Thalassicus said:I can see how that would be advantageous, but you'd have to be very lucky to get that far and build the Oracle before someone else builds it earlier. Bureaucracy and Machinery are after Code of Laws and Metal Casting, respectively, and Feudalism requires both Monarchy and Writing. If you went straight for those techs and actually managed to get them before another leader builds the Oracle, you wouldn't even have the Alphabet yet to trade for all the things you skipped, and you'd lose out a lot of time for building worker improvements without agriculture, the wheel, pottery, husbandry...etc. I'd have to try that to see if it actually works, but I'm pretty skeptical![]()
My favorite wonder, The Statue of Liberty, needs 2 engineers to rush. You'd need 9 cities with representation, libraries, and universities to equal the science benefit of two academies. (1 free scientist in each city = 6 beakers + 50% = 9 beakers * 9 cities = 81 beakers/turn).
Lewsir said:I'm still waiting to get the damned game - playing 100 turn demos is getting old. But What strikes me about these threads is the diversity of opinions, and obviously diversity of strategies. It seems very healthy. Don't remember this so much with CIV III - there was usually a concensus on the best strategies.
dh_epic said:The answer is easy:
It depends.
Philosophical civilizations are in the best shape to take advantage of the Parthenon. Philosophical plus Parthenon plus Pacifism plus National Epic is something fearsome. (Expansionists can sometimes take advantage of this because the health affords them good food. Otherwise, anyone with lots of food resources around.)
Up to what level would it work? AI build Oracle pretty fast. And research even faster. I'd say that the only chance to get Oracle on Deity is to rush to Priesthood and build Oracle ASAP which means you won't have big choice of techs after researching whatever you can while Oracle is being constructeddh_epic said:Spiritual civilizations are usually in the best shape to take advantage of the Oracle. Why? Because they tend to have mysticism (except Huayna Capac). This gives them a head start on all the other civilizations, and those additional seven turns can be crucial. If you only see the Oracle as something that gets you Code of Laws/Theocracy/Metal Casting, you're not using it to its full potential. A proper beeline can score you Bureaucracy/Feudalism/Machinery, which will make you king of the world from 1000 BC to 1000 AD at least. (Industrious civs can do a decent job of going for this strategy too. Otherwise, anyone with marble or a good tech lead.)
Pyramids are particularly beneficial for expansionist, because their population grows faster and they suffer more from a happiness cap.dh_epic said:Organized civilizations are usually in the best shape to take advantage of the Pyramids. Why? Because a half cost Police State that early on can be something potent. Organized tends to be a slightly weak trait, only kicking in after you really need it. But the Pyramids can be the equalizer if used properly.
Ungar said:You still want access to a stone quarry if you choose to rush Stonehenge and/or Pyramids.
Stonehenge is 120 hammers
Pyramids is 450 hammers
Each forest chop is usually 30 hammers, but if you have access to stone each forest chop is worth 60 hammers for building these two wonders.
On Diety I was able to rush Stonehenge in one city using one worker to chop down just one forest.
I had to chop down around five other forests using two workers to rush Pyramids in another city.
Pyramids is easy to beeline to because you need Masonry to build it. Masonry also allows you to build stone quarries to speed up Pyramid Production.
The problem with Oracle and Parthenon is that you need marble to speed up production which means you need Masonry anyways to build marble quarries.
Assuming you got horses... And if you're alone on the island horse archers won't do much good anyway. I was trying to develop some winning archipelago strategy, but it seems to be hard and every promising strategy seems to involve wonders. I've never managed to do early rush in this case. It seems that by the time you get sailing and some tech for strong early units, and by the time you build enough units and galleys, AIs are so far ahead that your military can do little. So far I had only 3 moderately successful directions:dh_epic said:At deity, I'm not building wonders at all. I'm building horse archers.