paul_soryu
Chieftain
- Joined
- Jun 21, 2024
- Messages
- 54
Also on the topic of Domination Victory itself, recently I had this idea inspired by Civ3 to make Domination requiring only around 66% of the Capitals. I came up with this formula: [second highest number of controlled capitals] + [half of total capitals].
- So if there are 12 players and everyone controls only their own capital, this would be 1+6=7
- But if there are 12 players and 2 of them control 6 capitals each, this would be 6+6=12, but as one of the players was conquering capitals the required number would be going down (5+6=11[you control 7], then 10[8], then 9[9]) until it would be equal to your number of capitals.
- If there are 12 players and 3 of them control 4 capitals each, this would be 10, and if someone conquers other player fully, they'll still need one capital of third player to win at 9.
- 12 players, with 4 3 2 1 1 1 0 0 0 0 0 0 capitals under control, you need 9, so either conquering 2 1 1 1, or lowering the required number by conquering 3 and then 1 to have 8 out of 8 required, or conquering just one capital from 3 and then conquering 1 1 1 (meanwhile if 2 conquered any of 1 it would mean you wouldn't be able to win without attacking him)
- 8 players, 4 2 1 0 0 0 0 0, you need 6, conquering 1 wouldn't give you a win, but conquering 1 city off of 2 would since it would lower the requirement to 5
This way it wouldn't discoruage other players from going after domintion victory if someone alredy has 2-3 capitals, in fact it would be a legitimate counterplay against someone going domintion victory. Conquering even one capital ups the number by 1 for a domination player, and at some point you could make it so the domination player has to attack you to win and can't just conquer weaker players with 1 capital ignoring you. And when there are only a couple of strong players remaining, it wouldn't mean they need to conquer just 1 capital to win, they would need to conquer more, which you could counter by playing defensively and going for other victory types meanwhile.
The problems with this are: I don't know if it can be moded to dinamically change the win conditions during the game, AI needs to be trained to understand these rules and make the right decisions, and AI seems to be quite bad at invading other continents, so if you play 8 players game and its 2 continents with 5 and 3 civs, the game can end pretty quickly even though someone else can have a decent scientific lead. Also the new players might be confused by such a system.
Someone here mentioned the latest pre-5.0 AI-only game statistics, I checked it and there is even a "Authority Victories" tab which shows that with 66% rule (just cities and plots, no capitals) the victory types would be much more balanced than they are now. So I guess what I am talking about was discussed before and there are reasons it is not implemented.
Spoiler some calculations :
- So if there are 12 players and everyone controls only their own capital, this would be 1+6=7
- But if there are 12 players and 2 of them control 6 capitals each, this would be 6+6=12, but as one of the players was conquering capitals the required number would be going down (5+6=11[you control 7], then 10[8], then 9[9]) until it would be equal to your number of capitals.
- If there are 12 players and 3 of them control 4 capitals each, this would be 10, and if someone conquers other player fully, they'll still need one capital of third player to win at 9.
- 12 players, with 4 3 2 1 1 1 0 0 0 0 0 0 capitals under control, you need 9, so either conquering 2 1 1 1, or lowering the required number by conquering 3 and then 1 to have 8 out of 8 required, or conquering just one capital from 3 and then conquering 1 1 1 (meanwhile if 2 conquered any of 1 it would mean you wouldn't be able to win without attacking him)
- 8 players, 4 2 1 0 0 0 0 0, you need 6, conquering 1 wouldn't give you a win, but conquering 1 city off of 2 would since it would lower the requirement to 5
This way it wouldn't discoruage other players from going after domintion victory if someone alredy has 2-3 capitals, in fact it would be a legitimate counterplay against someone going domintion victory. Conquering even one capital ups the number by 1 for a domination player, and at some point you could make it so the domination player has to attack you to win and can't just conquer weaker players with 1 capital ignoring you. And when there are only a couple of strong players remaining, it wouldn't mean they need to conquer just 1 capital to win, they would need to conquer more, which you could counter by playing defensively and going for other victory types meanwhile.
The problems with this are: I don't know if it can be moded to dinamically change the win conditions during the game, AI needs to be trained to understand these rules and make the right decisions, and AI seems to be quite bad at invading other continents, so if you play 8 players game and its 2 continents with 5 and 3 civs, the game can end pretty quickly even though someone else can have a decent scientific lead. Also the new players might be confused by such a system.
Someone here mentioned the latest pre-5.0 AI-only game statistics, I checked it and there is even a "Authority Victories" tab which shows that with 66% rule (just cities and plots, no capitals) the victory types would be much more balanced than they are now. So I guess what I am talking about was discussed before and there are reasons it is not implemented.
Or how someone would backstab the alliance. Or how the players would turn on each other after they denied the Domination victory.