Project: Arda Mod (LOTR)

Elda King

Prince
Joined
Jun 3, 2006
Messages
311
Location
Belo Horizonte, MG, Brasil
ARDA MOD
This is a project of create a mod about the LOTR, not just about the War of the Ring and the Third Age, but all the fantastic history since the War of the Gems in the First Age and the Fall of Númenor in the Second Age until the initial happenings of the Fourth Age. This will be a very interesting mod, with many new units, civs and options, but also its a huge and very complex project. The developing team is currently formed by me (Elda King), thomas.berubeg, Qdin and WGW, but any help is welcome, from ideas and sugestions to direct help on the mod creation; in speacial, we really need a good programmer, and we can never have enougth modders.
We have a subforum for this mod in the Chamber of Records, a great forum dedicated to the works of J.R.R. Tolkien with emphasis to modifications about it - see my signature. In this subforum we discuss most of the technical part of this mod, and put most of the info about the mod, so this thread is most for sugestions and questions, and for contact with the Civ community.
Note: this mod was originally designed for Warlords, but I changed my mind, because we don't have Warlords so far (and it wasn't launched at my country yet, so I have no plans of buying it). So this mod is beeing developed for vanilla, but we can later upgrade it to Warlords.

Features
Spoiler :

  • 18 all new civs and over 36 new leaders (Done)
  • Completely new tech tree, with tech quotes, new icons and race-specific techs(Almost Done)
  • New civics (Being worked)
  • Many new units, including a standart set of units (with racial variations) and some UUs with no equivalence with other civs
  • Many new buildings and wonders, some with new effects (Being worked)
  • A Hero system similar to FFH and FFH2, adapted to Middle-Earth
  • King units, exclusive of each leader and capable of combating or leading your army
  • New promotions, including exclusive powers of some units
  • Quests for Silmarils, optional quests hard to do but capable of greatly increase your power
  • The One Ring system, where The Shadow should build the Ring - that can be lost if Sauron is defeated, and must be found at any cost
  • And more - just wait and see!
 
Elda King said:
ARDA MOD
This is a project of create a mod about the LOTR, not just about the War of the Ring and the Third Age, but all the fantastic history since the War of the Gems in the First Age and the Fall of Númenor in the Second Age until the initial happenings of the Fourth Age. This would be a very interesting mod, with many new units, civs and options, but also would be a huge and very complex project, and I can't do it alone (at least, not in a way that it would be a good mod), so I'm asking for any help you con provide me, specially with Python/units and leaderheads.
Any help is welcome, from ideas and sugestions to help on the mod creation.
Note: This is a mod for Warlords. I don't have Warlords yet, but it doesn't matter. Soon I'll post the first works (for vanilla, in the start, but soon for Warlords).

Hello,
I can't swear I will have enough time but I could perhaps help you with the creation of " Big Tech Icons"... have a look to the link in my signature...
Just tell me if you are interesting and what you need...:)
 
Thank you all. I saw the old project, but I did not like it very much; however, I can use some ideas/graphics of it, if they allow it. I'll change the name of the mod soon.
frenchman and Wyz sub10, your help would be greatly appreciated. As soon as I have some ideas discusseed I will contact you.
 
haha thanks Civmansam, the leader of that project went MIA because of personal issues, and I haven't heard from him since...
 
Shqype said:
haha thanks Civmansam, the leader of that project went MIA because of personal issues, and I haven't heard from him since...
Actually I tried messaging you many times in MSN in the past, but you never seemed to respond.

Yes, this is me, the old Arda Mod leader. For those who remembered, I kind of mysteriously dissappeared due to personal reasons. Well those were actually resolved a while back, so I really did have no reason to stop without an explanation. Again, I'm deadly sorry :(

And yes EldaKing, as I've PMed you, you have free reign over creating an Arda Mod. You're free to use any of my concepts as possible, I'd still love to see a Tolkien-related Mod come about for Civ4 :D
 
Here are the planned civs of this mod. Feel free to discuss it.

HUMANS
We should have three divisions of humanity: the Edain, the Middle Men (peoples related to the Edain, but that haven't gone to Beleriand), and the Dark Men (the peoples that have served Morgoth or Sauron).
EDAIN
The Edain should be divided in the House of Hador - lead by Húrin (Aggressive, Organised) , Elendil (Wise, Seafaring) or Elessar (Expansive, Philosophical) - the House of Beör - lead by Hyarmendacil (protective, Seafaring), Beren (Wise, Creative) or Elros (Industrious, Expansive)- and the House of Haleth - lead by Haleth (Protective, Creative), Ar-Pharazôn (Agressive, Seafaring), and Castamir (Expansive, Seafaring).
MIDDLE MEN
The Middle Men should be dividedin the Éothéod - lead by Eorl (Aggressive, Industrious), Helm (Protective, Expansive) or Éomer (Aggressive, Wise) - and the Men of Rhovanion - lead by Bard (Financial, Creative) and Vidugavia (Agressive, Protective).
DARK MEN
The Dark Men shoul be the Haradrim - lead by Herumor (Aggressive, Financial), the Easterlings - lead by Ulfang (Aggressive, Creative), and the Dunlendings - lead by Freca (Expansive, Financial).

ELVES
The elves should be much more powerful than the Humans, but decay quickly with the past of the Ages. This could be done increasing the cost of their units in the later ages (so a elven unit in the first age might have the same cost of a human's one, but in the fourth age a elven unit should be much more expensive). We should divide them in the Sindar, the Avari and the Noldor:
NOLDOR
The Noldor should be divided in houses: the House of Fëanor - lead by Maedhros (Wise, Industrious), Caranthir (Aggressive, Expansive) or Celebrimbor (Industrious, Creative) - the House of Fingolfin - lead by Fingon (Organised, Wise), Turgon (Industrious, Protective) or Gil-Galad (Seafaring, Organised)- and the House of Finarfin -lead by Finrod (Protective, Wise), Orodreth (Expansive, Creative) or Galadriel (Philosophical, Wise).
SINDAR
The Sindar should be divided in: Nandor -lead by Denethor (Creative, Organised) - Falathrin -lead by Círdan (Seafaring, Financial) and Doriath - lead by Thingol (Protective, Philosophical) or Dior (Expansive, Organised).
AVARI
The Avari should be lead by Thranduil (Protective, Financial).

DWARVES
The dwarves should also decay, but much slower than the elves. We should divide the dwarves in the Longbeard Clan - Lead by Durin (Industrious, Philosophical) or Dáin (Industrious, Organised) - and the Firebeard and Broadbeam Clans - lead by Azaghâl (Industrious, Financial).

THE SHADOW
The Shadow rpresents the Enemy, the forces of Morgoth (Destructive, Aggressive) and Sauron (Destructive, Protective). They should be very different from all others: a unstoppable horde, completely focused on destroying all the enemies, and uncapable of winning the game in any other way.

About Isengard and the Hobbits (that you didn't notice), I think they should not be included. By The Shadow, I have wanted to mean all the evil; Saruman and the orcs of the mountains weren't under direct control of Morgoth/Sauron, but they were all consequences of Morgoth lies and corruption, and they helped Sauron during the War of the Ring. The Dark Men aren't evil by they alone (they were Sons of Ilúvatar), they only were corrupted by the Shadow, but in the end of the Third Age some made peace with the United Kingdom.
About the Hobbits, I don't think they are important enougth, and I'm thinking about making them units of the Humans.

About the Traits: I distributed them trying to don't repeat any pair of traits, so each leader is unique. The new traits are:
Destructive-> Combat II for all Melee and Archery units
Seafaring-> Navigation I for all sea units
Wise-> +50% Great People born rate and Wonder Production
 
Elda King said:
Thank you all. I saw the old project, but I did not like it very much; however, I can use some ideas/graphics of it, if they allow it. I'll change the name of the mod soon.
frenchman and Wyz sub10, your help would be greatly appreciated. As soon as I have some ideas discusseed I will contact you.

Also, I can handle the ColorVals, if you like (goes nicely with making the flags), and I can help with some pedia entries down the road.
 
Elda King said:
Well, here are my ideas for the civs:

HUMANS
EDAIN
MIDDLE MEN
DARK MEN
ELVES
NOLDOR
SINDAR
AVARI
DWARVES
THE SHADOW

What about ISENGARD ?
 
frenchman said:
What about ISENGARD ?
Well I don't really think that Isengard would qualify as being important enough considering that this mod would include and first and second ages in addition to the third. It can just be thought of as part of the shadow for the appropriate time period.
 
isengard would probably be a city of mordor, (or gondor)
and i've already started a Lotr mod.
 
i was thinking of having the Eagles being a civ. (can only build cities on mountains)
what map where you thinking of using? war of the ring map, or early silmarrion?

the Orcs could have thier own civilization. (they're not always under the sway of the shadow) leader could be Bolg.
 
Gunner said:
Well I don't really think that Isengard would qualify as being important enough considering that this mod would include and first and second ages in addition to the third. It can just be thought of as part of the shadow for the appropriate time period.

Saruman is a Wizard and lives since 1000 years or more like Gandalf...
He has created the URUKHAIS...
I like ISENGARD like evil CIV... ;)
 
frenchman said:
Saruman is a Wizard and lives since 1000 years or more like Gandalf...
He has created the URUKHAIS...
I like ISENGARD like evil CIV... ;)
Saruman was only evil at the very end of the timeline, during the War of the Ring period. For the rest of his life he was good like Gandalf.
 
Darth_Pugwash said:
A LOTR mod would be good, Civ4 is perfectly suited to something like this.

There is a good Middle Earth map here (if you didn't know already): http://forums.civfanatics.com/showthread.php?t=141655&highlight=middle+earth

Quick comment on the races: you'd have to give the Elves some motivation for progressing through the ages, or else the player will just reach the optimal tech level then stop.
This mod is not focused on scenarios, but we can use this map (and others), thank you. A motivation for age advancing? Wonders, improvements... And the elves do get better units when they advance through the ages, it's only that the human's units get cheaper and theirs don't.

i was thinking of having the Eagles being a civ. (can only build cities on mountains)
what map where you thinking of using? war of the ring map, or early silmarrion?
Both. And all between them.

He has created the URUKHAIS...
Morgoth created the Orcs. Sauron created the Uruks. Saruman enhanced them.

About Isengard and the Hobbits (that you didn't notice), I'm not sure they should be included. By The Shadow, I have wanted to mean all the evil; Saruman and the orcs of the mountains weren't under direct control of Morgoth/Sauron, but they were all consequences of Morgoth lies and corruption, and they helped Sauron during the War of the Ring. The Dark Men aren't evil by they alone (they were Sons of Ilúvatar), they only were corrupted by the Shadow, but in the end of the Third Age some made peace with the United Kingdom.
About the Hobbits, I don't think they are important enougth, and I'm thinking about making them units of the Humans.
 
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