PTW succession game

Here is the map:
 
Got it.

I'll probably play this evening after work.
 
Preturn thoughts

Move Wolfe - check

Mecca settler in 3 grow in 3 - check - after settler building a rax to replace the rax in Medina

Medina great military builder once barracks - True, but if Medina's Rax is switched to a Gran, Medina can be a 4 turn settler factory by mining the 3 BG and by irr and mine one each of the Games, plus the 2 forest chops will help along the granary project. Let it grow to size 5 and it will produce +5 food and +8 sheilds (w/o corruption).

I'll probably play in a few hours so let me know if there are any suggestions to this plan,
 
I like the idea of 2 settler factories. I would like a town just E of wheat below where our peninsula connects as this will help cut down transportation around the peninsula in the future. Probably won't be a productive city, but may be good for worker factory, or early slow warrior factory - the only problem will be getting a barracks built. Just my 0.02.
 
That's fine. I didn't think the 2 game could supply enough food, but for some reason my brain skipped clearing & improving those tiles.
 
What we could do is get a city with barracks producing 5 or perhaps even 10 shields per turn. This city can pump out veteran warriors and once we have about 15 warriors we could hook up some iron and upgrade them giving us 15 swordsmen to kill those Otto's.

For this we would need to save some money of course. I dont know exactly how much upgrading warriors to swordsmen costs.

The same thing could be done with chariots => horsemen.

The advantage of horsemen being that they have two movements points and the ability to retreat, but they 2 attack points instead of the swordsmens 3 attack points. Also warriors cost 10 shields and chariots 20 shields.
 
Zarth said:
What we could do is get a city with barracks producing 5 or perhaps even 10 shields per turn. This city can pump out veteran warriors and once we have about 15 warriors we could hook up some iron and upgrade them giving us 15 swordsmen to kill those Otto's.

For this we would need to save some money of course. I dont know exactly how much upgrading warriors to swordsmen costs.

In C3C it cost 60gold to upgrade warrior to sword, for some reason I think it was only 40gold in van CivIII. Would PTW upgrade be the same as Van CivIII? I have a few saves I can check out.

I did not finish up my turns last night but will fininsh and post tonight.
 
Zarth said:
For this we would need to save some money of course. I dont know exactly how much upgrading warriors to swordsmen costs.

The same thing could be done with chariots => horsemen.

upgrade_chart.jpg


A little help from your friendly neighborhood lurker :D
 
MistFit, thanks for the input.

I would work on expansion and exploration for the time being. We can hold the Ottomans off at the choke if they get nasty.

Two settler factories are a good tact.

I have not d/l'ed anything yet. How are we doing on science? What is the current thinking on research path?
 
I agree. We're still in the depths of the land grab phase, and no where close to conquest, especially with Osman being so far away. How far? It's SO FAR that by the time our swords get there, he'll have rev'ed from spears to muskets.... ;)
 
Preturn 3050BC
Medina can become a 4turn settler factory by working the CNTR, 3mBG, mGgame and iGgame will yield +5food +8 shields (w/o corr) even at 7spt it would be OK from the 5-6 growth and shield increase.

Medina is not growing due to Clown & no MP - we really need a worker there to get 4 turn settler factory going. We have enough shields to complete Temple even in disorder (1 shield is wasted) - allowing next build to be a worker than granary. I make the switch. (Barracks would be due in 3 turns but we would still have the unhappiness problem.)

Wolf SW S

Turn 1 - 3000BC
Medina no longer roiting and temple is built
Medina temple => worker
Tiger E S / Wolf S E

Turn 2 - 2950BC
Wolf SE S (spies GH) / Tiger SE SE
mm Mecca from Cattle to irr grass for the commerce (we get +2gpt w/ Lux slider to 20% - good only for 1 turn)

Turn 3 - 2900BC
Mecca settler => granary (Mecca now size 1)
Settler SW / Ann irrigates Cattle / Tiger SE S / Wolf W SW to GH (learn Warrior Code [dance] )
Lux to 0% +1 gpt

Turn4 - 2850BC
Medina worker (Zook) => granary
Zook NE / settler SW / Tiger SE S / Wolf E S

Turn 5 - 2800BC
Zook starts chop to help Granary / settler W / Tiger SW / Wolf E S (finds Spices)

Turn 6 - 2750BC
Wolf SW S / Tiger S / settler W
Value of Pottery went down 10 gold this turn from 50 to 40 - I sell to Ottos for 45 (not sure if this was a good move but it was quickly becoming useless in a trade)

Turn 7 - 2710BC
Tiger S / settler founds DAMASCUS set to warrior / Ann SE SE / Wolf S

Turn 8 - 2670BC
Wolf SE E / Tiger S E / Ann SE

Turn 9 - 2630BC
Ann starts chop / Tiger SE S (spies Ivory) / Wolf N NE (spies a GH)

Turn 10 - 2590BC
Wolf NE to GH (stupid map :sad: ) SE / Tiger S SE

Notes to next player:
I started 2 chops to help with granaries.
I placed Damascus at RCP5 like Medina.
Unless there is a land bridge it looks like it may be us and the Ottos here, as of now.
 
Here is the 2590BC Save EDITTED: I fixed the link

I did a RCP5 map, RCP5 is normally 12 cities but we are missing the eastern side of our ring.

Zarths2590BCring.jpg
 
0 2590 i press enter

1. 2550
wolf SW
tiger W W

2. Damascus finishes warrior, start granary
wolf E
Tiger NW, barbarian camp found (two warriors) => start moving fortified Al on choke point towards it
Tiger W

3. 2470
Tiger N N
Wolf N NW
Warrior start moving towards choke
luxuries to 10 % to prevent riot in mecca, science back to 10

4. 2430
Tiger N N
Wolf NW NW

5. 2390
forest cut down near Medina, Zook starts mining. Medina will grow in 4 turns, granary in 5.
Wolf NW NW
Tiger NW NW

6. 2350
Al kills barbarian warrior
Wolf NW W
Tiger W NW
Medina needs 10 more shields for the granary shields and 8 food to grow to size 3 @ +3 shields per turn and +3 food. I am going to switch the citizen working the game square to a forest for 1 turn to make sure the granary is finished, before the city grows.

7 2310
Wolf NW NW
Tiger W N, I spot another barbarian warrior E E of the spices
hire a tax collector in damascus to keep them from rioting (luxuries would have had to go to 50% otherwise)

8 2270
Tiger NW NW
Wolf W W
luxuries to 30% to keep mecca happy

9 2230
mecca finishes granary, start worker
medina, finishes granary, start settler
ann mine
al destroys barbarian camp, but is red now
Tiger N N
Wolf W W

10 2230
Al killed by barbarians
Tiger N NW
Wolf W W


Thoughts:
Medina is about to go into disorder, luxuries to 50% will prevent this and make us able to fire the tax collector in Damascus
Wheel in 1 turn, the Ottomans dont have it yet
The warrior is moving south, there is still one barbarian warrior there
It's gonna be a hard game if it's only us and the ottos here.


the save
 
Turn 0: OK, we have an irrigated grassland. In despotism irrigating the grassland gives us no bonus. Lux up to 50%, ugh! Put tax collector to work in Damascus. I change Medina over to a worker until we get warriors for MP duty. We could use the worker and bring down the lux tax.

IBT: Wheel comes in and I research HBR. Mecca worker to warrior. Osman won’t part with IW so I trade him wheel for Masonry and 40g.

Turn 1: 2150BC, We send worker to mine the irrigated grassland. Set Median worker to road the game. Bringing warrior back to mountain chokepoint.

IBT: Medina worker to warrior in 4. Can’t MM any better.

Turn2: 2110BC, Damascus still demands 50% luxury tax so I switch from granary to spear losing 3 sheilds. I get the spear in 1 so I hire a tax collector and reduce the luxury slider down to 0 and science to 100%. HBR coming in 29 turns but that will decrease as we get roads and generate more income. The new Medina worker is sent to road a bonus grass rather than the game forest because I want to chop the forest for a barracks prior to spending extra turns putting in the road.

IBT: Damascus spear to warrior. I misread the faces in Mecca and they riot losing a turn of productivity. The lux/science split is 20/80 to keep the peace.

Turn3: 2070BC,
Put tax collector in Damascus back to work. Scout.

Mecca warrior to warrior. Grows to 3.

Turn 4: 2030BC,
Hire a tax collector in Media to keep the peace. Warrior still coming next turn.

IBT: Barb comes in after scout. Medina

Turn 5: 1990BC, Can’t take full movement for Wolf due to barb.

IBT: Mecca warrior to temple.

Turn 6: 1950BC, Wolf can’t move farther south thanks to barb posted on the mountain.
With second warrior on Mecca I can set science to 100%. Extra warrior in Damascus is going to no good. The city’s not growing and wont without irrigation. I switch over to worker to start road and irrigation to plains.

IBT: Damascus worker to warrior. Growth in 7 and warrior in 5.

Turn 7: 1910BC, Mecca grows to 4 and needs some lux so I push it up to 10%. Temple in 3 and next growth in 4. Barbs coming down off the mountain so Wolf has to run.

IBT: Medina warrior to settler. Growth and settler in 5.

Turn 8: 1870BC, Mecca now has 4 extra food for 3 turn growth. Can’t squeeze it down to 2. Moving both workers in Mecca to irrigate towards Damascus. Wolf running back north to scout Ottoman territory.

IBT: Zzzz

Turn 9: 1830BC, Set workers to irrigate. Move scouts.

IBT: Mecca temple to settler. Growth in 4 and settler in 4. Growth can be cut to 3 if you switch worker to irrigated plains next turn with settler still coming in 4 turns.

Turn 10: 1790BC, Zzzzz

Notes:
Forest chop at Medina will complete 2 turns after settler pops.
I would like to shuffle the warrior at the choke w/ the spear on Damascus.
HBR in 19 turns w/ science at 50%; Lux is at 10%; Gold is at 39 w/ -1gpt
Map making might have been a better tech so we could find some other civs and make trades.

The Save

Slide1.JPG
 
got it, will try to play tonight
 
jb1964 said:
Turn 0: OK, we have an irrigated grassland. In despotism irrigating the grassland gives us no bonus.

If its the irrigated cattle tile it does give an extra food. I think irrigated wheat also gives a bonus even in Despotism.
 
preflight OK

1790(1)

Damascus-worker NE to plains to get irrigation to wheat
Mecca-Ann&other worker finish irrigation-road
Tiger sw w
Wolf - really no where else to explore tiger should finish in N before he can get there - options, disband or try to sneak around barb hut far to the W. Will try to sneak around
IBT
damascus warr-temp(vetoable but having trouble with happiness, also having trouble with treasury). Fortify war & send spear south to choke and bring war at choke back to damascus

1725(2)
wolf ended turn next to barb :(
tiger s s
Damascus worker irrigates
medina worker finished mining bg, moved s to another bg
IBT
wolf dies
medina settler - spear (thought chop would finish him in two turns without waste)

1700(3)
Medina's settler SE toward lowest ring 5 city position on E side
Medina worker#1 set to mine bg
Mecca's workers to plains NE of city to begin irrigation toward medina for SF
tiger sw w
IBT
mecca settler-settler(pop4, grows in 4 with settler in 4 :) )

1675(4)
mecca's stacked workers begin irrigation of plains
settler s
Tiger s
IBT
Medina's worker completes chop,but spear lacks 2 shields (now only 3spt after chop :blush: - in the future I'll try to remember to switch to another forest tile if I need the shields that turn) Options:complete spear or switch to settler, will complete spear as settler would drop pop too low at this time

1650(5)
Medina's game worker begins road on game
Tiger SW
IBT
Medina spear-settler

1625(6)
spear from medina w to look for barbs, then will swing s to join at choke
Mecca's workers finish irr & move NE to another plains with out roading to get water to medina on time
Damascus's worker finishes irr of plains and roads
Tiger sw s. Has explored most of area N of Ottomans except for a few tiles to NE. Will start him back that way next turn.
:confused: on my F1 check this turn, I noted medina and mecca both have pop of 4, both have 2 mps and a temple and no lux's, but mecca has 1 happy and 3 content and medina has four content. Does anyone know why? Does the capital get a bonus of some kind that I don't know about?
IBT :sleep:

1600(7)
Mecca's 2 workers irrigate plains
Baghdad founded :) (2spt) warrior
IBT
Mecca settler - settler (pop3, growth in 3, settler in 5)
Receive word Ottomans are building the Oracle

1575(8)
F7 reveals Ottomans are building the Pyramids in Istanbul and the Oracle in Bursa
Najran Founded :) (3spt) warrior
Mecca's settler sw heading toward crp8 city site, but with Najran, might consider the desert below the choke instead as it will give us the wheat and still allow our ships a shortcut (i think this site is distance 10, but would be further than our ring 8 cities and won't affect their corruption)
Spear from medina confirms nw peninsula currently clear of barbs, would probably send medina's next settler this way
IBT :sleep:

1550(9)
spear sw (mean to click s but misclicked)
Medina's worker 1 has finished mining BG. Road it for $
Medina's worker 2 has finished r on grassland s of game - begins irrigation
Mecca's stacked workers finished irrigation (perfect timing) and start road of irrigated plains
settler s
Damascus's worker finished road and after thought (maybe too much) I conclude that if wheat is irrigated first, would grow too fast and have happiness problems, so I move him to forest to start a chop and will likely need to either help get a settler out after the temple or it can be used to help get a rax the wheat still needs to be irrigated
IBT :sleep:

1525(10)
spear s
settler s
MM Medina - taxman

Note: with our shrinking treasury and no completion of a tech during my turns, I didn't even check to see about trades.
 
Nice turn sets everyone. Got it, and will hope to post some time tomorrow.
 
Now I see the method behind the madness. Irrigating the cow was a good move but we had to get the water there through a grass tile. When I saw the irrigated grass I just scratched my head. Now we know my head was empty (except for the various voices that bounce around in there).

If I have not posted it in this SG thread already....

I'll be out on vacation from the 12th through the 19th.

If I don't get eaten by a tiger shark I'll see ya'll the evening of the 19th.

Nice set rrau. Good thinking on the irrigation of the wheat. Without any luxuries hooked up keeping our population happy and productive is going to be a trick. Or just expensive.

Do we push settlers up towards the Ottoman teritory to grab the spice and fill between that and the ivory? We'll need to send our people somewhere if keeping low population is needed. But out in the open we'll need forces to discourage getting plinked by Osman. Thinking of and implementing a plan to take the Ottomans out should be high on our list. At least we have horses. If we go for the Ivory we might be able to build SoZ. Would be very handy if we're deprived of iron. Would actually be handy no matter what.
 
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