Project: Arda Mod (LOTR)

xmen510 said:
The Anduin is one large river that is uninterupted by land (Islands but no land crossings). Mordor is mostly a desert land except around the Lake of Nurnen. Mordor is also completely encased in mountains except to the east, the city of Minas Ithil (Morgul) and the Teeth Of Mordor (Udun entrance to the dagorlad). It is actic conditions to the north of the Grey Mountains. You left out Mount Doom (Orodruin) or I missed it, sorry. There also seems to be alot of lakes that are not described on the maps or in the books.

Don't get me wrong. It is a very good map in itself that I have enjoyed playing on. Not that long obviously, but I have. It just isn't very specific in the actual regional terrain thats all. The unfortunate thing is the map you are using does not properly describe the terrain features. Great map, just not detailed enough colour wise.

I liked the fact that you put more hills in Rohan and along other places that you do not see in other maps. It is more realistic in that regard. Also finally is the resources. Extreme amount of them to be sure.

Great work on the map, and I will continue using it, but it seems that this particular project is going with great amount of detail and it seems that your map is just not accurate enoung IMO.

No offense intended. This is just my opinion of course. Keep up the great work on the maps. I do enjoy them.

On the topic of maps, if you guys can somehow get a hold of the old MERP (Middle-Earth Role-Playing Game maps by ICE (Iron Crown Enterprises) they would be of great help. Very detailed and specific in terrain and town location, mountain passes, etc.


If the rivers do not connect thats the worldbuilder, cause you can see they are connected. Some things are different mainly to have more playing area is all, changed some of the ground also, but that can be changed to what you'll want also. Dont get me wrong ok, i am not complaining, i need more info is all that way if you want i can make a better map is all, ok, so all the comments i can get the better and thx i like the map also. If you have a MAP that you'll specifically want, i can do that also and if you want more than one thats ok also.

EDIT:deleted pic.
 
Well, this is a mod of all the Arda history, both the Silmarillion and the war of the rings, and the second age also. It is only a mod, not a scenario, so it isn't suposed to use maps but a random map. However, we can use these maps with the mod, it would be great, but we should gave option to play in Beleriand, in Eriador, or in a Random map.

The civs and their leaders are in the first (or perhaps second) page of the thread, and some are ready, but it'll take long to do them. Editing XML is harder than I thought (a bit boring).
 
i think the Goblins should be added as a civ: Bolg and Azog as leaders, to represent the time when neithrer Morgoth nor Sauron are powerful enough to hold sway over them
 
By The Shadow, I mean all the evil on Arda, that in last instance all came from Morgoth, even if it wasn't under his direct control. If the goblins were included, they should be the barbarians, not a civ, because they didn't act as a coordenated civ, because when they didn't have a master, a will to rule them (like Sauron and morgoth) they had many tribes, even hostile to the others.
 
i'm having trouble uploading the music.the files are too large, even compressed, any help? please
 
Well, now we have a sub-forum on Dúnadan's site "The Chamber of Records", if anyone wants to make a new topic for some discussion here is the link:
http://www.chamber-of-records.com/forum/viewforum.php?f=23
There are two sub-foruns, one is open and the other is restrict: you have to be registered on the CoR, and to PM me so I can add you to the team.
 
The traits and civs (also edited on the first page)

HUMANS
We should have three divisions of humanity: the Edain, the Middle Men (peoples related to the Edain, but that haven't gone to Beleriand), and the Dark Men (the peoples that have served Morgoth or Sauron).
EDAIN
The Edain should be divided in the House of Hador - lead by Húrin (Aggressive, Organised) , Túrin (Aggressive, Protective) or Elendil (Protective, Wise) - the House of Beör - lead by Barahir (Cretive, philosophical), Beren (Wise, Creative) or Elros (Industrious, Expansive)- and the House of Haleth - lead by Haleth (Protective, Expansive), Brandir (Financial, Creative) or Elessar (Expansive, Philosophical).
MIDDLE MEN
The Middle Men should be dividedin the Éothéod - lead by Eorl (Aggressive, Industrious), Helm (Protective, Expansive) or Éomer (Aggressive, Wise) - and the Men of Dale - lead by Bard (Financial, Creative).
DARK MEN
The Dark Men shoul be the Haradrim - lead by Herumor (Aggressive, Financial) , the Easterlings - lead by Ulfang (Aggressive, Creative), and the Dunlendings - lead by Freca (Expansive, Financial).

ELVES
The elves should be much more powerful than the Humans, but decay quickly with the past of the Ages. This could be done increasing the cost of their units in the later ages (so a elven unit in the first age might have the same cost of a human's one, but in the fourth age a elven unit should be much more expensive). We should divide them in the Sindar, the Avari and the Noldor:
NOLDOR
The Noldor should be divided in houses: the House of Fëanor - lead by Maedhros (Wise, Industrious), Caranthir (Aggressive, Expansive) or Celebrimbor (Industrious, Creative) - the House of Fingolfin - lead by Fingon (Organised, Wise), Turgon (Industrious, Protective) or Gil-Galad (Seafaring, Organised)- and the House of Finarfin -lead by Finrod (Protective, Wise), Orodreth (Expansive, Creative) or Galadriel (Philosophical, Organised).
SINDAR
The Sindar should be divided in: Nandor -lead by Denethor (Creative, Organised) - Falathrin -lead by Círdan (Seafaring, Financial) and Doriath - lead by Thingol 9Protective, Philosophical) or Dior (Expansive, Organised).
AVARI
The Avari should be lead by Thranduil (Protective, Financial).

DWARVES
The dwarves should also decay, but much slower than the elves. We should divide the dwarves in the Longbeard Clan - Lead by Durin (Industrious, Philosophical) or Dáin (Industrious, Organised) - and the Firebeard and Broadbeam Clans - lead by Azaghâl (Industrious, Financial).

THE SHADOW
The Shadow rpresents the Enemy, the forces of Morgoth (Destructive, Aggressive) and Sauron (Destructive, Protective). They should be very different from all others: a unstoppable horde, completely focused on destroying all the enemies, and uncapable of winning the game in any other way.

About Isengard and the Hobbits (that you didn't notice), I'm not sure they should be included. By The Shadow, I have wanted to mean all the evil; Saruman and the orcs of the mountains weren't under direct control of Morgoth/Sauron, but they were all consequences of Morgoth lies and corruption, and they helped Sauron during the War of the Ring. The Dark Men aren't evil by they alone (they were Sons of Ilúvatar), they only were corrupted by the Shadow, but in the end of the Third Age some made peace with the United Kingdom.
About the Hobbits, I don't think they are important enougth, and I'm thinking about making them units of the Humans.

About the Traits: I distributed them trying to don't repeat any pair of traits, so each leader is unique. The new traits are:
Destructive-> Combat II for all Melee and Archery units
Seafaring-> Navigation I for all sea units
Wise-> +50% Great People born rate and Wonder Production

Civs already done: The Shadow, Doriath, House of fëanor, House of Fingolfin. Civs being done: all the remaining elves.
 
Sorry guys. I've been meaning to post these forever. The LOTR flags that I made are posted in the database (LOTR_TeamColors). I understand you have a different way of organizing the races, but do with them whatever you like for the mod.
 
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