Pyramids in one turn?

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ferenginar

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GameSpot's Civ III Preview Update
In addition, the developers have made sure to remove the pyramid-building trick from Civilization II (in which players could actually build a set of pyramids--a wonder of the world--in a single turn).

I didn't know this was possible, and if so is it considered as a cheat or a gimme.?
 
How is that done? With many, many caravans at the ready?

BTW, in 1x production Pyramids an ok Wonder.
If you're playing 2x, it's a waste of resources.
Just an opinion.

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It's In The Way That You Use It
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ferenginar,

You build for example with Pyramids = 200 shields,
four Caravan @ 50 shields each = 200

You have them standing by in the City that you want to build the Pyramids.

Once you discover the Secret of Masonry you deliver all the Caravans with the
" Help build Wonder " mode this delivers all 50 shields used to make the caravan
toward the production needed for the Wonder.

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TTFNFm & MTFBWY moof

" Only two things are infinite, the universe and human stupidity,

and I'm not sure about the former. " - Albert Einstein
 
Originally posted by ferenginar:
GameSpot's Civ III Preview Update
In addition, the developers have made sure to remove the pyramid-building trick from Civilization II (in which players could actually build a set of pyramids--a wonder of the world--in a single turn).

I didn't know this was possible, and if so is it considered as a cheat or a gimme.?

I understand the concept of having caravans at the ready, but this cannot be the trick that was refered to, as it is equally possible with any other wonder, and why should the developers wish to remove it.

 
Yeah, I was never aware of this "trick" if so it be, but they have got rid of caravans so you won't be able to rush-build wonders. If that's the trick they're referring to, it's not a trick at all, but a useful tactical decision. You could improve all your cities, but instead decide to gamble and go straight for a wonder in the hope of improving the whole empire. If an enemy turned up just before you were about to move the caravans up to the city and destroyed them all then your gamble will not have paid off and you will have thrown away enough shields to build an army and crush the attackers, if not their entire civ. It's not a trick.

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in vino veritas
 
Sorry, I wasn't thinking that there would be no more caravans. I thought they were refering to a trick, not tactical play. seems like the thread was a non starter.
 
duke o' york,

you said:
" Yeah, I was never aware of this "trick" if so it be, but they have got
rid of caravans so you won't be able to rush-build wonders."

Where did you hear/read that in Civ III there would be no more caravans!!!
We assummed that they would just remove the help build wonder command.

Please tell us there is some sort of misunderstanding going on.
No caravans at all is very hard to believe.


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TTFNFm & MTFBWY moof

" Only two things are infinite, the universe and human stupidity,

and I'm not sure about the former. " - Albert Einstein
 
At the Civ3 Website under FAQ, trade & resources, Will I still use caravans to trade? is the only spot I found that talks about Caravan units.

Here's a short cut to the page. It's at the bottom.

It says, "Will I still use caravans to trade?
No, trade has been abstracted to the diplomacy and trade advisors and will no longer require you to use caravan units."

Whether or not that means Caravans units won't be in the game or not, I'm not sure. I think they might still be in there, and maybe mostly just for the function of helping with production?

Edit: the Civ 3 forum also has a
topic that shows all the techs in the game. I don't see Caravans shown as units anywhere...
frown.gif


[This message has been edited by Duke of Marlbrough (edited August 14, 2001).]
 
Duke of Marlbrough,

Thanks for the links and after reading them all we must reluctantly agree
with your orginal statement. It certainly looks to us as though Caravan units
are not going to be a part of Civ III. Looking at the Diplomacy screen,
on the link you provided, it appears as if trade routes will be worked out
and agreed to as to how much gold for which commodity during face to face meetings.
So no trade without a Diplomat & or Embassy???

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TTFNFm & MTFBWY moof

" Only two things are infinite, the universe and human stupidity,

and I'm not sure about the former. " - Albert Einstein
 
Agree... After reading the whole website looks liken that "caravans" as units are gone... Only through diplomacy you can get your commerce.
supersaiyan.gif
 
From the Civ III website...

Not only are caravans gone, but looking at the limited tech tree screen shot, Trade itself as a discreet tech advance is gone.

Hopefully there is a Marco Polo wonder equivalent somewhere! Something, not sure what, has been attached to the Monarchy advance.

This is a very worthwhile screenshot to review, lots of good info to be found if you look for it.

Cheers,
Agni
 
You primarily need a road to a city of the civ you want to trade with.
Here are two excerpts from the Civ3 site:
1st:
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How do I trade resources?
You can trade goods with another civ as long as you have a road, harbor, or
airport that connects your civilization with theirs. Once you have a trade route,
you simply negotiate with the other civilization in the diplomacy screen.
=======

2nd:
=======
Are there any requirements I need to fulfill before I can start conducting diplomacy?
Yes. To engage in diplomatic talks with another civ, you must first make
contact with that civ. You can do this either by physically entering their
territory or by trading another civ for contact with that civ. Other Civs may also
seek you out by entering your territory. You also need to establish an
embassy (granted by the writing technology) to be able to enter into
agreements more advanced than simple peace treaties. To be able to enter
into trade negotiations with other civs, you need a road connecting one of
your cities to one of their cities. To exchange world maps, you need the
technology of map making. Finally, you must be at peace with a Civ to tender
any proposal other than a peace treaty.
=======

So it looks like you need to have a road connecting you to the other civ, also need to establish an embassy (not sure if there is anything special needed to do that, doesn't look like anything more than Writing tech and contact with that civ)
Also, must be at peace with them.

[This message has been edited by canis lupis (edited August 23, 2001).]
 
Originally posted by Agni Neres:
Hopefully there is a Marco Polo wonder equivalent somewhere!

I don't know... From the sounds of it, Marco Polo's would suddenly become the single most powerful wonder.

Think about it: Automatic embassy with every other civ, and thus ability to trade with anyone without having to actually build a caravan and send it over? Granted you need roads and/or harbours, but if these remain as easy to build, then the one holding Marco's has a HUGE advantage in not only trade, but also in diplomacy which of course has become inextricably linked to trade.
 
I think there can still be caravans / freights to take food supplies to other cities.
 
I think they might be confusing Civ2 with call to powers II (the heretics) where there is a bug that let's you build any improvement in one turn - at least that is what that Call to powers freak (what was his name again?) that used to roam that part of CFC told everyone that would listen
lol.gif


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We are species 8472 - assimilation attempts are futile - the weak shall perish

No wait we are species 5618 and we got beer...... don't harm us!!!!!!
 
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