I like the idea about only getting promotions from say if you win in a forest. You are eligable to get Woodsman I
I support this as well as hill defense and attacking across a river.
I like the idea about only getting promotions from say if you win in a forest. You are eligable to get Woodsman I
That could work, although it would be very fiddly, and would take a long time for each unit. One of the advantages of the current system is that it is easy to use. You just press one thing. What you suggested could get quite messy and confusing, and very time consuming, although it does seem to be a slightly better system.
Could someone please explain to me what first strike is in the first place?
They are, aren't they? If you expand out the list of unit types to see individual units, you can see their promotions.
Well, not the same. I'm talking about in field promotions too, so you can't beat a horseman and get a bonus against catapults.Is that really much different to promotions as they currently are? I mean, there would still be barracks that provide training towards a particular unit improvement. The only difference would be that it would be predetermined rather than determined after the unit is built. However, this could be changed to being the same without compromising any factors involved, just for ease.
Well, not the same. I'm talking about in field promotions too, so you can't beat a horseman and get a bonus against catapults.
You have to specify what skill (promotion is a bad term in this instance) the unit will get before you build it. Also, you can 'retrain' a unit for another skill, you will not be able to do this very often, and it will take time (maybe half of its initial build time).What else about your system makes it different from the current one, besides that idea?
in the game it's experience points and promotions, but if it were real life it would be a regimental history, a standard to live up to , and every time new people joined, they would be trying to prove that they belonged, and the veterans would be trying to prove to the rookies that the veterans weren't all talk, or has beens. It's a lot like a storied sports franchise. Also, there would be a collective wisdom residing in the commissioned and non-commisioned officers. Appeals can always be made to their sense of duty, honor and country at critical moments in terms of that regimental history.
Times change, people change, opposition changes, but in many ways, the ny yankees, real madrid, the allblacks, the university of notre dame, the us 82nd airborne, the 101st airborne and the 2nd armored are what they are.
Good idea. But that's already represented in the game.in the game it's experience points and promotions, but if it were real life it would be a regimental history, a standard to live up to , and every time new people joined, they would be trying to prove that they belonged, and the veterans would be trying to prove to the rookies that the veterans weren't all talk, or has beens. It's a lot like a storied sports franchise. Also, there would be a collective wisdom residing in the commissioned and non-commisioned officers. Appeals can always be made to their sense of duty, honor and country at critical moments in terms of that regimental history.
agree on the first. disagree about the second: promotions are the unit management layer of military part of civ. i believe such layer does not belong in civ.I'm still a supporter of training, and promotions that fit the victory.
Maybe don't call it 'promotions', but 'skills' instead.agree on the first. disagree about the second: promotions are the unit management layer of military part of civ. i believe such layer does not belong in civ.
You have to specify what skill (promotion is a bad term in this instance) the unit will get before you build it. Also, you can 'retrain' a unit for another skill, you will not be able to do this very often, and it will take time (maybe half of its initial build time).