PROD Shadow - Sirian's TDG "Alternate Timelines"

Originally posted by hotrod0823
I don't recall moving the scout I can check and see. Maybe she heard you secretly have a crush on Cathy :lol:!

Hotrod

Ack! Perish the thought!

I quote LKendter: :suicide:
 
Yes i moved the Scout. Allied with her it would not make sense to block her troops.
Thinking about it, it makes sense that it was the ending of the blockade what avoided a french attack on my turn.
I know i would declare war if i would be blocked by the AI.

I choose to ally with France 'couse they were the cheapest and made most sense strategically. So i moved the Scout. so Joanny didn't declare War on me. So i must quote Sirian
Sometimes its better to be lucky than to be good

Rowain
 
Originally posted by Rowain deWolf
Yes i moved the Scout. Allied with her it would not make sense to block her troops.
Thinking about it, it makes sense that it was the ending of the blockade what avoided a french attack on my turn.
I know i would declare war if i would be blocked by the AI.

I choose to ally with France 'couse they were the cheapest and made most sense strategically. So i moved the Scout. so Joanny didn't declare War on me. So i must quote Sirian
Sometimes its better to be lucky than to be good

Rowain

It's actually funny (in the ha ha sense), because last turn I did move the Scout, but this turn I didn't...
 
OK, who let the dogs (of war) out?!

0) 550 BC - Under Anarchy we want to maximize food, so I visit each city and MM accordingly. In order to gain a little cash during these troubled times, Taxfolk are hired and/or confirmed at York and Nottingham. To keep research going, a Scientist is hired at Warwick. Finally, to keep the peace, an Entertainer is booked at Liverpool.

I note with some confusion :crazyeye: the choice of a Harbor at Canterbury. Do we plan to build a fearsome navy on that inland sea??? This will be changed once our government becomes a Republic. I also veto all the jungle clearing at Oxford, London and Coventry. The Worker at London then proceeds to road the jungle.

Diplomatically, I renegotiate Peace with France, gaining their Maps. I choose to revoke the ROP in protest of Joanie's warriors impudently camped outside two of our cities. No other deals are prudent at this time.

-- Not surprisingly, the dirty Russians now choose to declare war :eek: by attacking Newcastle. Their regular warrior loses to our Spear and their veteran warrior heads south.

1) 530 BC - The Settlers continue on and Horses are now available thanks to a just finished road. At Oxford, the workers split up. Near Russian Sevastopol, our Scout quickly leaves the area and the Elite Warrior moves along the ridge of hills.

-- At Sevastopol, a Russian regular warrior threatens our Elite Warrior. Our Scout sees a French settler pair.

2) 510 BC - The Entertainer at Liverpool is replaced with a Taxperson. The Settlers and Elite Warrior move. With Babylon, I renegotiate the ROP, getting their maps for my efforts.

-- A Russian sword now makes his appearance near Newcastle. French Avignon is founded.

3) 490 BC - In response to the sword threat, a Veteran Spear is awakened in Nottingham and sent to Newcastle. With the Russian warrior following, the Elite Warrior moves again, and the Settlers continue on. The incense road is finished. At Brighton a Worker assists in the ongoing mining while at Coventry, the grass/game is mined.

-- The revolution is complete, England is now a Republic! [dance]

4) 470 BC - One Settler reaches the next town site. The Spear reaches Newcastle adding to its defense. The Elite Warrior eludes his ersatz pursuer. All cities are visited with the following actions taken:

London takes the shared tile from York. York fires its Taxcritter and starts on a Horseman. Nottingham gives its Tax-thing the boot, starting a Swordsman. Hastings claims a hills tile. Canterbury quickly switches from its Harbor to a Catapult. Coventry switches to a Spear, noting the loss of 2 shields from the previous Library work. Warwick pink-slips the egghead, choosing a durn revenooer as a replacement.

Economically we cannot let the -37gpt hemmorhage continue. Luxuries are reduced to 0% and Science to 50% resulting in a +3gpt gain and a loss of only 2 turns of research (Currency due in 6). Now it's time to spend all the cash we've banked over the centuries -- the following projects are hurried:

Warwick Temple (88g), Newcastle Temple (108g), and Liverpool Temple (152g).

-- A Chinese warrior camps outside Reading. Mao, don't make me take away your visitation rights now! Coventry finishes Spear, starts Spear. The three temples are finished with Warwick starting a Courthouse (and firing its Tax'er), Newcastle also starting a Courthouse, and Liverpool Walls. Oxford's Temple also finishes at this time (how convenient!) and a Spear is started.

5) 450 BC - Birmingham founded, starts Worker. The remaining Settler marches on. Spears are shuffled from York to Nottingham and from Nottingham to Newcastle. Liverpool furloughs the Taxist. Halfway-mark diplomacy shows Babylon with Construction and China with 44g and two turns left on the previous ROP agreement -- we will revisit both in turn.

-- Now, a Russian horse and sword arrive at Newcastle for the next battle. The Chinese warrior is following our (unescorted) Settler.

6) 430 BC - The Settler hurries on. The Spears arrive on-station.

-- With battle looming, The Hammer :hammer: asks to trade World Maps now. No, not now, not now at all. First, the Russian sword attacks Newcastle and loses! Next, the horse attacks and is forced to retreat with only 1hp remaining (i.e. red). Lastly, the warrior moves NE of Newcastle, probably hunting our workers in the area. York finishes Horse, starts another.

7) 410 BC - The Settler moves. The Horse heads for Newcastle. Attacking from Newcastle, our regular Warrior loses to the Russian veteran warrior with no damage dealt. As a result, one Worker retreats to Brighton and a Spear is sent from Nottingham to guard the other. At Warwick, the grass is (yes) irrigated.

-- Buoyed by his recent victory, the Russian warrior pillages the local mine and road :rolleyes: . Nottingham finishes Sword, starts another. Canterbury finishes Catapult, starts another. The Chinese are building The Pyramids.

8) 390 BC - Now comes our counterattack! The Veteran Horse easily vanquishes the enemy warrior (2hp remaining, yellow). With the threat gone, the Spear returns to Nottingham. The Catapult is dragged to Newcastle and the Sword also heads for the front. MM London to minimize waste and York now claims the shared tile. Science reduced to 30% gaining +31gpt (research finishes in 1). The ROP with China is renegotiated and we gain an extra 39g. The extra cash allows me to give our remaining Settler an escort -- Birmingham switches to a Warrior which is then hurried for 28g.

-- Germany wishes a Territory Map exchange and we decline. Currency is learned. Research is effectively switched off now. Science to 0%, hire a Scientist in Norwich, with Polytheism due in the maximum time of 40 turns. London finishes Settler, starts Barracks. With the four Temples completed earlier, our borders expand in four places. Birmingham finishes the Warrior escort and starts a Worker.

9) 370 BC - The north Settler moves and spots a barbarian galley; the escort is needed now more than ever! London's Settler heads toward Warwick for a possible land grab in the southwest. The victorious Horseman recovers his strength. At Canterbury, the dyes are irrigated. Liverpool claims a mountains/gems tile.

-- Having not learned her lesson, Cathy sends an archer towards Newcastle, while a (regular) warrior waits outside its gates. York finishes Horse, starts another.

10) 350 BC - The north Settler waits for his escort. Our veteran Horse attacks the regular warrior and scores an easy victory (no damage). The Sword guards the Worker. At Oxford, a road is started towards Liverpool on the mountains/gems. York's Horse heads for the front. The closing rounds of talks yield the following:

Babylon- Peace is renegotiated, with us receiving an additional 20g.
France- The ROP is reestablished, netting us 12g.
Literature remains out of the hands of our rivals.

The extra cash allows me to hurry some projects: Oxford's Spear (24g), Liverpool's Walls (36g), and Coventry's Spear (40g). A previous Spear is awakened in Coventry and sent to Dover.

For the future, although we can obtain peace with Russia now, I suggest we continue our buildup of Horse and Sword and move on Sverdlovsk and Sevastopol. With plenty of Settlers, we can occupy the southwest, sue for peace and gain Construction as reparations. To quote Sirian, "Cathy chose unwisely..."

Be seeing you...

---> TBC (Too Bad, Cathy)


TBC's Shadow -- 350 BC
 
Major stuff went down the last few days... I'll be back into the swing of things by monday for sure. I just have to get past my mother's birthday tomorrow. See you monday.
 
IT 550BC: Wake spearman in Nottingham and send him west to reinforce. Adjust food at a couple cities not running max. Wake scout on choke and send him toward warwick. Once we hit republic, it will cost gpt for each unit, and the scouts are worth 2 shields apiece if disbanded in a city. Their time is done.

530BC: Cathy attacks and declares war! One of her warrior BEATS the vet spear in Newcastle!!! The other loses to the warrior, who promotes. My reinforcing spear then attacks the remants of the warrior and wins, promoting to elite.

prod-sirian-newcastle-550bc.jpg


I select destinations for the two settlers and send the spear at Reading with the one going far north. Also, with Cathy attacking, happiness goes up, so I have to readjust some more cities.

510BC: Elite spearman fortifies in Newcastle. A Russian warrior is on the loose in the SW, chasing a scout.

490BC: Incense comes online. Yet more food adjustments.

470BC: Republic. Happiness adjusted. I see that we don't need lux taxes at the moment. Temples rushbought at Liverpool and Warwick. Need to do the same up at Brighton, but we lack the funds. Research dropped to zero. Food and projects adjusted civ-wide. York and Nottingham put on high shields for short term to get some military units to the field quickly. Both cities are size 7. Newcastle swapped to courthouse.

450BC: Liverpool, Oxford, and Warwick all finish temples and start workers. Brighton temple rushed. Science to 50%. Russian sword, regular, advancing on Newcastle. Spears shifting south along the inner sea coast.

430BC: Brighton completes temple, starts walls. York trains horsemen, starts spearman. Horseman sent toward Newcastle. Cathy has moved a horseman into range now. She -could- take the town with a stroke of heroic luck. Our elite warrior slays the Russian warrior in the south. Last of our scouts disbanded.

410BC: Cathy's horse passes the town, guess he didn't want any of that elite spear action. Her sword does, though, and gets wiped out. Nottingham produces horseman, starts swordsman. New horse slays Russian horses, losing 2 hp. Second horse moves into Nottingham. Birmingham founded 3 tiles north of Reading, starts worker. Ninevah has beat Liverpool to the cultural punch. :( We'll need to rush a library there, too, but that would take a few rounds of no research to pull off. Reading swapped to worker.

390BC: Newcastle swapped to max shield, pulling in 4 spt. York trains spear, starts library.

370BC: Richmond founded on northeast coast with two wheat in immediate range, starts worker. Science to 30% for one turn.

350BC: Currency discovered, start Polytheism. Scienct to 50%. London builds barracks, starts swordsman. Nottingham trains swordsman, starts granary. Oxford trains worker, starts courthouse, swapped to high shields. Worker W onto hills, must get Liverpool connects as a high priority. Liverpool trains worker, starts library. Worker E, same deal. I really wish dover had done a worker in there, as there's be a tile clear by now and it wouldn't be so stunted. Diplomacy was somewhat neglected by me this turn. I get RoP with Babs and France to drain some of their gold. War with Cathy goes on, as right now we need the happiness boost a bit longer. All fronts are secure. Most civs have currency, and some have construction. I looked for a good deal but passed on them all, for now. If we end the war with Cathy we could perhaps peel two settlers off the SE cities (may need to rush them) and grab the two open slots down there. That's a question for next round, though, and may vary widely based on where the Official Turn leads us. We need to lay off the jungle clearing here and get more of the good tiles into operation. We're out from under Despotism penalty now and some food rich sites will grow very rapidly, outpacing the workers unless we train more and let the low priorities tiles wait. Babylonian bastards settled Lagash in a spot they've been passing up. I had hoped to sneak a settler to that region but too late now. Can't have everything in one of these games. Go chasing one priority and give up a different one, in many cases. Frankfurt is a hefty reminder of that inevitable truth.

Sirian's Shadow - 350BC


- Sirian
 
550BC: No mention of the scouts? No surprise there, but with Republic coming up, they're going to be more trouble than they are worth.

530BC: The Russians lost? Your diplo check must have gotten you past the bad prng seeds that led my version to defeat one of our spears.

470BC: No rushbuys? What? Going to wait 1000 years for those crucial border temples to finish on their own? :)

What can wait, should wait. Conversely, what cannot wait should not be made to wait.

410BC: Ah. War with the French? Over a blockade that no longer served a purpose, with units that should already have been disbanded? That's bad enough, but two workers lost? :smoke:

390BC: London settlers? Our least corrupt city, with no food bonuses and no irrigated grass, and our only library, and you're going to keep it at size 1 or 2 for the next twenty turns? :smoke: At least you eliminated that French raider.

370BC: Trade REPUBLIC away? To the BABS? [pimp] On Emperor or Deity, yeah fine, because they're going to get it anyway, and quickly, so a trade really can't wait, get what you can while you can. Down here on Regent or Monarch, no way Jose! The moment the AI's swap governments, their corruption decreases, incomes vastly increases, tile penalty goes away, etc etc etc. You have just handed them # of turns of vasty higher production, might as well have gifted them all 100g! And for what? Construction? Which you can get on the cheap as soon as they trade it around a bit? It's not as if you can sell construction to anybody. Those who don't already have it don't have it yet BECAUSE they were too broke to afford it.

There are two modes of play with techs: Coat Tails, and Tech Leader. Coat Tails involves postponing tech trades as long as you can afford to do so, to get them at the cheapest price. Tech Leader involves JEALOUSLY guarding every bit of advantage that you have, and at this point, it means never trading away or selling any tech you have that nobody else has yet. Never. Later, when they can afford to pay in cash, resources, or gpt, a fair market price, you can sell to them and use the price to boost your own research. Figuring this out is another can of worms we'll come to later. For now, all the AI's are poor broke mofo's and we want to keep them as far down under our tech-lead thumb as we can.

This was just an awful move. :( It's not about how quickly we get to the middle ages (unless you are racing the clock for "fastest finish" goals). Instead, it's about the amount of difference between where we sit and where they sit. You narrowed that considerably. Do you see? If we were playing "normally" and going for some wonders, tech lead = cascade insurance. I've nabbed literally all the wonders in the game from Great Wall onward, on Monarch, with sufficient tech lead starting asap. The higher difficulties, you have to know how to ride coat tails, but even there, if you get a chance to pull into the lead, you have to understand how to protect it if you're going to take control of the game.

What makes it worse is the VALUE of this particular tech. The first government change is the single most important tech advance in the game. (Steam being second). You can't think only of what you are getting or what kind of cash value the AI seems to place on what you are offering. You must also understand the TRUE value of what you are giving up. This is the same move as the "let's sell Philosophy, it's useless" mistake, only worse.

370BC: I don't have the riot notice option turned on. I pay attention and that thing just annoys me. One thing about SG's, it's OK to run your own options. For example, any game with LKendter in it, is going to come to you with all animations turned off and color blind turned on. First thing for me each round is to set the priorities to my preferences. I also turn off "show food on map" as that actually makes it harder to read the map. Heh.


Overall Grade: C-


:goodjob: count: Three. (Russian War, Settlements, Reinforced the South)
:smoke: count: Four. (French War, Failed to Rush key border projects, Lost Two Workers, London kept small)
[pimp] count: One. (Traded away the Republic)


- Sirian
 
550BC: Good job on maxing the food.

470BC: Border rushbuys! :goodjob: Nice work on re-ordering the empire as a whole.

You had a good turn here. I do have a few minor nits, though. Sending a settler out into the far yonder, unescorted, is not a good plan. Easy enough to send the spear from Reading and replace him quickly with one from York. Now the new colony will either go undefended, or need a defender sent from home (will take a while) or will have to rushbuy a defender. None of those are good.

Also, with horses connected, you built only swords. Some swords are good, but horses can travel roads quickly to reinforce vs surprise threats, and they upgrade. Note in my shadow I trained some of each, and more so the horses.

You also left the scouts alone, which is not good. Not sure why France declared war on ChrTh, but not on you. Since you were sending a settler in the direction of France, I won't call keeping the blockade going a bad move, but... you got lucky, it seems, in not ending up in war with Joanie.


Overall Grade: A-


:goodjob: count: Three. (Russian War, Border Rushbuys, Workers)
:smoke: count: Two. (London kept small, lack of military reinforcement of borders away from the Russian front)


- Sirian
 
Scribbles furiously...don't trade....Republic...or....Monarchy...
got it! :goodjob:

What's this about not trading Steam Power? ;)
 
550BC: No changes? So... running a few cities on low food, to no useful purpose, goes on? Well, OK. You can blame that on the guy with the last Official Turn anyway. ;) Not a major point, but about on the order of letting a couple of cities riot and losing a round of growth and production at each.

530BC: You should disabuse yourself of the fear or dislike of fighting alone, and instead base decisions about alliances on the merits of what you would get and what you may need vs what it will or may cost you. 130g AND locking yourself into 20 turns of war with Russia isn't going to take a lick of heat off of Newcastle. The French might harass the Russians, but they would be attacking across rivers at BOTH of the nearby Russian cities, which is likely to do nothing more than promote Russian units.

We don't -need- this alliance. There's no way we'll get 130g of value out of it, either.

470BC: Warwick temple rush is good. You'd have had enough to rush in Liverpool now also, if you hadn't sold our cash to Joanie for a dubious alliance.

350BC: Trading Republic? [pimp] Keep in mind that the reason we want to drain the AI's of cash is to slow them trading amongst themselves. If we GIVE AWAY the most valuable techs way before we need to, to get that cash, we're making change by giving away two tens for a five. :lol: If that makes sense. :)

The Joanie trade is a red herring. All it means that you gave her Republic (net value, delayed a few turns) for the alliance.


Overall Grade: C-


:goodjob: count: Two. (Settlements, Border Rushbuys)
:smoke: count: Two. (Unnecessary Alliance, London kept small)
[pimp] count: One. (Trading Republic)


- Sirian
 
550BC: Good job with maxing food. The harbor at Canterbury isn't for ships, it's for the food out in the water. I agree, though, that it's premature.

Vetoing the jungle clearing should not be done lightly. We do need those tiles cleared, and having started, unless there is some URGENT task going untended, it's better to let them keep going. The one at Coventry actually NEEDS to be done, just that we needed a road a little more. Having invested many worker turns already, though, this is just too wasteful. It's best to get the most useful worker tasks done first, but it's better to get less useful jobs done than to veto workers back and forth and get nothing done at all. The London worker was just plain :smoke: in vetoing a jungle clearing to build a ROAD there. Never build roads through any jungle unless there is urgent urgent military need in the short term. You save a bunch of worker turns by clearing first, then road once its grassland. All of these vetoes were wasteful. There was nothing urgent going lacking. Sometimes you have to eat the choices of other SG teammates, even if you disagree with them, because there has to be some team cohesion. Don't wield the veto pen too lightly. If you use it, you need to be right about the other priorities you are switching too being that urgent.

And yes, I do understand that you're building roads to connect Coventry, but you can do that through the hills as quickly as you can through the jungle, and get better use of the worker turns spent.

410BC: Irrigating grass! :goodjob: Allowing a Russian unit to pillage roads, not so good.

390BC: The spear returns to Nottingham? What is he smoking? You expecting a major assault at Nottingham any time soon? :lol:

Why are you shutting off research? The only use for cash is to rush projects. On higher difficulty this would be a move likely to have been done some time ago, but here we have the tech lead and there is no reason ever to relinquish it. Now on my shadow I went no research for a turn to get more cash for an urgent project (the Brighton Temple, where there is cultural overlap, as opposed to Newcastle where several people rushed the temple, yet there is no pressure or cultural competition there). We COULD, I suppose, sit on our cultural lead and use cash to rush a bunch of projects. That's not even a bad idea, perhaps, but I don't get the idea that's what you had in mind. You seem to be going into "wait 40 turns for Polytheism" mode, which is just not appropriate to our situation. We can research that tech in just a few turns.

350BC: If you had sent an escort with the settler to begin with, it wouldn't be waiting around now.

Way too much cash spent on projects that can wait! :smoke: The temples were urgent to establish borders, and perhaps that escort rush in the NE was OK. The rest of these are just plain weedy. Save the rush jobs for cities without their own shields. Coventry and Liverpool are FIRST RING cities and don't need military rushed at the moment. Better to spend all of that cash rushing the library at Liverpool and use York, London etc to supply the military units for reinforcement. This last-second rush job is what is known as a "Charis Move" and in this case showed poor project coordination.


Overall Grade: C+


:goodjob: count: One. (Border temples rushed)
:smoke: count: Two. (Low priority tasks rushed, London kept small)


- Sirian
 
350BC (IT): rushed Temple in Warwick & Liverpool

China declares War :eek: one Warrior impales himseöf on a spear but the second kills a Warrior and and steals a Worker :cry:

Warwick fin Tmple starts Spear; Liverpool starts Library;

330BC (1): Send SM to Chengdu;Spear sent south to Warwick;

2 SM nears our elite warrior in the south;

310BC (2):


first Sm arrives and attack our Warrior We win :); Our SM on his way to Chengdu gets attacked by a Warrior wins and is now elite;

290BC (3): SM retreats to heal;

Our Warrior in the South survives the second SM :D;
Nottingham and London starts Horse; Hasting starts Settler;

270BC (4): Horse attacks ChineseWarrior and retreats without inflicting any damage;

Our southern Warrior wins again this time against a Horse(still no Leader); The aforementioned ChineseWarrior tries his Luck against our wounded Horse and loose :crazyeye: ; York fin Library starts Spear;

250BC (5): Since there are two frenchwarrior next to London i upgrade the Warrior in London to SM; The Spear reaches Warwick and i switch Warwick to Library;

Richmond fin Worker starts Temple;

230BC (6): Richmonds worker to floodplainto irrigate; BirminghamWorker builds road;

York fin Spear starts next; Nott fin Horse starts next;
Rome completes Colossus;

210BC (7): Dealing up Cathy She gives all her 4gold and her WM
for Peace; i accept; A Horse kills a ChineseSpear; York spear marches towards Reading; Spear in reading shall accompanie the new Settler which is due next turn in Hasting; Worker starts to irrigate the mine 1S 1SE of Brighton;

Our Horse retreats; London fin and starts a Horse; Hastings fin Settler starts Market;

190BC (8): We kill a Warrior ;

York fin Spear starts next; i get very uncomfortable couse France moves 2 Warriors next to Newcastle and Babylon has 3 Warriors near Oxford;

170BC (9): Spear sent to Leeds; We kill a SM and a Warrior next Chengdu;

No one declares war :) Notingham fin Horse to train the next;

150BC (10): Attack on Chengdu: SM wins against first one second one is a Spear from Hell; Elite Horse loose; VetHorse loose Vet Horse retreats aargh; Irrigate next mine near Brighton;

File: http://www.civfanatics.net/uploads/prod-shadow-rowain-150BC.zip

Rowain


PS: sorry for the notso good report but i have won my first emperor game :) so i was a bit absentminded and didn´t take much notes;
 
350BC (0) Hurry Temples at borders - Warwick (64g), Liverpool (128g), and Brighton (148g). With our treasury depleted, reduce Science to 40% to replenish. Nottingham changes to Horse, Canterbury to Granary, and Reading to Worker. There is nothing to be gained diplomatically at this time. Babylon is now a Republic.

-- China declares war?! :eek: At Reading, the Chinese Warrior attacks our Spear and loses; however at Brighton, another Warrior defeats our Warrior and steals a Worker :mad: This outrage will not go unpunished! On the Russian front, their Archer loses to our Sword who promotes to Elite! Warwick finishes Temple, fires its taxman, and starts a Settler to make a play for remaining land in the southwest. Liverpool finishes Temple, starts Walls. Brighton finishes Temple, starts Spear.

330BC (1) Spear continues to Warwick. Sword rests. Two Scouts head for the Explorers' Club at Warwick to be retired. Our response to China is swift - a Brighton Spear defeats the theiving Warrior. With Brighton reduced by this sortie, Newcastle's Warrior is sent to reinforce the Chinese front. MM Liverpool to maximize food. Science further reduced to 30% to gain more cash.

310BC (2) Consolidation. The victorious Spear returns to Brighton. A Scout is disbanded at Liverpool. Grass is irrigtated at Warwick, and grass/shield mined at Nottingham.

-- A fierce battle is fought near Newcastle. A Russian Sword surprises our Elite Sword in camp and is barely (1hp remaining) defeated! :whew: Polytheism is learned and England enters the Middle Ages. Science increased to 50% with Feudalism due in 12. Finally, London's palace expands.

290BC (3) The wounded Sword enters Newcastle to heal. An additional worker is added to the mine work at Nottingham. Plains are irrigated at Norwich, grass/shield mined at Oxford, and a worker added to the jungle clearing at Coventry. The second Scout is disbanded. MM Nottingham for high cash, low food, low shields (Horse still due in 1). With some unhappiness present, a taxman is hired in Reading, and Luxuries increased to 10% with a corresponding decrease in Science (to 40%).

-- London finishes Barracks, starts Horse. Nottingham finishes Horse, starts Horse (some MM to boost shields), Hastings finishes Temple, starts Horse. Reading finishes Worker, starts Settler.

270BC (4) Nottingham Horse heads to Brighton, attacks an Elite Chinese Warrior and easily wins (no damage). The Sword continues to heal in Newcastle. Grass/shield mined at Leeds and a second worker added to mine work at Oxfored. The last Scout is disbanded. Seeing an encroaching Russian Warrior near Newcastle (pillage threat), our Spear attempts his removal and fails. Consequently, a reinforcement Spear is sent from Nottingham.

-- The wounded Russian Warrior retreats. York finishes Library, starts Horse. Birmingham finishes Worker, starts Spear. Our borders expand in three locations simultaneously.

250BC (5) Seeing a Babylonian Settler pair, the Spear and Warrior in the area of Warwick maneuver to impede their progress. Our Horse claims another victory, defeating a Chinese Warrior and incurring no damage. Mine finished at Nottingham and Nottingham is MM'ed to gain the extra shields. A worker is added to the mine work at Leeds, and flood plains are irrigated at Reading.

-- The Babylonian Settler pair turns around in response to our blockade. Newcastle finishes Temple, starts Spear. Richmond finishes Worker, starts Spear. In the southwest, two Russian Swords are seen.

230BC (6) A Nottingham (Vet) Spear moves to guard the local incense. Having fully recovered, our Elite Sword sallies from Newcastle and dispatches the (slowly; he chose to camp) fleeing Russian Warrior (no damage). At Warwick, the irrigation is followed by road work. Noting our inability to defend against the approaching Russian Swords AND impede Babylonian movements, I decide to end the war with Russia claiming Maps and 12g in the process. With hostilities ended, the way is cleared for a quick land grab in the southwest - Warwick hurries its Settler for 96g.

-- The Elite Chinese Warrior located on the nearby hills attacks our Vet Spear guarding the incense, and... loses (I honestly expected having to dig this guy out of his hillside position). Warwick finishes Settler, starts Walls. Liverpool finishes Walls, starts Library. A new nation makes a name for itself - Rome completes The Colossus.

210BC (7) The victorious Spear returns to Brighton. Various projects - Oxford, road follows mine; Birmingham, irrigate flood plains; Richmond, irrigate plains; Nottingham, irrigate grass; Newcastle, mine grass; Norwich, road follows irrigation. 2 Workers start a road at Canterbury following mine completion. With the jungle finally cleared, the grass is mined at Coventry. Hastings and Nottingham are MM'ed for food. Finally, the Warwick Settler heads out to claim the local iron.

-- Comes the Four Horsemen... London finishes Horse, starts Horse. York finishes Horse, starts Horse. Nottingham finishes Horse, starts Horse (MM to boost shields). Hastings finishes Horse, starts Barracks. Our borders expand again.

190BC (8) ...Famine :( - Horse pillages Chengdu plains, but sees a Chinese Sword nearby. Another Horse attacks a Chinese Spear in the field and wins (no damage!) The Settler arrives at its destination. Leeds-road follows mine. Oxford, Coventry-road hills. Nottingham-mine grass. Sensing the doom of Chengdu, Brighton changes to Settler. The Horsemen ride on...

-- ...Pestilence :vomit: - The Chinese Swordsman attacks our most glorious Horse of the many victories, and LOSES. I postulate disease as a likely contributor to this outcome.

170BC (9) Our forces mass at the gates of Chengdu. Exeter founded, starts Temple. Reading-road follows irrigation. MM Nottingham to boost shields. Richmond changes to Temple to pressure Germany. Reading hires a taxman.

-- China seeks and end to this war - not in this century! The Babylonians mill about confusedly (guess they wanted that iron, huh?). Canterbury finishes Granary, starts Horse. Our borders expand yet again. A peaceful Russia dreams of The Pyramids.

150BC (10) ...War :soldier: - Vet Horse attacks Chengdu and kills one Spear, losing 1hp. ...Death :slay: - Vet Horse attacks Chengdu Spear and loses. The enemy's veteran promotion will not save him, though. Vet Horse attacks (yellow) Vet Spear and wins (no damage) - Chengdu is destroyed and three(!) workers captured (0g "liberated"). The Warrior guarding the Newcastle/Brighton Worker now returns to Newcastle.

For the remainder of the turn - Two Workers mine a hill at Oxford. Plains are irrigated at Warwick. Leeds is MM'ed to boost food, Dover to boost gold. Newcastle changes to Courthouse, and Nottingham to Granary. Diplomatically there is nothing to be gained save information:

Babylon has also entered the Middle Ages, gaining Monotheism as its free tech, but 'ware the activity near Oxford. China is revolting (they certainly are :groucho: ) during a time of war and it is generally agreed - "Mao chose unwisely(tm)." Russia is left to their own devices (no ROP for Cathy, no way). All are poor of coin and bereft of culture (the words awe (us) and disdain (them) apply).

There are many ways to expand our borders; many ways indeed...

Be seeing you...

---> TBC (The Bane of China)


TBC's Shadow - 150BC
 
0)350BC - Buy temples in Warwick and Liverpool, leaving 148 gold.

Between Turns: Mao declares war on us! Chinese warrior attacks and dies to a spear. Chinese warrior defeats a warrior and steals a worker outside Brighton. Russian archer promotes our sword to elite. Warwick finishes the rushed temple and starts a courthouse, while we work the irrigated grass. Liverpool also finishes a rushed temple and starts a worker.

1)330BC - Misc Movement (MM). Worker near Warwick moves to the hills NW of Warwick (because he can reach it in one turn). He will mine the hill, so that Warwick can get some shields when it expands in 4 turns. A worker outside Norwich also heads to the hills to mine for shields. Scouts head to nearest home city. Our warrior in Newcastle along with our Elite warrior will head to Chengdu to lay some smackdown on Mao, the dirty rat. I contemplated heading to Moscow with the sword, but I check with Cathy and she is willing to give us a worker, her treasury of 5 gold, and her world map for peace, so I take it set my sights on Chengdu. Not being a trusting person, I leave both spears in Newcastle. The Russian worker is set to mine the iron hills outside London. I notice that Nottingham has two spears, so I take the veteran and send him toward Brighton and Chengdu. Brighton rushes a temple, which uses up most of our gold (leaves 13). It appears that Liverpool has expanded its pop to size 5, which makes it unhappy. An entertainer (tax collector or scientist gains nothing due to corruption) takes care of that. A worker will be finished in 5 turns, to bring the pop down.

Between Turns: Mao's treacherous warrior attacks the warrior sent from Newcastle, and dies. Our alchemists discover Polytheism and start working on Feudalism (15 turns at 40%, gaining 19 gold to replenish our treasury to buy rush more things later). This discovery has led to a new era of prosperity! Brighton finishes the rushed temple and starts a settler (to settle the soon to be empty land where Chengdu currently resides. The people admire us so much that they build a big wraparound porch for the palace. I decide not to tell them that they messed up and put the wraparound part the wrong way.

2)310BC - MM. Hammi must have cleared some barbs or something, because he suddenly has 27 gold, and nobody had any gold last turn. I renegotiate peace and give him my world map for 23 of his gold.

3)290BC - MM. Reading switches to a worker, which will be done this turn. Lux is raised to 10% so that Reading and Dover don't riot. Reading could have lived with 1 turn of entertainment, but Dover would have starved.

Between Turns - Chinese warrior attacks our gathered mini SOD (warrior,swordsman,spearman) and dies while taking a point of damage out of our spear. London finishes barracks and starts horseman. Hastings finishes temple and starts a settler to go up north. Reading finishes worker, starts a temple again.

4)270BC - MM. Reading worker paves hills to connect to luxury network. Also, the hill will be mined for shields.

Between Turns - York finishes library and starts settler. Warwick's cultural influence expands. Newcastle finishes temple and starts a courthouse. Liverpool finishes worker and expands its cultural influence and starts library. Birmingham finishes worker and starts a temple. The Russians have started building the Pyramids.

5)250BC - The new worker in Birmingham startes paving a road to Reading. Our warrior is promoted to veteran while killing a chinese warrior outside Chengdu.

Between Turns - Our sword defends against a chinese warrior. Brighton's cultural influence expands.Richmond finishes worker and starts a temple.

6)230BC - MM. We lose a warrior while attacking a chinese spear out in the open, but our swordman deals with the spear. Probably should have attacked with the sword first.

Between Turns - We have information that the Roman city of Rome has completed a great project, The Colossus. There are a lot of pink (French) and Red (Babylon) warriors around. I am not comfortable with this.

7)210BC - MM. Our sword takes out one of the spears in Chengdu.

Between Turns - Hammi wants to trade for polytheism. He also wants to rob us blind. I ignore his request. London finishes horseman starts another. York finishes settler and starts a spear. Hastings' cultural influence expands.

8)190BC - MM. Our swordsman dies attacking Chengdu, but takes the spear down so that the spearman that follows can finish the job. Chengdu is destroyed and we capture 3 chinese workers while being promoted to elite.

Between Turns - The spearman is attacked by a chinese sword...it creates a great leader: Edward! Babylon galley transports a settler/bowman pair SW of Warwick. Nottingham finishes courthouse and starts a spear. Hastings finishes settler and starts a library.

9)170BC - MM. The leader moves to Brighton and eventually on to a core city to build a Wonder or to the NE to build the Forbidden Palace.

Between Turns - Mao wants to talk. Since I don't want to pursue any further, I accept peace for his world map.

10)150BC - MM. Cathy gives us 7 of her 13 gold to trade our world maps. Cathy and Hammi both hace Monotheism, which we need, but they both want way too much for it. Hammi also has 24 gold, but I cannot get it from him.

What should I do with the Leader? Forbidden Palace will take a bit longer to get to a decent spot, but would have huge impact on our civilisation. What about a Wonder? Can we do a Wonder now that we are in the Middle Ages? I think the Forbidden Palace would be best at this point. Probably in Birmingham. I also am considering Richmond, which might be too bold. Birmingham would help Leeds and might be more centrally located to the leftover land up there. Whereas Richmond would put some serious pressure on Frankfurt and Berlin.

prod-shadow-zot-150bc.zip
 
I'm running late. The holiday weekend stretched things out for us Americans, so this round has bogged down a little, but we'll get things back on a roll here shortly.

- Sirian
 
@ Sirian: Are we moving ahead? I realize you are busy over at the epics. Hopefully what I have learned here will make the epics a little more enjoyable and I hope this game continues.

As far as the patch goes I read what you talked about over at the epics but I would like to patch so I can play some of the other games, mainly the other TDG with Lee. From the readme it looks like most changes are on the editor and should not effect overall game play that much.

Thanks again

Hotrod
 
I too wish to continue with this game and this format. I will be on vacation next week, so I'd probably need to skip the next round, but would like to continue when I return on 7/30.

---> TBC
 
I'll play my shadow and do the critiques this weekend. I've been pushing hard with almost all my free time to complete Epic Six, since I learned the patch was coming, and I finally did that today.

We'll move to the new patch for the next round. We've lost ChrTh, and Melanic Sheep never seems to have carried through, so there are just the four of you left: Hotrod, Rowain, TBC, Zot.

The patch may do some odd things to the game, though. A lot of subtle things will change (undocumented changes, some of which are already confirmed by Firaxis personnel) and I won't know any of them. I'll find out the same way I always do: by a combo of my own trial and error combined with paying some attention to the patch feedback threads. Fundamentals probably won't change much, but the AI could be significantly changed in some ways.


- Sirian
 
This is the last round before we arrive in the AD time. End of the Ancient Era, too.


IT 350BC: Rush temples at Liverpool and Oxford. Some MM to increase food or shields in a few cities. I don't much like the military situation, we have no horses and only one sword. I swap Nottingham to horse, which may or may not change again. Wake spear in Dover and send him south. Wake a vet spear in Nottingham and send him toward Newcastle.

330BC: China declares war in surprise attack. Loses at Reading, but kills warrior and captures a worker at Brighton. Ugh, well at least the worker wasn't disbanded (as the AI likes to do). Maybe we could recapture them if we had some horsemen. :) Russian archer attacks our sword, loses, he promotes to elite. Spear from Nottingham diverts north to put a second unit into Brighton. Russian sword shows up in the south, could be trouble. Scouts are sent toward cities to be disbanded for the shields (and get rid of the upkeep costs). Wake warrior from Newcastle and send him north, going to do a little raiding and see what happens. Sword fortified to heal. Science checked, no adjustment. Liverpool starts worker. Warwick starts walls, though that may change.

310BC: Polytheism discovered, start Feudalism. Chinese warrior moves south. Russian warrior and sword heading for Newcastle. Our warrior kills offending Chinese warrior, 1hp left. Our elite sword slaughters Russian regular sword, no hps lost. Reading changed to worker.

290BC: Elite sword attacks fortified warrior near Newcastle, loses FOUR hps but wins. Oops, at Dover. Big oops, city will either riot or starve. Not good, should have been paying better attention. I rush the temple, and leave the city to riot for one turn. (Better than losing a population, or worse, letting the government collapse from an unattending civil disorder over time).

270BC: Wounded swords run for Newcastle. Two elite Chinese warriors approach Brighton from different directions. Our new horsemen move from Nottingham to Brighton, Nottingham starts an archer and swaps configs to 10 shields per turn. (Sometimes "upgradability" is less urgent than the needs of the moment, and having a balanced army with multiple unit types and attack or defense options available). Archers are weaker than swords and slower than horses, and don't retreat, but they are also cheaper and more expendable, so it doesn't hurt to have a few. Like the warriors we trained, they will later serve just as fine as any warm body for MP or pacification or flip-suppression duties. Reading riots. (I should be paying more attention, but it's been a while since I played in this game. Played a lot of Civ in the Epics since my last shadow here -- not an excuse, but minor mistakes can be noted without bending yourself out of shape over them. At least I caught the one at Dover, which was more severe). London needs its tile back, York working a forest for the moment (needs two shields from that worker to stay at the magic 10 number and finish its library this turn). Liverpool trains worker, starts another. Hastings finishes temple, starts worker. London finishes barracks, starts a horseman. Dover finishes temple, then riots, starts a worker. Science still running 50% since our treasury was wiped out on the Dover buy.

250BC: Reading and Birmingham train workers, start temples. Swordsman arrives safely back at Newcastle to rest. Our regular warrior boldly charges elite Chinese warriors, expecting to die, and soften them up for the horsemen. Instead our unit wins with 1 hp lost and then promotes to vet, go figure.

prod-sirian-150bc-a.jpg


Other elite did not move onto the incense as I expected, so... we leave him alone for now. Warwick changes from walls to courthouse, and is now pulling down two shields per turn. York finished library, starts swordsman. Leeds changes to courthouse. Newcastle finishes temple, starts courthouse. (I liked the courthouse there first, but... with all the wars on that front, expanded borders has gone up in priority to something that can less afford to wait than stronger shields in that one city. Hastings changed from worker to settler.

230BC: Chinese attack our new vet warrior, and though wounded, he wins three straight and survives again. These are the noble English azemen, so let all beware of them! Haha. Nottingham trains archer, starts swordsman. Archer moves to reinforce Newcastle, which Russians are moving toward with two swords and a horseman. Good thing I have a catapult in place. OH OOPS, no catapult. That was on my shadow turn. Where are our cata's? Our horsemen? Our swords? Our units? :) Oops. We may have to seek peace with Cathy, but not just yet. I move the horseman down from Brighton.

210BC: Lots of French units moving toward us. I'm getting a little nervous, but also Babylon units on move, could be they are all heading for barb camp duty. I use our archer to attack a Russian sword, we lose four in a row! Yikes. Well, that's why they are expendable! A horse would have fared no better, but cost more, and not even been ready yet to attack. I use our horse to attack the sword, and HE loses 1 to 4, the Russian unit promotes. OK, that's enough bad luck for one streak. I wake our wounded elite sword and attack with him, he wins three in a row and produces a great leader!

prod-sirian-150bc-b.jpg


I run the leader toward our back lines. He will be used to rush SunTzu's art of war in a few turns, when Feudal tech comes online. You get a leader like that this early, you can make an army and try to get more if you expect a lot of war AND you can build the Epic fast enough. Otherwise, grab a pricey and valuable wonder. SunTzu, on this map, will be a big deal. Barracks everywhere, don't have to build them, even guaranteed to have them in captured towns, AND deny it to the AI. SunTzu is a bigger deal than it may seem on paper, trust me.

190BC: London trains sword, starts worker. York trains horse, starts another. Liverpool trains worker, starts a library. French turn around. Russian horse attacks, retreats, sword unit also retreats. Babylon has followed us into the middle ages already, and their scientific ability gave them Monotheism for free.

170BC: Nottingham trains sword, starts catapult. London trains worker, starts swordsman. Hastings trains settler, starts granary. Settler heads north. Our new horseman attacks a Russian archer at Newcastle, wins and promotes!

prod-sirian-150bc-c.jpg


Our elite sword attacks a Chinese spear who got onto our roads, wins but loses 3hp. Our newest sword units head for the fronts. York change to spear (that settler needs an escort, and York needs to train a replacement.

150BC: Chinese offer peace straight up, and knowing they are broke, I accept (more diplo points to accept their offer than to make a counterproposal). Chinese units retreat. We lose war happiness bonus, though, so I scroll ahead on the city screen to check against riots, after York builds its spearman. No riots coming, so all is well, and nothing is changed on the scroll-ahead.

Diplo check reveals no significant opportunities. This round is done for me.


I lost four units in the war, but two of those were in the surprise Chinese attack on the inherited turn, which I presume everyone will suffer. Got that great leader, though, and all fronts more secure than when my round began. I also trained a lot of workers and rushed three border temples, finished some others. Babs slipped a settler pair past Warwick. Not great, but the war has distracted us a little. I did send a settler toward the remaining northeast lands.

Sirian's Shadow - 150BC


- Sirian
 
You did a good job with the war. Making peace with one of the opponents was good, too. There's a problem with attacking Chengdu: it's size 1, no culture, it will be autorazed if you win. That might be nice if you have a settler in position to take its place, but you don't. Why spend all these resources and risk having one of the other AI's beat you to the site with a settler? Thus, tactically, you're doing well, but strategically you don't seem to have a plan together yet, or whatever it may be is not well coordinated.

You did a good job with your workers this round. You also did well getting a settler going up toward the northeast.

No mention of the Dover crisis in your report, but I see evidence of your handling of it in your save file. 20% Lux tax? For the benefit of four towns, three of them high food, three high corruption? For TWENTY-EIGHT gold per turn?? :smoke: You can save Dover by spending that gold on its temple, instead of burning it into lux taxes. The other towns can run entertainers.

Why? Well, just like you don't send workers out to colonies and neglect good tiles in your core, you also don't run up high lux taxes to support additional tiles in corrupt cities. In the core, doing so pays for itself and then some, but those outer cities are better off managed to put on high-shield/break-even-food configuration just below the riot point, at 50% approval. (Same number or less of unhappy, as happy). Check out my shadow for the balance I ended up with, and note I'm two or three turns ahead of you on research.

Also, you failed to restore high food to London, keeping it small. You don't want to do that in general, but it's especially BAD to do it with Commercial and/or Industrious civs (and always with the French, who are both), because their cities get bonuses at size 7+: better to run high food to get over that size, then worry about shields, especially in core cities on fresh water, who can get there without needing the shields for an aqueduct.


Overall Grade: C+

:goodjob: count: Three. (Defense, Workers, Settler)
:smoke: count: Four. (Uncoordinated Attack, London kept small, wasteful Happiness management, Failed to Disband scouts, costing us 3gpt).


- Sirian
 
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