Procylon's Call to Power Project

LEGAL SYSTEM SOCIAL POLICIES

Bureaucracy
+25% production in the capital
* Division of Labor: +25% growth in the capital
* rigid procedures: +5 production for every specialist
* hierarchy: +1 culture for every specialist
* fixed rules: +10% unhappiness from number of cities, +10% science in every city
* impersonal relationships: +10% unhappiness from population, +5 gold per citizen
* Dictatorship of the Magistrates: +25% production in each city
(incompatible with feudal)
era: classical

Feudal
+10% growth in every city
* act of homage: +1 culture per specialist
* oath of fealty: +1 happiness for every city connected to the empire
* vassalage: +15% experience for all new units
* Fiefdoms: +5 gold per each worked farm or pasture
* noble privileges: +20% unhappiness from population, +5 happiness per opera house
* warrior aristocracy: units gain experience at twice the normal rate
(incompatible with Bureaucracy, politicized, and constitutional)
era: medieval

Constitutional
+1 happiness for each city connected to the capital
* Freedom of Speech: +10% science in all cities
* Freedom of Religion: +25% culture in all cities
* Freedom of the Press: +5 happiness for each printing press
* Freedom of Assembly: -10% unhappiness from population
* Accountability:+5 production per specialist
* Universal Suffrage: +5 production per citizen
(incompatible with technocracy, Theocracy, fascism, and communism)
era: renaissance

Nationalistic (in this system the core ethnic group is favored over immigrants and internal minorities)
-20% unhappiness for population
* universal Conscription: +2 happiness from barracks and kreposts
* Nativist immigration policies: -10% growth in all cities, +1 happiness for each city connected to the capitol
* Ethnic Privilege: +5 production from each specialist
* ethnocentrism: +50% combat power for units fighting in your national territory
* Ethnic Hierarchies: +2 happiness from each police station and prison
* people's community: +10% culture in all cities
(incompatible with Multiculturalism)
era: industrial

Politicized (in this system politics have trumped truth and justice)
-10% happiness for population, culture cost of new policies -15%
* Secret Police: +1 happiness for police station and prison
* Show trials: +1 happiness per each city connected to the capitol
* Politicized Army: +1 happiness per garrisoned unit
* speech regulations: -10% science, -10% unhappiness for number of cities
* Surveillance Society:each new unit gets +2 visibility
* Politicized Art: no happiness from theaters or television, +50% culture in every city
(incompatible with republic, democracy, virtual democracy, corporate republic, and Constitutional)
era: industrial

Multiculturalism
+20% unhappiness per population, +20% growth
* cultural communication: gain a free great artist
* diversity as a strength: +10% science in every city
* principles of justice: +1 happiness per each city connected with the capital
* positive discrimination: +10% culture in every city
* equal opportunity: +5 gold for each citizen
* cosmopolitan elite: +1 science and +1 culture for each specialist
(incompatible with nationalistic, theocracy, and fascism)
era: modern
 
Hello!

I was just trying out this mod and I've attached a pic from turn 19. The values for food, production and gold seem really high! Is it supposed to be like this?

Thanks!

**Edit**
Forgot to mention, this is the only mod I have installed and the tech tree looks amazing by the way!
 

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Economic System Social Policies (all eco systems are mutually exclusive)


Mercantilism
+5 gold from each specialist
* economic nationalism: +1 happiness in every city
* positive balance of trade: +10% trade route income
* subsidies: +10% production in each city
* tariffs: +10% trade route income
* infinite growth: +1 population in each city
* Autarky: +25% strategic resources
era: Medieval

Free Market
+ 25% gold from trade routes
* laissez-faire: +10 gold per specialist
* market incentives: +5 gold per citizens
* invisible hand: +1 happiness for every market and supermarket
* deregulation: +10 gold per specialist
* supply and demand: +1 happiness for each luxury resource
* free trade: +25 gold yield for custom houses and trading posts
(incompatible with politicized, feudal, bureaucracy,serfdom, slavery, caste system, technocracy, and labor aristocracy)
era: Renaissance

Mixed Market
+ 10% production in all cities
* economic freedom: +5% gold from trade routes
* privately owned industry: +5 production from each citizen
* trust busting: -10% unhappiness from number of cities
* employment standards: -10% unhappiness from population
* social safety net: +5 gold per citizen
* public-Private Partnership: +5 science for each specialist
(incompatible with feudal,serfdom, slavery, and caste system)
era: industrial


Planned Economy

+25% production in all cities
* central economic planning: +10% science in all cities
* nationalization: +1 happiness for every city connected with the capital
* state-owned enterprises: +10 food yield from farms and fisheries
* theory of productive forces: +10 production yield for mines, lumbermills, and manufactories
* 5 year plans: +25% wonder construction
* heavy industry: +25% great engineer growth
(incompatible with feudal)
era: industrial

Green Economy
+10% growth in all cities
* sustainable development: +10 food for every farm and fishing boat
* ecological economics: +10 science for every jungle or forest tile worked by your civ
* Renewable energy: +25% strategic resources
* Green Buildings: +2 happiness for every recycling plant
* Clean Transportation: +2 happiness for every mass transit
* Environmental and social justice:+1 happiness for each city in the empire
(incompatible with feudal,serfdom, slavery, caste system, and social darwinism)
era: Modern


Participatory economics

-10% unhappiness from population
* participatory decision making: +1 happiness per city
* balanced job complexes: +5 production per citizen
* worker self management: +4 happiness per factory
* remuneration according to effort: +5 gold yield for manufactories, mines, pastures, farms, fishing boats, and lumber mills
* consumer and producer councils: -10% unhappiness from number of cities
* democratic work life: +10% production in each city
(incompatible with feudal,bureaucracy, serfdom, slavery, caste system, technocracy, and social darwinism)
era: digital
 
Hello!

I was just trying out this mod and I've attached a pic from turn 19. The values for food, production and gold seem really high! Is it supposed to be like this?

Thanks!

**Edit**
Forgot to mention, this is the only mod I have installed and the tech tree looks amazing by the way!

try read change log before asking...

Current Test Version: V9
V9 Link: https://sourceforge.net/projects/ctpproject/

V9 Change Log:
1 Yield System transformed. A yield of +1 is now +5, +2 is +10, and so on. Policies and civ traits have not been changed.

there you get most of you answers.
 
A quick update on the social polices panels.

I have been sorting out the graphics, see pic one which shows the Governments Screen, Virtual Democracy now has its own unique picture. Now we need to get pictures for the rest including ones for those in the following list:


Spoiler :


Governments

1 Monarchy
2 Theocracy
3 Republic
4 Democracy
5 Fascism
6 Communism
7 Corporate
8 Technocracy
9 Ecotopia
10 Virtual Democracy

Gov Ideologies
1 Socialism
2 Capitalism
3 Liberalism
4 Conservatism
5 Environmentalism
6 Nationalism
7 Populism
8 Pacifism
9 Imperialism
10 Anarchism


Gov Systems
1 Federalism
2 Autocracy
3 Aristocracy
4 Feudalism
5 Pluralism
6 Parliamentary
7 Constitutional
8 Plutocracy
9 Totalitarianism
10 Electoral


Religions
1 Buddhism
2 Hinduism
3 Judaism
4 Zoroastrianism
5 Confucianism
6 Christianity
7 Islam
8 Taoism
9 State Divinity
10 No State Religion


Religious Ideologies
1 Fundamentalism
2 Secularism
3 Atheism
4 Piety
5 Inquisition
6 Tolerance
7 Organized
8 Evangelical
9 Shamanism
10 Occult



If anyone wants to help it is very simple:
  • Find or create a picture
  • Make sure it is of the size - width: 190px, height: 300px (note the top 20px are not shown)
  • Save it in whatever format you want jpg, png, psd
  • Post it here so i can put it in game :)
 

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If anyone wants to help it is very simple:

* Find or create a picture
* Make sure it is of the size - width: 190px, height: 300px (note the top 20px are not shown)
* Save it in whatever format you want jpg, png, psd
* Post it here so i can put it in game


very interessing i hope i understand it correctly so for that i post you an example i done for christianity i hope it's correct then i can made more :):

the exemple is :
http://www.masterj.name/christianity.jpg


ho and if it's correct i can of course done it more right or more good
 
If anyone wants to help it is very simple:

* Find or create a picture
* Make sure it is of the size - width: 190px, height: 300px (note the top 20px are not shown)
* Save it in whatever format you want jpg, png, psd
* Post it here so i can put it in game


very interessing i hope i understand it correctly so for that i post you an example i done for christianity i hope it's correct then i can made more :):

the exemple is :
http://www.masterj.name/christianity.jpg


ho and if it's correct i can of course done it more right or more good

Yes that is exactly right, and also looks great :goodjob:
 
Some more icons. Some of them might clash with ikillu's, but that because I started before he posted :(. Most of these images go with the cartoony feel of the other in game icons. I have icons for:

Anarchy (cool if I might say so myself)
Buddhism
Capitalism
Christianity
Communism (really like this one)
Confucianism
Corporate
Democracy
Ecotopia
Hinduism
Islam
Judaism
No State Religeon
Repuplic
State Divinity
Taoism
Theocracy

EDIT:
Monarchy
 

Attachments

Some more icons. Some of them might clash with ikillu's, but that because I started before he posted :(. Most of these images go with the cartoony feel of the other in game icons. I have icons for:

Anarchy (cool if I might say so myself)
Buddhism
Capitalism
Christianity
Communism (really like this one)
Confucianism
Corporate
Democracy
Ecotopia
Hinduism
Islam
Judaism
No State Religeon
Repuplic
State Divinity
Taoism
Theocracy
Its ok that some conflict. If just one of my icons get in I will be happy. I also like the anarchy picture, but it seems like its shows off anarchy as chaos and confusion, but I think mine shows more of a government form. In that pic it looks like Germans are taking over New York which shows the former type of anarchy. It still is an awesome picture. Great picture for communism too.
 
I've ran into two problems which are probably game engine related.

1. Your city can produce +-(negative) gold if it goes over somewhere between 256k~264k. I guess they use a strange 11 bit signed variable instead of a 3 byte one for gold production per city.

2. Traveling on land while having Levitation motors movement bonus can cause a crash when traveling very long distances that are not 100% roads or railroads. You have to start your travel on a road or railroad to get this crash. So if your entire travel path does not have any roads/railroads, or all roads/railroads the game will not crash.
 
Its ok that some conflict. If just one of my icons get in I will be happy. I also like the anarchy picture, but it seems like its shows off anarchy as chaos and confusion, but I think mine shows more of a government form. In that pic it looks like Germans are taking over New York which shows the former type of anarchy. It still is an awesome picture. Great picture for communism too.

Yeah I know what you mean. That's the reason why I was considering whether or not to put it up, but in the end I was overcome by the awesomeness :lol:. I don't mind too much if it doesn't get slotted in for anarchy, but I would like it to be somewhere in the mod :D.
 
Some Great stuff here!

Even if you have a duplicate post it then i can take on the role of judge dredd :scan:

Also remember to keep them around width: 190px, height: 300px or at least around those proportions, square pictures are just gonna make me cry as i try to make it fit :lol:
 
Some Great stuff here!

Even if you have a duplicate post it then i can take on the role of judge dredd :scan:

Well in that case, I have a few dubs for Virtual Democracy (the third one)/ Technocracy that you might like :D

Also remember to keep them around width: 190px, height: 300px or at least around those proportions, square pictures are just gonna make me cry as i try to make it fit :lol:

Sorry but I don't know how. I tried scaling them but the dimensions never come out like I want... Is there an easy way to make them fit your specifications?

And btw, do you think it would be better to just add new post as I find new pics or just edit one post. I have a feeling I'm going to be finding a lot more in the days to come (if someone doesn't beat me to it first :lol:)
 

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Well in that case, I have a few dubs for Virtual Democracy (the third one)/ Technocracy that you might like :D



Sorry but I don't know how. I tried scaling them but the dimensions never come out like I want... Is there an easy way to make them fit your specifications?

And btw, do you think it would be better to just add new post as I find new pics or just edit one post. I have a feeling I'm going to be finding a lot more in the days to come (if someone doesn't beat me to it first :lol:)

Most importantly post what you can, you can never have too much of a good thing, and i can try to get them looking right, if they are more like your monarchy.jpg picture then they are easy to sort out.
 
Ok here is a quick look at how the government policy screen is now looking so you can see those pictures in game :)
 

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Lol never mind about the formating stuff; just wasn't trying the right things :crazyeye:.

Here are pics for
Aristocracy, Capitalism (kinda like this one more), Constitutionalism, Electorial, Feudalism, Nationalism, and Parliamentary.

Some of the pics are interchangable. Also, I think you could still use the pics for the old policies to fill out some of the other categories, like the piety one and autocracy.
 

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Awesome work guys! I am still sick, but hopefully the doc will give me some good medicine today. And today is my last day of work, so even if I am still sick I will probably be working on new social policies(and replying to posts). :)

I need 50 sub policy ideas for the Government Ideology page(listed in the first post). Not so much the values/bonuses, just the names and concepts. For instance some sub-policies under Capitalism might be free market, private property, wage labor, etc.

Try to make them as historically relevant as possible.

Also, if you really feel that some of the Gov Ideology branches could be replaced with something better, let me hear your ideas. :)


In terms of development, once I finish Goverment Ideologies and maybe Government Systems, as well as skeletonizing the tech tree(and general balancing), I will be close to publishing V9 to the modhub.

I have a work trip that is supposed to leave for 3 weeks in late February though, so hopefully I can get a lot of this done before then.
 
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