Procylon's Call to Power Project

I started a game in the digital era (its my favorite), and when i started I had 40000 gold, but I was losing 2700 gold a round. There was no way I could start making money before it went down to 0. I really like the digital era, but this ruins it.
 
I might drop the cannons a bit so that they almost kill those units instead of outright kill them. Do you know if the cannons had any promotions or great generals?

I will take a look at renaissance wonders. I did increase build costs(for wonders and buildings) post renaissance, so let me know what you think for modern and above.

Not sure on promotions, but there was definitely no general with them.

My top 3 cities(between 45 and 55 pop, top production was around 700) were finishing modern wonders in 3-5 turns(on quick so 6-10 normal speed), not unreasonable, but I felt it was too fast. Mid-modern was where time ended my game :(, so I can't say beyond that era.

Really there is little in the larger game play that is broken, (the balance in some areas is only cracked :)) if you look at my GNP and manufacturing increases, from an early industrial to early modern, perhaps an era or an era and a half total, and it's not unreasonable, but I definitely outpaced the AI. So it's really just a question on whether you want a better challenge on normal, or whether you want people to crank the difficulty. I do hope to see tanks blitzing over barbed wire, clearing a path for the infantry so that they don't get hung up on wire and cut to ribbons by MG nests, like the way WW1 era warfare played out. I might just even make a new WWII scenario if you did something like that :).

And, btw, gunships have conquered cities in my vanilla ciV games. Guess they still haven't figured out a fix.
 
I started a game in the digital era (its my favorite), and when i started I had 40000 gold, but I was losing 2700 gold a round. There was no way I could start making money before it went down to 0. I really like the digital era, but this ruins it.

Did you try selling the more expensive, non-financial buildings in your city?
 
I started a game in the digital era (its my favorite), and when i started I had 40000 gold, but I was losing 2700 gold a round. There was no way I could start making money before it went down to 0. I really like the digital era, but this ruins it.

Yeah I tried to give enough gold to let you get on your feet, but I guess it wasn't enough.

You can also try to get your workers building gold enhancing improvements, and of course make sure your citizens aren't working specialist slots when they should be working the tiles.

Im currently in digital era. Happiness level is near 1k and my turnly income is 30k(during golden ages which Im most likely to spend rest of my game) after spendings. Capitals size is now 60. AI should be tweaked to favour city growth now as there are so many building that give population based bonuses. Game was rather balanced(if mot counted the issues which have been mentioned before in the thread) until reneisance where I was able to make technological run away.

How many cities?

I want to tweak the unhappiness per city and per pop, but it is hard to do that without wrecking the early game at the same time.

I may begin to introduce buildings that also increase unhappiness.

I tried to tweak the flavors a bit to get the AI to build aqueducts and sewers, I will try and increase that and give more flavor on the hospital/med lab.

Not sure on promotions, but there was definitely no general with them.

My top 3 cities(between 45 and 55 pop, top production was around 700) were finishing modern wonders in 3-5 turns(on quick so 6-10 normal speed), not unreasonable, but I felt it was too fast. Mid-modern was where time ended my game , so I can't say beyond that era.

Really there is little in the larger game play that is broken, (the balance in some areas is only cracked ) if you look at my GNP and manufacturing increases, from an early industrial to early modern, perhaps an era or an era and a half total, and it's not unreasonable, but I definitely outpaced the AI. So it's really just a question on whether you want a better challenge on normal, or whether you want people to crank the difficulty. I do hope to see tanks blitzing over barbed wire, clearing a path for the infantry so that they don't get hung up on wire and cut to ribbons by MG nests, like the way WW1 era warfare played out. I might just even make a new WWII scenario if you did something like that .

And, btw, gunships have conquered cities in my vanilla ciV games. Guess they still haven't figured out a fix.

Sounds like costs are better, but could perhaps use a little more tweaking on the upside.

You ran out of time in modern era? Most of my tests have shown that progression is a little fast, not too slow. But test on standard most games.

Yeah I test all my games on prince, and I am also seeing the breakaway happen near renaissance. I am pretty sure it is because the AI stops growing as fast as the player around this time. I will continue tweaking this area to see if I can get them to grow.

One problem that may also contribute, is that the AI really goes for the specialist slots. If this is the core problem, then it may be tough to fix, but I will look into it.
 
How many cities?

I want to tweak the unhappiness per city and per pop, but it is hard to do that without wrecking the early game at the same time.

I may begin to introduce buildings that also increase unhappiness.

I tried to tweak the flavors a bit to get the AI to build aqueducts and sewers, I will try and increase that and give more flavor on the hospital/med lab.

I have something like 110 cities and 1/6 are annexed w/o courthouse. Also some of cities are still puppets as Im getting lazy with all the makroing(game is getting very slow).
 
I’d like to suggest some new Wonders and a new Building for your mod. Please let me know what you think about these basic ideas...

WONDERS

Bollywood
Effect: Unhappiness from number of Citizens halved
+3 culture +3 Great Artist
Prerequisite tech: Globalization

Ishtar Gate
Effect: Defensive Buildings 25% more effective
+3 Culture +1 great engineer
Prerequisite tech: Masonry

Saladin citadel
Effect: Defensive Buildings 25% more effective
+2 culture +1 Great Engineer
Prerequisite tech: Fundamentalism

Cluny Abbey
Effect: Culture cost of adopting new policies reduced by 25%
+3 culture +1 great artist
Prerequisite tech: Theology

Zuiderzee Works
Effect: +2 production from water tiles worked by this city
+1 Culture +4 Great Engineer
Prerequisite tech: Electricity
Must be built on the coast

The Motherland Calls
Effect: +50% Great General Generation
+5 Culture +2 Great Artist
Prerequisite tech: Socialism

Peterhof Palace
Effect: +25% Culture generation throughout your empire
+5 Culture +1 great artist
Prerequisite tech: Nationalism

Channel Tunnel
Effect: +1 production, +1 Science, and +1 Gold for every plot worked by this city
+2 Culture +2 Great Engineer
Prerequisite tech: Globalization
City must be built on a coast

Burj Khalifa
Effect: Empire enters a golden age
+2 culture +3 great merchant
Prerequisite tech: Globalization

Empire State Building
Effect: +25% Gold from Trade Routes
+1 Culture +3 Great Merchant
Prerequisite tech: Corporation

Golden Gate Bridge
Effect: Empire enters a golden age
+1 culture +4 great engineer
Prerequisite tech: Combustion


New Buildings
Cinema
Effect: + 2 happiness + 2 Culture
+1 gold for every 2 citizens in the city
Prerequisite tech: Mass Media
 
I have a few ideas for new techs.

After advanced lasers you could have plasma generation. This would lead to plasma artillery? Then have Plasma fields which then you would be able to build a plasma force field which is resistant to everything, but satellite missiles. Which I will explain later. With satellite missile it will absorb 75% of damage.

After satellites you could research satellite weaponry which would lead to satellite missile. It would do about 300 damage, but leave no fallout. It would also have unlimited range.

These are just some ideas I thought of quickly, but there they are.
 
I have something like 110 cities and 1/6 are annexed w/o courthouse. Also some of cities are still puppets as Im getting lazy with all the makroing(game is getting very slow).

110, nice. Did you go ICS from the start or is that just from conquering AI after you colonized your area?

I have kind of decided not to do anything too major with happiness until I implement governments. Once I implement governments I will have a lot more room to increase the base unhappiness from population and from cities. If I did it right now you would all hate me. :)

I’d like to suggest some new Wonders and a new Building for your mod. Please let me know what you think about these basic ideas...

I actually have quite a few of those on my list. :) At some point I will add them in. There are a lot of wonders that I want to add to the optional tech pages so I will probably hold off until I get that started.

I think the Ishtar Gate is already represented by the Walls of Babylon, since it was a part of the walls. Still might add it though.

The channel tunnel and golden gate would be great, but I kind of want to hold off until we can actually make underwater tunnels and bridges over large bodies of water.

I have a few ideas for new techs.

After advanced lasers you could have plasma generation. This would lead to plasma artillery? Then have Plasma fields which then you would be able to build a plasma force field which is resistant to everything, but satellite missiles. Which I will explain later. With satellite missile it will absorb 75% of damage.

After satellites you could research satellite weaponry which would lead to satellite missile. It would do about 300 damage, but leave no fallout. It would also have unlimited range.

These are just some ideas I thought of quickly, but there they are.

I thought of going Plasma Weaponry, but I opted instead for Particle Beams. Artillery will probably continue to be based on rail gun technology(but maybe I could use Plasma tech just for it), and tanks and others will move to particle beams. I was going to go with lasers, but I think I will keep them as general quick reaction defensive tech while their big brother takes over in the killing department.

I am not sure what the new missile will be, but I don't think it will be related to satellites though in the future you will definitely be able to station it in space.

Most likely, I think I am going to begin implementing units that could easily make the transition to the space layer when/if it becomes available.

Space Units
Space Bombers
Space Fighters
Orbital Strike Marines (Going to require a unique paradrop mechanic)
Some kind of long range particle beam overload missile

There are more space based units I want to implement, but those will actually require a space layer, whereas the above can do without in the meantime.

Earth Units
Fusion tanks (Hover Tanks)
Leviathans (Big, slow, and extremely powerful hover tanks)
New Sub, perhaps doubling as an aircraft carrier.
New Cruiser/Destroyer combo unit.
New Gunship
New Artillery
New basic infantry
New ranged infantry
New Mecha units
Perhaps some other specialty units.


On thing that I really need for many of the new units is the ability to hover over both water and land without requiring embarkation. Not sure how deep I need to go to change this, but if anyone knows how, or knows a guy who knows a guy, point me in the right direction. :)
 
I think the Ishtar Gate is already represented by the Walls of Babylon, since it was a part of the walls. Still might add it though.

Is it going to have Lua changes also, just like they did in Civ IV (Python):confused:
 
Is the Ishtar gate going to have them?

Or the whole project?

They haven't put anything out about Lua yet have they? But i was just (for now) asking about the Gate? But then the whole game i hope has alot of Lua changes/additions.
 
People are all over LUA. Tons of mods have them. Mine will have some soon. Right after I finish the NanoTech era I will be adding multiple tech pages which is a LUA file or two.

There are mods that use LUA for all kinds of things. UI changes, buildings that can produce resources, etc.

I am still not sure what you are asking about the Gate. I know it was in Civ 4, but technically the Ishtar Gate is part of the Walls of Babylon which exists in Civ 5. But the gate is probably good enough to add as a separate entity anyway.
 
On thing that I really need for many of the new units is the ability to hover over both water and land without requiring embarkation. Not sure how deep I need to go to change this, but if anyone knows how, or knows a guy who knows a guy, point me in the right direction. :)

Code:
<CanMoveAllTerrain>true</CanMoveAllTerrain>

That should do it, but it would also allow the unit to move on mountains too which would be cool, but I don't know if you would want that. By that time we probably will be able to, but maybe not.
 
110, nice. Did you go ICS from the start or is that just from conquering AI after you colonized your area?

Rapid expansion and stable growth untill the aztecs tried to eat my maritine ally(only took few cities cos I didnt really feel like fighting). When Alexander tried to conquer rest of aztecs I attacked him and as he refused to peace I had to keep going. By then I found the other continent which was practicly owned by americans so I decided to eat up atztec, songhai and persia. Later I also decided to eat germans cos Id rather be the one to be the offender than defender against americas(which is what Im about to do now). Too bad that game is so slow that I dont really feel like continuing. Fun game thou :)

btw. Whats ICG? :-p
Would it be helpful if I made a gameplay diary from my next game? If so, Im likely to begin next monday because Im rather busy atm with my main project which is commonly called ´life´. Can you estime v6 release date?
 
Here are all the files required for a mod with many of the balance changes I wanted. I am about to test it out, but my map successfully loaded with my capital(Athens) having an aircraft plant and an industrial shipyard, so something is going right.

It's only letting me upload 3 of the 4 files, so I'll save the new map til it's tested. I copied the xml files to text and renamed them with an additional B2 at the end. It's a special tweak for super epic speed, day to day or two turns a week type speed. This is for modern or digital starts, and especially for an updated version of USvsWorld I just created. I'll post soon how it turns out.
 

Attachments

I'll post soon how it turns out.

So far so good. Here is a mod file with the map--which includes mod specific buildings already in certain cities at the scenario start--if you want to check it out, or use the modern civs as a testing platform for balance.
 
Code:
<CanMoveAllTerrain>true</CanMoveAllTerrain>

That should do it, but it would also allow the unit to move on mountains too which would be cool, but I don't know if you would want that. By that time we probably will be able to, but maybe not.

Nice, I will try that out with Gunships first and see how it works. Having the fusion tanks move over mountains won't be the best result, but I definitely want them moving over water without embarking.

Rapid expansion and stable growth untill the aztecs tried to eat my maritine ally(only took few cities cos I didnt really feel like fighting). When Alexander tried to conquer rest of aztecs I attacked him and as he refused to peace I had to keep going. By then I found the other continent which was practicly owned by americans so I decided to eat up atztec, songhai and persia. Later I also decided to eat germans cos Id rather be the one to be the offender than defender against americas(which is what Im about to do now). Too bad that game is so slow that I dont really feel like continuing. Fun game thou

btw. Whats ICG? :-p
Would it be helpful if I made a gameplay diary from my next game? If so, Im likely to begin next monday because Im rather busy atm with my main project which is commonly called ´life´. Can you estime v6 release date?

Playing on a huge map I presume?

I love huge maps, but yeah their biggest problem is that at some point there is so much to do just to pass your next turn that sometimes you get tired of it.

ICS is infinite city sprawl. Setting cities 2-3 tiles apart covering your lands.

You don't need to keep a dairy, I probably won't read giant walls of texts that are way too detailed for my needs. :p Just jot down any bugs, possible balance issues, and perhaps some good ideas here and there. :)

I estimate V6 to be coming 15 November. I fly home 16 November(I hope), so it better be ready hehe. That gives me today, plus 2 more days off work to try and pump it out.

I have most of the techs I want to see in place for Nanotech. Now I am going to begin working on the buildings and units.

Here are all the files required for a mod with many of the balance changes I wanted. I am about to test it out, but my map successfully loaded with my capital(Athens) having an aircraft plant and an industrial shipyard, so something is going right.

It's only letting me upload 3 of the 4 files, so I'll save the new map til it's tested. I copied the xml files to text and renamed them with an additional B2 at the end. It's a special tweak for super epic speed, day to day or two turns a week type speed. This is for modern or digital starts, and especially for an updated version of USvsWorld I just created. I'll post soon how it turns out.

A USvsWorld scenario sounds like fun, though I don't really have time to try it out.
 
Playing on a huge map I presume?

I love huge maps, but yeah their biggest problem is that at some point there is so much to do just to pass your next turn that sometimes you get tired of it.

ICS is infinite city sprawl. Setting cities 2-3 tiles apart covering your lands.

Then I mostly did ICS as citycount directly leads to a stronger empire. I really dont see it as profitable to have early wars in this mod so I dont get left behind in tech. Tech is much more related to empire growth than extra city count before middle ages(happiness-> growth-> bigger bonus from libraries and so on). Maybe I should try playing for early conquests at some point to see how it goes..
 
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