ChrTh
Happy Yule!
Originally posted by hotrod0823
I don't recall moving the scout I can check and see. Maybe she heard you secretly have a crush on Cathy!
Hotrod
Ack! Perish the thought!
I quote LKendter: :suicide:
Originally posted by hotrod0823
I don't recall moving the scout I can check and see. Maybe she heard you secretly have a crush on Cathy!
Hotrod
Originally posted by Rowain deWolf
Yes i moved the Scout. Allied with her it would not make sense to block her troops.
Thinking about it, it makes sense that it was the ending of the blockade what avoided a french attack on my turn.
I know i would declare war if i would be blocked by the AI.
I choose to ally with France 'couse they were the cheapest and made most sense strategically. So i moved the Scout. so Joanny didn't declare War on me. So i must quote Sirian
Sometimes its better to be lucky than to be good
Rowain
the choice of a Harbor at Canterbury. Do we plan to build a fearsome navy on that inland sea??? This will be changed once our government becomes a Republic. I also veto all the jungle clearing at Oxford, London and Coventry. The Worker at London then proceeds to road the jungle.
by attacking Newcastle. Their regular warrior loses to our Spear and their veteran warrior heads south.
asks to trade World Maps now. No, not now, not now at all. First, the Russian sword attacks Newcastle and loses! Next, the horse attacks and is forced to retreat with only 1hp remaining (i.e. red). Lastly, the warrior moves NE of Newcastle, probably hunting our workers in the area. York finishes Horse, starts another.
. Nottingham finishes Sword, starts another. Canterbury finishes Catapult, starts another. The Chinese are building The Pyramids.
We'll need to rush a library there, too, but that would take a few rounds of no research to pull off. Reading swapped to worker.

At least you eliminated that French raider.
On Emperor or Deity, yeah fine, because they're going to get it anyway, and quickly, so a trade really can't wait, get what you can while you can. Down here on Regent or Monarch, no way Jose! The moment the AI's swap governments, their corruption decreases, incomes vastly increases, tile penalty goes away, etc etc etc. You have just handed them # of turns of vasty higher production, might as well have gifted them all 100g! And for what? Construction? Which you can get on the cheap as soon as they trade it around a bit? It's not as if you can sell construction to anybody. Those who don't already have it don't have it yet BECAUSE they were too broke to afford it.
It's not about how quickly we get to the middle ages (unless you are racing the clock for "fastest finish" goals). Instead, it's about the amount of difference between where we sit and where they sit. You narrowed that considerably. Do you see? If we were playing "normally" and going for some wonders, tech lead = cascade insurance. I've nabbed literally all the wonders in the game from Great Wall onward, on Monarch, with sufficient tech lead starting asap. The higher difficulties, you have to know how to ride coat tails, but even there, if you get a chance to pull into the lead, you have to understand how to protect it if you're going to take control of the game.
count: Three. (Russian War, Settlements, Reinforced the South)
count: Four. (French War, Failed to Rush key border projects, Lost Two Workers, London kept small)
count: One. (Traded away the Republic)
Nice work on re-ordering the empire as a whole.
count: Three. (Russian War, Border Rushbuys, Workers)
count: Two. (London kept small, lack of military reinforcement of borders away from the Russian front)

Not a major point, but about on the order of letting a couple of cities riot and losing a round of growth and production at each.
Keep in mind that the reason we want to drain the AI's of cash is to slow them trading amongst themselves. If we GIVE AWAY the most valuable techs way before we need to, to get that cash, we're making change by giving away two tens for a five.
If that makes sense. 
count: Two. (Settlements, Border Rushbuys)
count: Two. (Unnecessary Alliance, London kept small)
count: One. (Trading Republic)
in vetoing a jungle clearing to build a ROAD there. Never build roads through any jungle unless there is urgent urgent military need in the short term. You save a bunch of worker turns by clearing first, then road once its grassland. All of these vetoes were wasteful. There was nothing urgent going lacking. Sometimes you have to eat the choices of other SG teammates, even if you disagree with them, because there has to be some team cohesion. Don't wield the veto pen too lightly. If you use it, you need to be right about the other priorities you are switching too being that urgent.
Allowing a Russian unit to pillage roads, not so good.
The temples were urgent to establish borders, and perhaps that escort rush in the NE was OK. The rest of these are just plain weedy. Save the rush jobs for cities without their own shields. Coventry and Liverpool are FIRST RING cities and don't need military rushed at the moment. Better to spend all of that cash rushing the library at Liverpool and use York, London etc to supply the military units for reinforcement. This last-second rush job is what is known as a "Charis Move" and in this case showed poor project coordination.
count: One. (Border temples rushed)
count: Two. (Low priority tasks rushed, London kept small)
one Warrior impales himseöf on a spear but the second kills a Warrior and and steals a Worker 
; Our SM on his way to Chengdu gets attacked by a Warrior wins and is now elite;
;
; York fin Library starts Spear;
Notingham fin Horse to train the next;
so i was a bit absentminded and didn´t take much notes;
At Reading, the Chinese Warrior attacks our Spear and loses; however at Brighton, another Warrior defeats our Warrior and steals a Worker
This outrage will not go unpunished! On the Russian front, their Archer loses to our Sword who promotes to Elite! Warwick finishes Temple, fires its taxman, and starts a Settler to make a play for remaining land in the southwest. Liverpool finishes Temple, starts Walls. Brighton finishes Temple, starts Spear.
Polytheism is learned and England enters the Middle Ages. Science increased to 50% with Feudalism due in 12. Finally, London's palace expands.
- Horse pillages Chengdu plains, but sees a Chinese Sword nearby. Another Horse attacks a Chinese Spear in the field and wins (no damage!) The Settler arrives at its destination. Leeds-road follows mine. Oxford, Coventry-road hills. Nottingham-mine grass. Sensing the doom of Chengdu, Brighton changes to Settler. The Horsemen ride on...
- The Chinese Swordsman attacks our most glorious Horse of the many victories, and LOSES. I postulate disease as a likely contributor to this outcome.
) during a time of war and it is generally agreed - "Mao chose unwisely(tm)." Russia is left to their own devices (no ROP for Cathy, no way). All are poor of coin and bereft of culture (the words awe (us) and disdain (them) apply).
Russian archer attacks our sword, loses, he promotes to elite. Spear from Nottingham diverts north to put a second unit into Brighton. Russian sword shows up in the south, could be trouble. Scouts are sent toward cities to be disbanded for the shields (and get rid of the upkeep costs). Wake warrior from Newcastle and send him north, going to do a little raiding and see what happens. Sword fortified to heal. Science checked, no adjustment. Liverpool starts worker. Warwick starts walls, though that may change.
Oops. We may have to seek peace with Cathy, but not just yet. I move the horseman down from Brighton.
You can save Dover by spending that gold on its temple, instead of burning it into lux taxes. The other towns can run entertainers.
count: Three. (Defense, Workers, Settler)
count: Four. (Uncoordinated Attack, London kept small, wasteful Happiness management, Failed to Disband scouts, costing us 3gpt).