elprofesor
Pluri-editing poster
There's a small issue right now with the game: there's no point in settling new cities after the renaissance (or even sooner), unless it hooks up a new luxury, because you will get less from the new city that what it will cost you.
To sort this out in advanced starts, the game offers you jump-started settlers, with more citizens and buildings. So my idea is that, once you get far enough in the tech tree, your new cities should get freebies.
To give a rough idea, new cities get all terrain/resources unrelated buildings that are 3 eras (or more) old, and one extra citizen for every 2 eras, or something like that (untested balance, obviously). That way, it would be easier to keep expanding in older eras, and it may even be beneficial to keep doing so, and your disposable land would end up covered, instead of being a giant empty gruyere.
Any thoughts, or why would this completely and definitively ruin the game's balance forever, instead of making it more fun?
To sort this out in advanced starts, the game offers you jump-started settlers, with more citizens and buildings. So my idea is that, once you get far enough in the tech tree, your new cities should get freebies.
To give a rough idea, new cities get all terrain/resources unrelated buildings that are 3 eras (or more) old, and one extra citizen for every 2 eras, or something like that (untested balance, obviously). That way, it would be easier to keep expanding in older eras, and it may even be beneficial to keep doing so, and your disposable land would end up covered, instead of being a giant empty gruyere.
Any thoughts, or why would this completely and definitively ruin the game's balance forever, instead of making it more fun?