During turn 5 of the recent turn chat, DR was at size 5, and had a warrior in 2 turns. That's fine, however, it only needed 2 food to grow, and was wasting 3 food (5 food per turn). A simple micromanagement of the floodplain tile to the tile 1 S of the city would have resulted in the warrior being finished 1 turn quicker, and the city growing in the same amount of time.
The same could be said for Van delay, which has a settler in 9 turns. A floodplain tile could be moved to a plains tile and the settler would be done in 6, quickening our much needed expansion.
Also, some of our cities were sacked by Barbarians. This did 2 things:
1 - killed off the population of one of our cities, LENGHTENING our research time.
2 - Messed up production, something a governor can't forsee, since they're instructions are generally an "if all goes well" plan.
So, I propose this: (someone could help me with the needed legal mumbo jumbo.
)
The president can make any needed micromanagement in the event that an unforseen circumstance comes up. Examples are: change in city size (due to barbarians, settlers, workers, new cities being built, city being captured/conquered/razed). They can also micromanage a city if the city can have better production without sacrificing city growth (in the case of DR and Vandelay, switching a tile to get a warrior and settler out quicker).
The same could be said for Van delay, which has a settler in 9 turns. A floodplain tile could be moved to a plains tile and the settler would be done in 6, quickening our much needed expansion.
Also, some of our cities were sacked by Barbarians. This did 2 things:
1 - killed off the population of one of our cities, LENGHTENING our research time.
2 - Messed up production, something a governor can't forsee, since they're instructions are generally an "if all goes well" plan.
So, I propose this: (someone could help me with the needed legal mumbo jumbo.

The president can make any needed micromanagement in the event that an unforseen circumstance comes up. Examples are: change in city size (due to barbarians, settlers, workers, new cities being built, city being captured/conquered/razed). They can also micromanage a city if the city can have better production without sacrificing city growth (in the case of DR and Vandelay, switching a tile to get a warrior and settler out quicker).