shoi
Chieftain
Looking forward to the update! Btw, for America, since it is technically from Europe (European settlers), would you still count it as a civ from the Americas or one from Europe?
Looking forward to the update! Btw, for America, since it is technically from Europe (European settlers), would you still count it as a civ from the Americas or one from Europe?
http://www.mediafire.com/?hol4b34znps91se
I downloaded your new version and I really like it so far. just some questions:
- you said that you removed all the specialists from the building prior to Industrial Age. But in my game the marketplace has two specialist slots.
The icons are all on Fires' side of things. I have absolutely zero experience with Lua/Art. The original plan was to release our changes together but after my crash I felt it was best to release now. Speaking of which though, does anyone know where the vanilla policy icons are located (not the pictures but the actually icons)? I think a lot of them could be used for the new policies which will add a more polished feel (and after working with the policies for so long I'm sick of seeing the same icons- the icons for religion are still there, I thought you are going to remove them?
- loading time is quite long - but this was always the case since V7, I think
- is CTP compatible with City State Diplomacy Mod? I really like the idea of that mod. If you don't know I'll try myself
Thank you. And thanks for the feedback, as I think that's really what this mod needs right nowBut so far: fantastic job and I'm glad that CTP is back.
That must've been fun...I haven't done anything with ships. I rarely use them as I play on Pangaea exclusively, but I'm willing to take a look.- is it intentional that the COG cannot destroy embarked land-units and only bombard them? I just wanted to crush an invasion by Askia and discovered this with horror
Glad you like it but I cannot take credit for this; it was present in CTP (and probably vanilla Civ) before I started tweaking.- I love the change concerning the unit supply - it is a good idea that you get a production penalty if you have more units than you can support
I'll look into it. The specialist especially should not be popping up. Are you using the Gradual Research mod? To check, verify that the Market cost 1056P. If it is 920P, it is not activated. You have to enable it after you enable CTP. A really simple way to do this is to enable CTP, then go back to your MOD install directory and open the Gradual Research modinfo. Once opened, press CTRL S to save it. Saving it resets the MOD, so now you can go back to the game and enable it. Now the changes should take hold. Note that if it was not enabled, enabling it will mess up your current game.
this mod is awsome !! I played it and I had no big crashes until future tech eras... but it was a huge world map and when I have to many units, my PC starts to slow the game...
Anyway, in the 2D windows the mod works fine.
You've done a great job, I wish religions policies will be added some times, it could boost the game again.
- is it intentional that the COG cannot destroy embarked land-units and only bombard them? I just wanted to crush an invasion by Askia and discovered this with horror
is CTP compatible with R.E.D.? Because as much as i love CTP's system i love the unit diversity in R.E.D.
That's Askia's UA (Embarked units can defend themselves). Does it work against other nations?
Just downloaded v8 from Modhub but I can see or build any buildings ingame. Early Techs are just empty. In later techs I can see some new Units but neither buildings nor wonders. Can anyone help?
I will try your remaking of CTP Chrome-Rome...
The version on Modhub is rather old - I wouldn't use that as I think it is not compatible with the last patch. Use the current, updated V9:
http://www.mediafire.com/?hol4b34znps91se
Thanks Karantaner. Unfortunately the Version 9 doesnt work on my PC. There is a Visual C++ Runtime-Error occuring.![]()