Not sure if this was reported already but Crossbowman/Longbowman/ChoNoKu don't upgrade into machine gunners like they are supposed to. You have their unitupgardes listed as Row instead of Update like it should be. Simple fix. I corrected in my download and it works fine.
Yeah I saw that as well, sorry for the trouble. It will be corrected in V5. Going to finish this test game, do a slew of fixes, do a big balance pass(double or triple costs in industrial onward), do a second test game, do a few more fixes and balance tweaks, and then if it looks decent, launch it.
Just to fill some of you guys in, here are some of the bugs on my current fix list:
Fix Crossbow upgrade path.
Many units need an update so that they reflect being obsolete given the new era expansion.
Publishing house doesn't seem to be giving science.
DDX Civpedia is wrong/broken.
Statue of Zeus needs a text update to reflect that it needs ivory in the vicinity.
Museum comes before the opera house yet requires the opera house in it's construction.
Television, Server Farm, and Prison both seem broken when it comes to the reduced tile culture cost. Maybe others that do this too, not sure yet.
Academy text string is broken.
Those are the current bugs that I have noticed. There may be many more buildings that don't give their stated bonuses, so I will be looking even closer at that in my next playtest.
If you guys see anything that isn't on this list let me know and I will surely take a look at it.
So on top of the fixes, the new industrial system will be coming with V5. It seems to be working decently, though I need to take a closer look at the AI to make sure they are keeping up. They at least seem to be growing a little faster which is good, but I will add upon that and I also want to see about reducing late game player growth, perhaps by cutting the hospital down to 25% food kept among a few other minor tweaks in that area.
Also, if I can swing it, I will try for some aircraft stack limits. Thinking 5 to start out.
I have the same problem as catastrophe. I just went in and manually added back the ignore terrain for the scouts. Something minor: the text for mathematics says "Academy_TEXT_KEY_YIELD_SCIENCE yield improved by 2." I think it would just need to be changed to [ICON_SCIENCE] to achieve the beaker icon.
BTW, I love the mod. I feel bad that I can't really contribute anything significant, so I'll just do my best to inform you of minor problems. Can't wait for the next update
This was actually removed in the vanilla game as well as of the last patch. At some point I might actually create a line of scout units that upgrade through the eras that will scout at first, and later help you spot for artillery and airstrikes.
About the academy string... I actually spent a good 30-50 minutes on this before I launched V4 but couldn't seem to fix/update it. I will probably take another crack at it some other time.
Its fine. Every minor problem reported to me is one less problem that many other plays don't have to experience in the next version.