Proposal for Regional Governorships

rcoutme

Emperor
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Jan 3, 2004
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Akots has expressed that the micromanagement of the cities is getting to be excessive (and I certainly do not doubt this!) I believe that the best solution to this is to create regional governorships.

The idea would be that for each election period, a certain number of candidates would offer to be candidates for governors. Each one would get voted on with an up or down vote, 50% vote yes would get approval.

The governors who were elected would then get assigned governorships by the newly elected president. They would be responsible to check their cities and make recommendations to the president on what they believe would be the best alterations for their regions (i.e. move this laborer from this tile to that tile, change from building settler to galley, etc.)

The President would have final say (since he is the turn player) and would, of course be the adjudicant between two regions that were vying for the same space.

The idea is not to have our own regions competing against each other, but rather to facilitate a smoother operation for the turn player.

Please give comments.
 
I see three regions:

Iron Island: Pioneer State, basic builds, settlers, basic improvements
Western Fanatica: Core State: Units and special buildings
Eastern Fanatica: Fortress State: Culture, Units and fortifications
 
Sounds like a good idea.
I'm not good at all at micromanagement , but I am confident that others here are :)
 
The idea is excellent. Apparently we need a law to determine the procedural issues for the governors.The only requirement might be ability to get the save file through the mailing list. And be good at micromanagement. It is not that difficult, just takes a lot of time and patience.

If we can come up with something reasonable prior to the next term. (Turn 120 or so so that the officials can be elected.) However, they can be just appointed as well. Whatever the citizens decide.
 
I hope we have enough people to do this. Is it an option that people have multiple functions?
 
We should look into organization culture and decision.making cycles, then maybe we can attract enough good people to stay, but keep it elitist and small, we certainly need to recycle the same ones.
 
Decision making cycle is to be minimal. The new save is on the way already (CDZ played it), so about 24 hours between the individual turns. And with extensive micromanagement planning too far ahead is a limited possibility.

It can be either small or large group, elite or not but it has to be extremely efficient and functional. Recycling of officials is not a very good idea imo. But it would be very unfortunate if it goes by a SP Demogame path with posting orders for worker assingments and builds which the governor seems fit. There is no time to argue and honoring these orders would be a huge waste in certain circumstances.
 
This is exactly why a master plan model is better than what the SPDG has with misunderstood "democracy" and the present ad hoc regime, for example now we can let all agree on dates for invasion plans. Like D day was planned and implemented by a joint committee, we can plan around benchmarks, deadlines and quotas. We can submit quotas to each governor for the invasion, as well as other target benchmarks they can squeeze out of their provinces, so we integrate the management to the grander strategy.
This needs a clear cut presentation on what our long term strategy is all about.
 
WHAT?

There is not a provence named after important goverment officals, like me, akots, DZ, and Cheetah. We need cooler names!

And they should be elected. It would be one poll and teh top three people get a spot. The first place winning gets to chose, then the second, and then the third gets the last.
 
Being a neutral external, I can write an objective draft void of favoritism, focussed on the job at hand. I would vouch for exclusivity, that holders of governorships are only governors.
 
CONSTITUTIONAL AMENDMENT, FANATICAN PROVINCIAL CODE

1. A) The Provinces of Fanatica shall be approved by the CoIA, and then pass through an approval poll in order to confirm provincial boundaries.
1 .B) Each Province should have space for no less than 5 and no more than 8 cities, and have clear natural and distinguishable borders defined by terrain.
1. C) Each Provincial Administration shall last 25 turns, and follow the normal election cycle of other official positions. However, interim governors may be temporarily appointed by an approval poll, following nomination by CoIA.
1.D) Provincial Governors have an advisory role, not a legally binding mandate, hence, the advise is subject to following the master plan drafted for every 25 turn term, and support the guidelines, deadlines and production quotas designated by CoIA and the citizens agreed long term strategy.
1E). Naming conventions for provinces should be made for ease of reference, in order to make planning more intuitive for the sake of reference *. This means that province names should be as descriptive as possible for what the province represents in the game, in terms of resource, border location, capital, wonders and so on.
1F) Gross misconduct of a governor may lead to an impeachment, overseen by the Judiciary, following a fair trial.
1g) Elections for the provinces should be polled by one nomination per province, and governors can not be in the position to hold ministerial seats the same term. However, should a governor neglect his or her duties, CoIA is free to appoint a new CoIA until next election (3 turns warning).
1h) Governors should post their recommendations both in the province thread, upgrade the province screenies per turn and comment briefly in the province development.
Governors should also inform on how they meet required quotas for production.
1i) Governors should submit their work every 2nd turn oon deadlines set by CoIA
1J) Governors should inform CoMA on the order of battle and additions to the military from their province, so that the CoMA may integrate these into the OOB

These are basic points, and may of course be discussed and amended, but I think these cover the majority of it.


*Ferrania (Ferrum, Iron), Equestria (Ancient Cavalry and horses) and Tikal (old Maya capital IRL) are all intuitive names. City names are there to satisfy naming interests if individual players, province names should serve for intuitive planning purposes.
 
Might have a few comments though in general looks OK. IMO, it can be a specific law, not a Consitutional amendment.

What might be better is to state clearly what the Governor should do and when exactly on the time scale. Meaning mostly their duties and rights. This would be better to avoid any conflicts either between them or with CoIA and CoMA. But it is OK in the current draft.
 
Emp.Napoleon said:
WHAT?

There is not a provence named after important goverment officals, like me, akots, DZ, and Cheetah. We need cooler names!

I'll run the one named after me. :D

Seriously, PM me if you need help running a province. I would like to get re-involved with the game to some extent.
 
We should not have so many elections. Jsut one election, with the top three people become govonere. Also, I think they should be able to hold a Ministry postition, but as long as it is not CoIA.

But seriously, I hate those names (no offence) I think they need to be A LOT cooler.
 
I xan stretch as far ass adding Zoi or Emp as prefixes to the provnce names, but I would like to have the core idea of the province, having iron or cavalry/horses or Capital.
 
I still think governorships should primarily be exclusive, since I have seen enough exclusion in the threads here so far, and little inclusion. So I am against the same 3-4 faces running everything, I am sorry. The more citizens in office that produce reports and results, the more we stand to win. I never liked nepotism as a leading state ideology.
 
I agree with Provo on trying to include more people in the running of the nation!
 
I'm all for this, but I doubt I'll have the time to run for governor..

Uh... EMP, the province names are fine. And it isn't the point. :p
 
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