it means you have a base 36/turn.
However, due to republic (+5% production to buildings) and workshop (?) (+10% general production) you have +15% modifier, which brings us to the total value of 41.4/turn.
142.5/turn out of 200 is how many production has already been done on the building.
142.5 + 41.4 < 200
Code:142.5 + 41.4 < 200
I finally figured it out. It's pretty simple: hammers overflow. For no apparent or logical reason, anyextra hammers left over after the last turn on any production project get saved and applied to the next project, complete with all multipliers for the previous project. So especially if (for example, during war) you switch production projects back and forth mid-completion, weird things like this occur.
It makes no sense.
I was thinking that citizens be automatically redistributed during the last turn of production to maximize food/gold while still getting the project done.Actually that is VERY logical (applying extra hammers from project 1 to next project), lack of hammer overflow is a MAJOR gameplay issue, causing all sorts of stupid minmax "strategies"
Now the fact that multipliers are carried over in overflow is a gameplay issue, but less than overflow just dissappearing