Putting New Civs for RFC

Linkman226

#anarchy
Joined
Sep 14, 2007
Messages
2,493
I am fairly well acquainted with adding new civs for vanilla BTS, but what changes do you have to make if you're adding a civ into RFC specifically? Could someone make a guide for this?

EDIT: Oh, and how about minor civs? How do you make them?
 
I am fairly well acquainted with adding new civs for vanilla BTS, but what changes do you have to make if you're adding a civ into RFC specifically? Could someone make a guide for this?

EDIT: Oh, and how about minor civs? How do you make them?

Also something I'd like to know. Although I probably still wouldn't be capable of doing it. :lol:
 
Well a few of those things mentioned by Jarkov disappear for minor civs (like the embassy).

But what I meant to ask is, where do I set a civ as unplayable?
 
In the scenario files themselves (RFC 3000 BC or RFC 600 AD respectively).
 
In the scenario files themselves (RFC 3000 BC or RFC 600 AD respectively).

More explanation please?

I know in the Civ Description XML there's an option but it appears neither Rhye nor the other modders here use that to make a civ unplayable.
 
See in RFC 600 AD for example:
Code:
BeginPlayer
	LeaderType=LEADER_ASOKA
	CivType=CIVILIZATION_INDIA                 
	Team=1                 
	[COLOR="Red"]PlayableCiv=0[/COLOR]                 
	Handicap=HANDICAP_PRINCE                 
EndPlayer
BeginPlayer
	LeaderType=LEADER_QIN_SHI_HUANG
	CivType=CIVILIZATION_CHINA                 
	Team=2                 
	[COLOR="Red"]PlayableCiv=1 [/COLOR]                
	Handicap=HANDICAP_PRINCE                 
EndPlayer
 
Exactly. You'll see the general scenario informations first (like victory conditions and the like), then the team definitions (which consist only of a number of beginteam/endteam entries) followed by the player definitions. This is what you're looking for.
 
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