So, reading the posts here I see that it's a common noob mistake to use up promotions too early: save them as instant-healing potions and to customize your forces to suit the tactical situation, goes the advice.
I recently applied this a bit too literally. I invaded a neighbor with a 65-unit stack of mostly 6+ exp. unpromoted units, and a bunch of them got blown away before they could assault a city. I'm thinking that there should have been a subset of those guys with at least combat II. On the + side the survivors had plenty of unused promotions to heal themselves enough to carry out the first assault.
What are some good guidelines for promotion paths? I currently am playing a game where I'm the first to tanks and planes, have the Pentagon & a West Point city, and several places with settled GG, so I make lots of exp 6+ units. How much of that should I spend when the units are fresh, and on what?
I recently applied this a bit too literally. I invaded a neighbor with a 65-unit stack of mostly 6+ exp. unpromoted units, and a bunch of them got blown away before they could assault a city. I'm thinking that there should have been a subset of those guys with at least combat II. On the + side the survivors had plenty of unused promotions to heal themselves enough to carry out the first assault.
What are some good guidelines for promotion paths? I currently am playing a game where I'm the first to tanks and planes, have the Pentagon & a West Point city, and several places with settled GG, so I make lots of exp 6+ units. How much of that should I spend when the units are fresh, and on what?