I agree w/ the original posting that Civ 6 suffers from runaway boredom in the late game. But I do not think the solution is to punish good play by auto-ramping up the difficulty level during game progress. Or some such. The real problem is w/ the victory conditions. Domination victory is simply too laborious. It goes on too long There is simply no suspense in taking the last few capitals, but it is a huge amount of repetitive work. But there is an easy fix. Simply add a new victory condition awarding the win when any player has a two-hundred point lead over his nearest rival. Or something equivalent. Domination is the only game I play, so I'll leave it to others to develop similar solutions for other types of victory, such as culture or religion. From what I've seen from first learning the game, the science victory needs big-time help. And there may be other approaches. We want to preserve the drama and excitement of the early game, but award victory when a player is pulling exponentially ahead of the AIs.