Now with several games under my belt, I am finding that in general....hammers are by far the most important thing in the game, and there is still not enough of them.
Districts and buildings cost an arm and a leg. Wonders can often take 25-30 turns, even with the 15% discount. Units though I find build in reasonable times.
In my last science victory, I finished the entire tech tree, yet had to go through 50 turns to finish all of the Mars modules....and that was with a city that had the Ruh Valley (the only wonder that really helps production), 4 production granting trade routes, 4 industrial districts providing their powerplant bonuses to my capital, and as many lumbermills and mines as I can slap down.
While I am not usually in favor of adjusting balance so early after the game comes out, I think its clear that a hammer reduction is needed on many of the buildings, wonders, and spaceship parts.
Districts and buildings cost an arm and a leg. Wonders can often take 25-30 turns, even with the 15% discount. Units though I find build in reasonable times.
In my last science victory, I finished the entire tech tree, yet had to go through 50 turns to finish all of the Mars modules....and that was with a city that had the Ruh Valley (the only wonder that really helps production), 4 production granting trade routes, 4 industrial districts providing their powerplant bonuses to my capital, and as many lumbermills and mines as I can slap down.
While I am not usually in favor of adjusting balance so early after the game comes out, I think its clear that a hammer reduction is needed on many of the buildings, wonders, and spaceship parts.