During turn 5 of the recent turn chat, DR was at size 5, and had a warrior in 2 turns. That's fine, however, it only needed 2 food to grow, and was wasting 3 food (5 food per turn). A simple micromanagement of the floodplain tile to the tile 1 S of the city would have resulted in the warrior being finished 1 turn quicker, and the city growing in the same amount of time.
The same could be said for Van delay, which has a settler in 9 turns. A floodplain tile could be moved to a plains tile and the settler would be done in 6, quickening our much needed expansion.
Also, some of our cities were sacked by Barbarians. This did 2 things:
1 - killed off the population of one of our cities, LENGHTENING our research time.
2 - Messed up production, something a governor can't forsee, since they're instructions are generally an "if all goes well" plan.
So, I propose this: (someone could help me with the needed legal mumbo jumbo.
)
The president can make any needed micromanagement in the event that an unforseen circumstance comes up. Examples are: change in city size (due to barbarians, settlers, workers, new cities being built, city being captured/conquered/razed). They can also micromanage a city if the city can have better production without sacrificing city growth (in the case of DR and Vandelay, switching a tile to get a warrior and settler out quicker).
The same could be said for Van delay, which has a settler in 9 turns. A floodplain tile could be moved to a plains tile and the settler would be done in 6, quickening our much needed expansion.
Also, some of our cities were sacked by Barbarians. This did 2 things:
1 - killed off the population of one of our cities, LENGHTENING our research time.
2 - Messed up production, something a governor can't forsee, since they're instructions are generally an "if all goes well" plan.
So, I propose this: (someone could help me with the needed legal mumbo jumbo.
)The president can make any needed micromanagement in the event that an unforseen circumstance comes up. Examples are: change in city size (due to barbarians, settlers, workers, new cities being built, city being captured/conquered/razed). They can also micromanage a city if the city can have better production without sacrificing city growth (in the case of DR and Vandelay, switching a tile to get a warrior and settler out quicker).


I know this to be a bad thing. I'm trying to help the Citizens who aren't aware of all the pitfalls hidden in a move like this. There are plenty of people that haven't been a Governor yet. They haven't had there plans put aside for the President's wishes. Provinces and the cities within them are the responsibility of the Governor. It is also a privilage for that Governor to be a part of the Province developing. If this Governor doesn't care about their Province, the can leave Instruction foe the DP to do whatever they wish in the Turn Chat. But you can't just take away the rights of every Governor just because there are a few bad ones. Mass punishment is not the answer, DS.
Yah, I deserve that... That thread was active when I looked at it, it just died out right after i looked. 
