Puppeting, razing, and Social Policy costs

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wobuffet

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Jun 27, 2011
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Consider the following sequence of events:

1. I have, and have only ever had, one city.
2. I wage war and conquer a city.
3. I puppet it.
4. A few turns later, I decide to raze it.
5. It finishes being razed.

Social Policies now cost me more than they did before, correct?

edit: Answered. Yes, they do.
 
Puppeting doesn't raise SP costs. Raising does, but only until the city is destroyed. Only annexing raises the SP cost permanently (unless you raze the city later).
 
I thought what ggmoyang is saying is correct, not what Lord Olleus is saying. I've edited the OP to be a bit clearer.
 
I could be wrong... I didn't realise it depended on max cities, only on current number of cities.
 
If you capture a city and puppet it, it doesn't increase the policy cost.
If you capture a city and raze it, it doesn't increase the policy cost.
If you capture a cite and puppet it and then raze it, it doesn't increase the policy cost.
If you capture a city and annex it, it does increase the policy cost.
If you raze an annexed city, the policy cost does not decrease, it stays as if you still had the city.
If you build a new city after razing the annexed city, the policy cost will not go up again.
 
If you capture a city and raze it, it doesn't increase the policy cost

Is this verified? I was under the impression that capturing and razing a city was the same as annexing it then razing it - as it is for national wonders. Is there a special exception for policy costs then?
 
There isn't an option to raze a puppet city; you must annex it first, and take the policy cost hit.

Which is lame.

I'm pretty sure you used to be able to raze a puppet city. They must have changed it in a patch.

Is this verified? I was under the impression that capturing and razing a city was the same as annexing it then razing it - as it is for national wonders. Is there a special exception for policy costs then?

As long as you choose to raze it immediately, there is no cost. If you annex and then raze it the next turn, you do get a policy cost increase.
 
Actually I find I am getting culture left and right no matter how many cities I create. The other day I built like around 13 cities and had around that many conquered and I still could get Utopia Project done before I could get UN, Space, or conquest victories completed hehe. I choose conquest cause I had nuclear subs with ICBMs and was anxious to try them out hehe.
 
As long as you choose to raze it immediately, there is no cost. If you annex and then raze it the next turn, you do get a policy cost increase.

What if you stop the razing? stop it then restart it?
 
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