Enthralled
Chieftain
- Joined
- Aug 7, 2007
- Messages
- 17
So I bought BtS, played a few scenarios, got hooked on Age of Ice, downloaded FFH and now I have yet to launch BtS again =P
So coming from a total FFH newbie, I can not figure out why in the world I would ever want to increase the Armageddon counter. After playing a few games I decided I would play an Evil civ and try to bring about the Apocalypse as a strategy. In my first attempt I founded the Viel, and then made a pact with the Infernals, thought it was really cool that I could switch to playing them, but then I was quickly slaughtered by my old civ.
So on attempt number two I again founded the Viel, this time I did not switch civs (which resulted in the Infernals only ever having two cities, and as only Evil civs were left in the game at that point I could never convince them to go to war with anyone). I also built the Prophecy of Ragnorak and started to pump out units each turn.
I was really surprised when the famine affected me as much as anyone else. I was even more surprised when the horseman ran around killing my units and destroying my cities. I had to quit the game when I pushed the counter to 100, and had a huge army of my own units laying waste to my civ.
Other than the rare promotion to empower a unit based off of the counter (which I think is rather weak considering what you have to go through to get it), can you explain why it is ever in anyones interest to push the counter up?
All of the civs left in the game were evil, and yet they all quickly hated me for destroying the world (Well the useless infernals still loved me). My lands were destroyed, the horseman only ever seemed to attack me, and pushing the counter to its max gave me no benefit despite all the effort it took while the world was being destroyed around me.
I just feel like I really am missing some aspect of it.
So coming from a total FFH newbie, I can not figure out why in the world I would ever want to increase the Armageddon counter. After playing a few games I decided I would play an Evil civ and try to bring about the Apocalypse as a strategy. In my first attempt I founded the Viel, and then made a pact with the Infernals, thought it was really cool that I could switch to playing them, but then I was quickly slaughtered by my old civ.
So on attempt number two I again founded the Viel, this time I did not switch civs (which resulted in the Infernals only ever having two cities, and as only Evil civs were left in the game at that point I could never convince them to go to war with anyone). I also built the Prophecy of Ragnorak and started to pump out units each turn.
I was really surprised when the famine affected me as much as anyone else. I was even more surprised when the horseman ran around killing my units and destroying my cities. I had to quit the game when I pushed the counter to 100, and had a huge army of my own units laying waste to my civ.
Other than the rare promotion to empower a unit based off of the counter (which I think is rather weak considering what you have to go through to get it), can you explain why it is ever in anyones interest to push the counter up?
All of the civs left in the game were evil, and yet they all quickly hated me for destroying the world (Well the useless infernals still loved me). My lands were destroyed, the horseman only ever seemed to attack me, and pushing the counter to its max gave me no benefit despite all the effort it took while the world was being destroyed around me.
I just feel like I really am missing some aspect of it.