Hi there,
I'm a RoM 2.8 player, and i love the BarbarianCivs idea implemented there!
But right now i can`t use the barbarian-civs- feature as it is, as it completely breaks the game in terms of balance!
Whenever a barbarian city grows to be a civillization, it gets a number of "bonus gifts", like a lot of new techs (that nobody else has discovered yet), lots of strong units and even new buldings. -all at once!
The bonus stuff is nomore about just "helping them to survive", as they already only get a chance to become a civ if there is nearly nobody in the near.
This even get`s worse as the game develops:
So right now my game is in like the early medieval era, there are 3 barb. civs (of 13 total civs), each of them only has like 2-3 cities (compared to my 15), but are running around with riflemen and guns while everybody else is building their first knights!
so i took a look into the python file, and whoa, like 90% of the code is just about what all is to be given to them as "birthday present" when they settle as a civ!
And also there is an annoying part of code that forces them to attack the first player they get contact with. Why that?? They are a just a newborn civ and try to survive, not go on some crazy psycho rampage!
I tried to just delete parts of the code, as i don`t know how to recode it for the better, but this made the game crash.
Yes, there is a config file for that mod but it lacks of options to alter that stuff!
My intention would be that they get nearly 0 bonuses or maybe a settler and some workers,plus the military they already have, but no new techs or anything above that.
Just like it is: a small group of barbarian folks that slowly develops to a civillization.
in small steps, not a big hyperspacejump.
As I stated above they are not in that great danger generally, and also if one of them gets crushed then this should be ok, as this won`t happen to everyone of them and is also completely natural.
This barbarian civ feature would be so cool and add just that extra diversity to the game, but it sadly fails because of over-featuring.
Could somebody PLEASE for the sake of this great mod
either
.)make a "BarbarianCiv Pure edition" : no extra uber-bonuses, no attack-on-first-sight-diplomacy.
.)tell me what to change in the file
.)add more options to the cfg file (to alter bonus techs/units and the attack feature on/off)
PLEASE everything else is great but only this particular coding messes it up completely...