Zebra 9
Emperor
zCivics MOD COMP v0.3
Type: PYTHON MOD COMP
Version: 0.3
Langages Used: Python
By: Zebra 9
Multiplayer Compatible: Shouldn't affect MP games
Description:
This is a very simple Python MOD COMP that allows anyone to set units or buildings to require a certain civic, as well as letting you set a civic to require a certain religion. This is a zModule, so for usage check out zModular Python
Download Here
Enjoy!
Usage:
You can set several settings on civics. These include:
You can also make Units, Buildings, Technologies, and Projects require Civics.
This is all accomplished by using the zCivics.zCnfg file located in your MODs Assets/zConfig directory.
This file is similar to an ini file so with that in mind it shouldn't be too hard.
So now to the usage. To set information on a civic use code like:
To set info on units, buildings, techs, and projects.
So if you have any questions let me know.
Type: PYTHON MOD COMP
Version: 0.3
Langages Used: Python
By: Zebra 9
Multiplayer Compatible: Shouldn't affect MP games
Description:
This is a very simple Python MOD COMP that allows anyone to set units or buildings to require a certain civic, as well as letting you set a civic to require a certain religion. This is a zModule, so for usage check out zModular Python
Download Here
Enjoy!
Usage:
You can set several settings on civics. These include:
Civics can require other civics
Civics can require religions
Civics can be blocked by leaders
Civics can be blocked by civs
Civics can be locked when selected
Civics can require religions
Civics can be blocked by leaders
Civics can be blocked by civs
Civics can be locked when selected
You can also make Units, Buildings, Technologies, and Projects require Civics.
This is all accomplished by using the zCivics.zCnfg file located in your MODs Assets/zConfig directory.
This file is similar to an ini file so with that in mind it shouldn't be too hard.
So now to the usage. To set information on a civic use code like:
Code:
[Civic]
Type = Civic's Type Tag
Civic = The type tag of a civic that is required, you can have as many of these as you want
Religion = The type tag of a religion that is required, you can have as many of these as you want
Leader = The type tag of a leader that blocks this civic, you can have as many of these as you want
Civ = The type tag of a civ that blocks this civic, you can have as many of these as you want
Lock = Either True or False
[/]
To set info on units, buildings, techs, and projects.
Code:
[Unit]
Type = The type tag of the unit
Civic = The type tag of a civic that is required, you can have as many of these as you want
Allow Continue = Either True or False
[/]
[Building]
Type = The type tag of the building
Civic = The type tag of a civic that is required, you can have as many of these as you want
Allow Continue = Either True or False
[/]
[Project]
Type = The type tag of the project
Civic = The type tag of a civic that is required, you can have as many of these as you want
Allow Continue = Either True or False
[/]
[Tech]
Type = The type tag of the tech
Civic = The type tag of a civic that is required, you can have as many of these as you want
Allow Trade = Either True or False
[/]
So if you have any questions let me know.