dalamb
Deity
I haven't seen a Pick Your Leader game since January, and had a particular combo in mind for a kind of role-playing challenge nobody else would be interested in, so I thought of a way to make it work as a PYL.
The idea is to pick an interesting group of leader/civ combinations; there have been recent suggestions in a separate thread. For my own personal fun I'd want the following special considerations:
What's going on is that I want to try out the Cultural Domination strategy, where it's Always Peace and you can only dominate via your own cities plus culture-flip takeovers. This is inspired by Sulla's web page on his Passive-Aggressive Hatty game. This would be the "special challenge" for this game but I expect I'd be the only one to turn on Always Peace; everybody else could have a more normal game. Creative makes for easier initial cultural expansion; Pangaea avoids the problem of getting a foodhold on another landmass; Mysticism gives me a good chance of getting Stonehenge before everyone else, which is an essential part of Sulla's strategy.
So here's the input I'd like before trying to set this up:
The idea is to pick an interesting group of leader/civ combinations; there have been recent suggestions in a separate thread. For my own personal fun I'd want the following special considerations:
- Exactly one Creative leader (the one I'd run).
- Some map type like Pangaea that puts everything on a single continent.
- Exactly one civilization (mine) that starts with Mysticism.
What's going on is that I want to try out the Cultural Domination strategy, where it's Always Peace and you can only dominate via your own cities plus culture-flip takeovers. This is inspired by Sulla's web page on his Passive-Aggressive Hatty game. This would be the "special challenge" for this game but I expect I'd be the only one to turn on Always Peace; everybody else could have a more normal game. Creative makes for easier initial cultural expansion; Pangaea avoids the problem of getting a foodhold on another landmass; Mysticism gives me a good chance of getting Stonehenge before everyone else, which is an essential part of Sulla's strategy.
So here's the input I'd like before trying to set this up:
- What combos would you like to see?
- Do you have any advice on which Creative leader would be best? I'd prefer not Hatty, 'cause it's been done, and maybe not Willem since I've played him recently in Nobles' Club 18 (though Cre/Fin does sound attractive).
- What steps do I take to make sure the Monarch and above WB saves are right? I sort of know about archery but am not a WB expert.
- How exactly do I ensure the initial unit (warrior or scout) is in the same place for everybody?