InvokeMarshaledCallbacks()
 
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