OK, trying to move to reporting the highlights and focusing on what's really important about the game and my planning. I doubt anyone can really picture exactly where my scouts are when I say "1SW" anyway. At least my notes from this round are shorter; let's see if they're any easier to type up!
(0) 1750 BC
diplomacy check
Germany- 0 gold, 4 techs behind
Russia- 0 gold, 3 techs behind
Babylonians- 0 gold, 3 techs behind
China- 0 gold, way behind on tech but has iron working.
I noticed from many of the shadow round fives that trading away contact wasn't as disastrous a move as I'd have expected it to me. I mean, I know it's inevitable that these dumb civs will bump into each other sooner or later. It was hard for me to make sure I wasn't taking advantage of spoilers- China wouldn't give up iron working for ceremonial burial and the alphabet, but they would give it for alphabet and contact with the Russians, so I took that. At least none of the other civs have money, but they do have techs they can trade for iron working.
I take a quick peek around my inherited empire- almost everybody is building a settler! I'll need to think about where I want to build cities! By the time settlers are done, I'm really going to want some more military units, plus I'll need workers to improve the new cities' tiles. Most of my scouts and warriors seem to be over in the SW. This is great for barbarian bashing, but not so good for defense at home.
(1) 1725 BC
- Nottingham settler continues SE. That tile between the dye and the game seems like a decent one, so I continue to head there.
- Spearman moves SE towards gemmed area where I'd like to expand once settlers are ready.
- Hastings worker moves SE.
- London will grow in 1, so I leave London's spearman in town for MP.
- Scouts see *lots* of cattle west of Babylon, plus horses. I wish there was some way for me to get down there; it's not so much that I need the land as I'd just prefer not to let them get it, but I'm not sure that there's much I can do other than grow SW as much as I am able to.
- NE warrior NW to barb camp.
(2) 1700 BC
- York finishes a settler and starts a barracks.
- York's settler moves NW, heading for that hill East of Nottingham.
- Nottingham's worker begins to clear the forest along the river.
- Nottingham settler continues to move south.
- Hastings worker begins to clear forest on the square where he was.
- Hastings laborer is unhappy. I need to move slider to 20% lux- 60% science to combat this. Math in 11 now.
(3) 1675 BC
- Canterbury makes warrior. I want a worker, but the town is too small, so I start another warrior. The settler from Nottingham uses the new warrior for an escort, heading SE1.
- York's settler moves NW1.
- Scout sees Ashur- the Babylonians are really going to be the civ to contend with, aren't they?
- Western warrior sees Hun camp.
(4) 1650 BC
- London builds settler, and starts spearman. Sirian is probably right about the square S of the fish putting too much pressure on Babylon, so I think I'd like to make a city a little bit south of there in that golden hill surrounded by mountains. Settler starts heading there- 1E.
- Canterbury settler continues, with warrior escort
- York settler continues
- 1st warrior loses to #$*# Huns! Good thing I have a second one nearby, who waited for this war to move. Second warrior moves towards Huns.
(5) 1625 BC
- NE warrior defeats Gepid warrior, so last turn's defeat won't be a streak.

- I spot an Alemanni warrior near Nottingham.
- Scout remembers I have ROP with Russia, and sees a settler East of Moscow. Looks like I may have some new neighbors.
(6) 1600 BC
- Canterbury needs to get some good tiles online. The worker done near York begins to head to Canterbury via Nottingham area road.
- Coventry is founded East of Nottingham, and begins warrior.
- My second SW warrior is able to avenge his brother's death at the hands of the bloodthirsty Huns. I celebrate by turning science up to 80%.
(7) 1575 BC
- Between turns- Nottingham rebels the Alemanni attack.
- Warwick is founded south of Canterbury, and starts a spear.
- Hastings completes a settler and starts a worker. I know I said I was going to start making military units after settlers, but these tiles do need improvement. This ends up costing me in the Barbarian invasions.
- I no longer need to spend money for luxuries, so I turn science to 100%.
- Hastings settler moves SE. I'm headed for the forest just west of the bonus grasslands (NE a bit from where London's settler is going).
- My spearman disperses the Goths.
- The worker that's heading to Canterbury begins a road on the Nottingham tile where the other worker is working. This follows Sirian's "never move off a tile without a road" thing, but I wonder if in this situation the road can wait more than Canterbury can. I am getting to the point where quick efficient movement through my civ will be important, so I go ahead with the plans for a road.
- North warrior defeats Gepids. I realize that I now have 90 gold in treasury, but a quick round of diplomacy shows that the 4 civs I know have neither good techs nor gold. Their citizens must be living the good life, because they sure don't seem to be spending all their gold on science!
(8) 1550 BC
- Canterbury completes a warrior and I send it up to look for the Alemanni camp.
- I start a new warrior, because it will be done in 5 turns. The city will grow in 10, so I have exactly enough time to make one warrior followed by one worker.
- Ack, there's an Assyrian south of Warwick!
- The worker on the dyes begins to clear the jungle.
- The German worker begins to clear the forest, heading Warwickish. Wait! Did that say 48 turns? Stop! Next turn, I'll just have it build a road on that square.
- Scout spots a Babylonian warrior north of Nineveh. I'll have to keep an eye on that one. Wonder what they're up to?
- Science moved to 90%, math still in 2.
(9) 1525 BC
- Nottingham finishes settler and starts spear.
- Alemanni warrior leaves Nottingham area and moves towards undefended Coventry! Did the presence of the settler in addition to the nearby warrior chase him off? Coventry will build a warrior in 2, and Alemanni should arrive in 2. I don't know which will happen first, but I guess I'll find out (wouldn't want to think like that in a real SG, but here I think it's OK, plus what else can I really do at this point?).
- Southeast settlers are still moving right along, footloose and fancy free.
- West warrior moves 1 west, and sees a tile of land where he expected to see sea!
- Nottingham settler cautiously moves North with warrior escort.
- Science to 50%- math is still saying in 2 at all settings above, unless I misread something this or last turn?
(10) 1500 BC
- Warwick defeats attack.
- London finishes spear, and makes worker.
- Barbarians near Hastings, and no military close by! I switch Hastings to warrior- even if it won't be ready in time for the attack, as long as they only take a few gold I'll have a warrior there soon for defense.
- London's spear moves north to York (roads are good)
- Nottingham's escorted settler moves NW.
- Newcastle is founded south of Hastings next to the 4 bg tiles, on a forest.
- Science to 20%. Mathematics in 1.
I must admit, this is the second time I've miscounted the turns and played ahead one extra turn by mistake. This is a problem, and in the future I will write down the date that my turn is supposed to end as well as the number of turns. I will also say that I really enjoyed this round, and found it hard to stop playing even after I'd played what I thought was 10 turns. Because I'm months behind and deep in shadow at this point, I'm going to go ahead and report my turn 11. One thing happens that is somewhat spoilerish for my next round, which is unfortunate, but it is something I was aware of ahead of time, and I don't think it will change how I play round seven. With all the settler and barbarian movement, the landscape could look quite different in the "official" version anyways.
(11) 1475 BC
- Live and learn. The barbarians invade Coventry before the warrior is complete, and steal 11 gold. Still don't know what I could have done short of delaying something in Nottingham to avoid scaring the bars off, or perhaps getting more aggressive with the bar camp north of Nottingham sooner. My settler-warrior can see it now, so it will be taken care of shortly.
- Math is done, and I start literature. Science to 80%.
- Here's the possible spoiler for next round- the Babylonian warrior I spotted a few turns ago enters our territory! I ask Hammurabi to remove his unit, and he says that he will. I wonder if he is telling the truth.
- The Assyrians have horsemen now, and are heading towards Warwick (luckily Warwick is defended).
- Spearman from York moves East, looking for Burgundians.
- Western warrior moves west- there really is land over there, and I'll take him and my scout over there to see what there is to be found.
- I now have 8 cities, and 2 settlers in position to found next turn. I don't know what will happen to Hastings between turns, though.

I hate to stop here, I really do, but I must. It will be interesting to hear how the rest of you fared.
-Griselda