Civthusiast
Chieftain
- Joined
- Nov 13, 2011
- Messages
- 80
It has occurred to me that much of the speed up from the early game is in part due to the new rework of slavery. While it is good that slavery is now far more useful than it used to be in 1.75c (as it should be), it is now far too strong and unrealistic.
The bonuses given by slavery combined with the other production bonuses of the early civics give far too many hammers. slavery alone gives a free slave (3 hammers) in the capital AND +10% hammers. This is the equivalent of having an extra free mine 6 to 10 turns into the game without having to research mining, and without having enough citizens to work.
Not only does it offer too much production, it is also somewhat unrealistic. Here is what I propose to re-balance slavery:
Instead of making slaves a specialist make them a resource. The resource would be received from creating a special "slaving camp" on a new resource tile called a "lesser tribal village" which would resemble a smaller version of the regular tribal villages. This would supply 1 slave resource which would give +1 hammer each. Some buildings would also give access to more slaves (such as the slave market might give +2 slave resource).
I'm not sure how difficult this would be to implement but it would be a much better more realistic way of balancing the early benefits of slavery.
The bonuses given by slavery combined with the other production bonuses of the early civics give far too many hammers. slavery alone gives a free slave (3 hammers) in the capital AND +10% hammers. This is the equivalent of having an extra free mine 6 to 10 turns into the game without having to research mining, and without having enough citizens to work.
Not only does it offer too much production, it is also somewhat unrealistic. Here is what I propose to re-balance slavery:
Instead of making slaves a specialist make them a resource. The resource would be received from creating a special "slaving camp" on a new resource tile called a "lesser tribal village" which would resemble a smaller version of the regular tribal villages. This would supply 1 slave resource which would give +1 hammer each. Some buildings would also give access to more slaves (such as the slave market might give +2 slave resource).
I'm not sure how difficult this would be to implement but it would be a much better more realistic way of balancing the early benefits of slavery.