Griselda
Realms Beyond
Well after reading last round's reports, I know I'd have a "D" if I'd been graded. I think I did better this time. At least, I did a lot of stuff, and I'm hoping it's good.
(0) 550 BC
- Switch a laborer at Hastings and Coventry to produce more food.
- Notice French by 2 cities, move scout off choke point.
(1) 530 BC
- Surprise! Russians declare war. Sorry, Cathy, but in this version of history Newcastle repels your puny 1 warrior attack.
- Joan moves off of our cities and sends a settler out towards the formerly blocked choke. Seems like it makes a difference, and I don't want another war right now.
- Maybe I get a bit too anxious at Newcastle. My spear moves to attack their veteran warrior, and does 2 damage before getting killed. Now, I have no choice but to attack with my warrior also. Luckily, my warrior wins against their weakened one.
- I'll need to send Brighton's spear down to Newcastle, but I'll also need to send some units to Brighton.
- I see barb camp to the far NE. I'd like to send the spearman ahead of the settlers to take care of it.
- Nottingham worker builds a mine on the horse.
- I know I didn't write down most of my worker actions this round, although in general I tried to move workers when possible towards my core. I don't think I can really spare a city to be even a part time worker factory at the moment, and my civ's core is essential.
(2) 510 BC
- Russians move out a regular warrior, near my scout and elite warrior. My elite warrior is in attack range, but I choose to move north onto a hill. I'm still next to them, but hopefully in a better spot.
- Ex-France scout heads up through the western area of Russia, while the scout near the elite warrior decides to spy on Russian troop movement Eastward (also, conveniently avoiding the warrior I can see).
(3) 490 BC
- Babylonians are building the Oracle.
- The Russian warrior moves north, scared of my elite war. So I attack. I defeat the Russian warrior, and this makes a great leader, Edward! I'm out of ideas for my warrior's special name, so I name him Prod This! I'm not sure what to do with my leader. I could break all rules and go for an ancient wonder, but that would be Bad. It might still be a little while before the middle ages, and with a war and all I could get another leader in that time. I could build an army, in fact that might be a nice way to combine my units if I'm to push forward into Russian territory. But, I think that where I'm the most needy right now is in my southern cities. I've revolted towards Republic and can no longer whip, and I'm in need of a little culture. Maybe Edward can inspire some people in Coventry or Liverpool! With my low shield production atm, a library would take almost as long as a wonder anyway. I send him that direction while I continue to think about the best place for him.
- Lux can safely go to 0%, though I'm not sure it matters now.
(4) 470 BC
- Scout sees Russian swordsman. That's not good.
- I switch to Republic and order is restored. On the downside, my advisors no longer refer to me as "revolutionary".
- I swap London to worker and Dover to settler. The 4 more turns it would take Dover to make a settler are made up for in travel time if I want to still settle something in the SW. London could use some tile improvement anyway, then maybe help build military and make Cathy regret her senseless aggression.
- Canterbury changed to swordsman. It might be nice to have a few of these guys, but I don't know much about them other than they seem really annoyingly slow.
- I rush temple in Liverpool for 152 gold.
- I rush temple in Warwick for 88 gold.
- I swap to horseman in York.
- I leave Nottingham on spearman to get a quick unit out to the front.
- I'll swap London to the shared square for now.
- York's tax collector moves to the newly irrigated square.
- Nottingham's entertainer is ordered to get a job, and begins working the horse square.
- Dover laborer switched to coast.
- Coventry laborer moved to gold.
- I run an entertainer at Liverpool and Warwick.
- Brighton worker moves towards Nottingham.
- North York worker moves to London/York forest tile.
- Warwick worker irrigates the grass.
- Scout moves East away from the Russian swordsman, and to a mountain.
- Other scout moves E to view Sverdlovsk -> Newcastle route.
(5) 450 BC
- Warwick makes temple, starts spear.
- Oxford makes temple, starts courthouse.
- Liverpool makes temple, and starts library.
- China veteran warrior by Reading. Why?
- Diplomacy check- we're now dismissive of the Babylonians' culture.
Babs have construction, but they want the Republic for it. Sorry, Hammer, not today. Other civs have no gold to trade for it anyway.
- Birmingham founded and starts warrior. I give York the shared bg tile. London will finish a worker in 1.
- Liverpool and Warwick no longer need an entertainer.
(6) 430 BC
- London makes worker, and starts horseman.
- Worker moves to the jungle tile that's already being cleared. Might as well get that finished and free up both workers to do something else.
- I've made my decision about Edward. He'll rush the library in Liverpool that would otherwise take 80 turns. In the mean time, I'll try to squeeze out a worker from there.
- Chinese warrior moves after my settler. How annoying.
- Spear forward and sees Burgundian galley.
- Science to 50%; currency in 2. +4 gold per turn, only 56 in treasury now.
(7) 410 BC
- I see a Russian horseman.
- York makes horseman, and starts another.
- Nottingham makes spearman, and starts horseman.
- Chinese warrior heads out East towards Brighton? Mao, I'm not in the mood to play these games right now.
- Nottingham's spearman moves west, probably to Brighton but won't have to commit until next turn.
- York horseman west.
- Brighton workers to Nottingham's bg.
- East spearman moved onto settler. I can't risk losing the settler, even if it means moving a little more slowly to my next settling site.
- Hastings worker moves N, I accidentally forgot a road, but I can still road that N tile and be OK.
- I like to play my turns straight through but this particular round it's not in the cards. Time to save and return later.
(8) 390 BC
- 1 scout captured by Russians; I accidentally moved him by the swordsman who I'd lost track of (was moving to look for him, and I guess I *did* find him!).
- Currency discovered, go for construction.
- Chinese are building Pyramids.
- Russian horseman approaches Newcastle.
- Chinese warrior approaches Brighton.
- Veteran horseman to Newcastle.
- OK, I've been listening to you guys talk about renegotiating the peace, and I *finally* figured out how to do it. At least, I see where that part of the table is, but it does look like I'd have to commit to renegotiating right now if I want to try it, and I don't think I can risk failure. France has some money that I'd like to have, though.
(9) 370 BC
- Culture expands in Liverpool and Oxford, filling in the borders.
- France warrior to Frankfurt! Maybe at least they will leave me alone for a change. Bar galley goes towards Reading, which is at least better than towards Birmingham, still trying to make that first warrior.
(10) 350 BC
- York makes horseman, starts another.
- Canterbury makes swordsman, and starts another. As I move the first one out, I curse its slowness. Come on, just put it away and get a move on, we're at war!
- Russians approach Newcastle with a swordsman, a horseman, and a warrior. Bring it!
- Prod This! arrives in Warwick, and fortifies there. Did I mention that he's been down to only 1 hitpoint since the attack? I'm relieved to see him safely arrive.
- China follows my settler and spear, who once again move northwards. Hmm, maybe that's better than them messing with Birmingham.
- France now has construction. They'd trade it for Literature, but they'd just give it away, and I've been researching it.
- I've kept science at 50% to avoid running at a deficit while we have so many unit costs.
(0) 550 BC
- Switch a laborer at Hastings and Coventry to produce more food.
- Notice French by 2 cities, move scout off choke point.
(1) 530 BC
- Surprise! Russians declare war. Sorry, Cathy, but in this version of history Newcastle repels your puny 1 warrior attack.
- Joan moves off of our cities and sends a settler out towards the formerly blocked choke. Seems like it makes a difference, and I don't want another war right now.
- Maybe I get a bit too anxious at Newcastle. My spear moves to attack their veteran warrior, and does 2 damage before getting killed. Now, I have no choice but to attack with my warrior also. Luckily, my warrior wins against their weakened one.
- I'll need to send Brighton's spear down to Newcastle, but I'll also need to send some units to Brighton.
- I see barb camp to the far NE. I'd like to send the spearman ahead of the settlers to take care of it.
- Nottingham worker builds a mine on the horse.
- I know I didn't write down most of my worker actions this round, although in general I tried to move workers when possible towards my core. I don't think I can really spare a city to be even a part time worker factory at the moment, and my civ's core is essential.
(2) 510 BC
- Russians move out a regular warrior, near my scout and elite warrior. My elite warrior is in attack range, but I choose to move north onto a hill. I'm still next to them, but hopefully in a better spot.
- Ex-France scout heads up through the western area of Russia, while the scout near the elite warrior decides to spy on Russian troop movement Eastward (also, conveniently avoiding the warrior I can see).
(3) 490 BC
- Babylonians are building the Oracle.
- The Russian warrior moves north, scared of my elite war. So I attack. I defeat the Russian warrior, and this makes a great leader, Edward! I'm out of ideas for my warrior's special name, so I name him Prod This! I'm not sure what to do with my leader. I could break all rules and go for an ancient wonder, but that would be Bad. It might still be a little while before the middle ages, and with a war and all I could get another leader in that time. I could build an army, in fact that might be a nice way to combine my units if I'm to push forward into Russian territory. But, I think that where I'm the most needy right now is in my southern cities. I've revolted towards Republic and can no longer whip, and I'm in need of a little culture. Maybe Edward can inspire some people in Coventry or Liverpool! With my low shield production atm, a library would take almost as long as a wonder anyway. I send him that direction while I continue to think about the best place for him.
- Lux can safely go to 0%, though I'm not sure it matters now.
(4) 470 BC
- Scout sees Russian swordsman. That's not good.
- I switch to Republic and order is restored. On the downside, my advisors no longer refer to me as "revolutionary".
- I swap London to worker and Dover to settler. The 4 more turns it would take Dover to make a settler are made up for in travel time if I want to still settle something in the SW. London could use some tile improvement anyway, then maybe help build military and make Cathy regret her senseless aggression.
- Canterbury changed to swordsman. It might be nice to have a few of these guys, but I don't know much about them other than they seem really annoyingly slow.
- I rush temple in Liverpool for 152 gold.
- I rush temple in Warwick for 88 gold.
- I swap to horseman in York.
- I leave Nottingham on spearman to get a quick unit out to the front.
- I'll swap London to the shared square for now.
- York's tax collector moves to the newly irrigated square.
- Nottingham's entertainer is ordered to get a job, and begins working the horse square.
- Dover laborer switched to coast.
- Coventry laborer moved to gold.
- I run an entertainer at Liverpool and Warwick.
- Brighton worker moves towards Nottingham.
- North York worker moves to London/York forest tile.
- Warwick worker irrigates the grass.
- Scout moves East away from the Russian swordsman, and to a mountain.
- Other scout moves E to view Sverdlovsk -> Newcastle route.
(5) 450 BC
- Warwick makes temple, starts spear.
- Oxford makes temple, starts courthouse.
- Liverpool makes temple, and starts library.
- China veteran warrior by Reading. Why?
- Diplomacy check- we're now dismissive of the Babylonians' culture.

- Birmingham founded and starts warrior. I give York the shared bg tile. London will finish a worker in 1.
- Liverpool and Warwick no longer need an entertainer.
(6) 430 BC
- London makes worker, and starts horseman.
- Worker moves to the jungle tile that's already being cleared. Might as well get that finished and free up both workers to do something else.

- I've made my decision about Edward. He'll rush the library in Liverpool that would otherwise take 80 turns. In the mean time, I'll try to squeeze out a worker from there.
- Chinese warrior moves after my settler. How annoying.
- Spear forward and sees Burgundian galley.
- Science to 50%; currency in 2. +4 gold per turn, only 56 in treasury now.
(7) 410 BC
- I see a Russian horseman.

- York makes horseman, and starts another.
- Nottingham makes spearman, and starts horseman.
- Chinese warrior heads out East towards Brighton? Mao, I'm not in the mood to play these games right now.
- Nottingham's spearman moves west, probably to Brighton but won't have to commit until next turn.
- York horseman west.
- Brighton workers to Nottingham's bg.
- East spearman moved onto settler. I can't risk losing the settler, even if it means moving a little more slowly to my next settling site.
- Hastings worker moves N, I accidentally forgot a road, but I can still road that N tile and be OK.
- I like to play my turns straight through but this particular round it's not in the cards. Time to save and return later.
(8) 390 BC
- 1 scout captured by Russians; I accidentally moved him by the swordsman who I'd lost track of (was moving to look for him, and I guess I *did* find him!).
- Currency discovered, go for construction.
- Chinese are building Pyramids.
- Russian horseman approaches Newcastle.
- Chinese warrior approaches Brighton.
- Veteran horseman to Newcastle.
- OK, I've been listening to you guys talk about renegotiating the peace, and I *finally* figured out how to do it. At least, I see where that part of the table is, but it does look like I'd have to commit to renegotiating right now if I want to try it, and I don't think I can risk failure. France has some money that I'd like to have, though.
(9) 370 BC
- Culture expands in Liverpool and Oxford, filling in the borders.

- France warrior to Frankfurt! Maybe at least they will leave me alone for a change. Bar galley goes towards Reading, which is at least better than towards Birmingham, still trying to make that first warrior.
(10) 350 BC
- York makes horseman, starts another.
- Canterbury makes swordsman, and starts another. As I move the first one out, I curse its slowness. Come on, just put it away and get a move on, we're at war!
- Russians approach Newcastle with a swordsman, a horseman, and a warrior. Bring it!
- Prod This! arrives in Warwick, and fortifies there. Did I mention that he's been down to only 1 hitpoint since the attack? I'm relieved to see him safely arrive.
- China follows my settler and spear, who once again move northwards. Hmm, maybe that's better than them messing with Birmingham.
- France now has construction. They'd trade it for Literature, but they'd just give it away, and I've been researching it.
- I've kept science at 50% to avoid running at a deficit while we have so many unit costs.