Into Industrial and have about 1400+ gold a turn surplus and food is no problem and have 120 smillie faces. So unless get a bad start I'd have to say that hammers are about right, food and gold to generous. I hope to finish this go and start another, overall working fine until get so much money can purchase almost anything. Ai is staying about 1 tech age behind me at this point and each (as near as i can tell) has plenty of funds/happy faces also and supporting a very large military/navy force. Heck the brits had about 15 ships blockading a coast line (no idea why).
1400 gold a turn but how many cities? And how much does it cost you to rushbuy a standard unit or building?
If the AI is 1 age behind you then it seems like they still fall behind in population come Renaissance age. I am going to see if I can get them to grow bigger cities. This will likely make them tougher to beat. Might see if I can adjust this for V8.
Pity ... really need to stretch out the early ages, possibly by breaking up what get for a tech, ie. if get 2-3 things in tech advance then break the items up amongst new techs? just an idea.
Its on my to do list, but I am not sure when it will happen. Its just a matter of fitting techs into those eras in a believeable and fun manner, and of course putting units and buildings in them.
I want to agree on this. I know this isn't your base; but the game I'm recording on warlord had a perfect storm start it seems. Other games I have started I have had bad starts that have crippled me. I don't think this is a bad thing though. Sometimes you get terrible start and have to work hard or lose. Sometimes you get a great start and everything is easy. Most the time it is in the middle. I feel like with your mod starting location is more important than with vanilla. I don't mind though.
Thats really how it is in any game of this genre. Where you start determines your game. Many people put too much emphasis on it though. Even with a bad start you should be able to make a comeback. In Call to Power there were many times when I would start in what I call an "Endless Swamp". Where you have swamps for days. A dozen, maybe even a few dozen tiles wide.
I always kind of chuckled when I ended up in an Endless Swamp for my start location, but it was fun to press on, because eventually you would find a good mountain range or a vast prairie and it was so beautiful.

And of course in CtP, you could eventually teraform your swamp into whatever land you needed it to be. And those Aligators in the swamp were good trade goods anyway.
Anyway, even if you have a bad start, and sometimes especially if you have a bad start, the situation is always salvageable and in most cases the extra challenge is worth it if only for the fun of winning in spite of it.
At least for me anyway.
There is no such thing as an endless swamp in Civ 5, but I hope to find a map script that adds a diversity slider to the map generator, so that you can have a complete diverse landscape(civ 5), or at least the option to have games where endless swamps/deserts/prairies exist.
Here is video:
Way to many slaves!
I know you said you will fix; but this shows how the other civs abuse them too.
As I say in video..... Don't attack me America!
I want to watch your videos but dialup doesn't like videos.
Slaves will be removed for the final V7 release, but maybe they will come back at a later date.