stealth_nsk
Deity
Problem: AI not upgrading units.
Reason: Some upgrades require resources, which aren't needed for original unit.
Solution 1: Encourage AI resource trade to be willing to buy them more and sometimes temporary trade away their only resource.
Pros: More active resource trade, involving human player too.
Cons: A lot of tweaks needed and potential exploits arise.
Solution 2: Give AI a cheat to be able to upgrade units without resources for additional gold, but willing to buy the resource anyway.
Pros: Easy to implement.
Cons: It's a cheat visible to players.
Solution 3: Let AI build less such units and make AI dismiss them if no upgrades expected and better units are available.
Pros: Most natural behavior.
Cons: Requires a lot of efforts to implement.
Problem: City-states spawn units.
Reason: City-states with late speciality districts or with full district have nothing else to build.
Solution: Let city-states build other districts. Focus more on projects once they have them.
Problem: AI not offensive enough to threat winning conquest.
Reason: Restraints to conquest through warmonger penalties.
Solution: AIs should be less angry over other AI warmongering on higher difficulty levels, and should ignore those penalties more.
Reason: Some upgrades require resources, which aren't needed for original unit.
Solution 1: Encourage AI resource trade to be willing to buy them more and sometimes temporary trade away their only resource.
Pros: More active resource trade, involving human player too.
Cons: A lot of tweaks needed and potential exploits arise.
Solution 2: Give AI a cheat to be able to upgrade units without resources for additional gold, but willing to buy the resource anyway.
Pros: Easy to implement.
Cons: It's a cheat visible to players.
Solution 3: Let AI build less such units and make AI dismiss them if no upgrades expected and better units are available.
Pros: Most natural behavior.
Cons: Requires a lot of efforts to implement.
Problem: City-states spawn units.
Reason: City-states with late speciality districts or with full district have nothing else to build.
Solution: Let city-states build other districts. Focus more on projects once they have them.
Problem: AI not offensive enough to threat winning conquest.
Reason: Restraints to conquest through warmonger penalties.
Solution: AIs should be less angry over other AI warmongering on higher difficulty levels, and should ignore those penalties more.