Ramesses
Ruler. Visionary. Pimp.
- Joined
- Apr 15, 2008
- Messages
- 1,176
Maybe don't call it 'promotions', but 'skills' instead.
Or how about using multiple stats to represent unit strengths and weaknesses, and letting them increase with XP?
Some examples of stats:
Power: Represents the attack power of the unit's weapons.
Agility: Represents the speed and frequency melee attacks.
Reach: Represents the reach of melee weapons.
Armor: Represents the sturdiness of the unit's armor.
Shield: Represents the additional defense power afforded by shields.
Speed: Represents the unit's evasiveness.