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[PYTHONCOMP] Civ4lerts: Alert messages about in game events

You have to merge the two mods. You'll need a merged .ini file, and if the other one also has some Python code then you may need to reconcile the two sets of code.

Which mods do you want to merge? Civ4lerts is already a component of the HoF Mod, along with several other mods.
 
I have been playing "Giant Earth Map" by Genghis_Kai. I would like to see HoF mod for it, but I don't know how to merge the two. The HoF mod should be available for all mods, I wish!!!!!
 
Hi

Someone asked how to get your mod working on the Mac version of Civ4. I am a fan of CivAssist, and a Mac user and programmer, so I took up the challenge.

The problem appears to be that CvPath.py assumes the existence of the Windows Registry and makes Windows-specific Python calls to find the game software and the user's My Documents folder structure.

Soooo, I have worked out a change to CvPath.py that emulates these functions, and Civ4lerts now appears to work on a Mac :).The modified CvPath.py is attached, and subject to confirmation that it still performs on a Windows installation, I recommend that any modders who use CvPath.py should use it in place of the current one wherever it's needed. Then your mods are more likely to be compatible with the Mac version.

[Techie details alert]
My change checks sys.platform to determine whether to use my Mac OS X code or your original code, and the latter is unchanged except that I've put import _winreg within the conditional code section used for Windows only, so it doesn't fail on a non-Windows system.

I don't see the check for Warlords in the Mac part of this. Does it work on Warlords for Mac anyway? If not, can you add it in?
 
You might want to look at the Mac HoF Mod for Warlords here?

It includes Civ4lerts, plus several other mods, all rolled into a Mac-compatible bundle. There are in-game Options panels to allow you to switch individual mods on and off, and to configure them.

There's a vanilla version as well, here.
 
Would love to include this in my smac mod which is currently based on vanilla. Will I need to change anything or will I have to upgrade the mod to warlords for it to work.
 
Would love to include this in my smac mod which is currently based on vanilla. Will I need to change anything or will I have to upgrade the mod to warlords for it to work.

Well, since I just went through this exercise to include Civ4lerts in my modpack, I think I can answer :). Fortunately it requires very little modification. I only had to change CvPath.py to look in the Warlords directories instead of the vanilla directories for the .ini file.

You can just download my modpack and grab CvPath.py from the INIParser directory there, and you should be good to go!
 
Woosh...... I took a long brake from Civ IV and now I'm back at it.
I tried installing this mod before but run into problems.
Anyways, I downloaded it and put it in the Mods directory under
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Mods.
I was able to load it but it didn't work. So I changed the name of the directory from CustomAssets to Assets (as seen in other mods).
Things seems to be working. I'm getting alerts when city is about to become unhappy or that the city has grown. However.... I don't see any alerts for city pending growth. Any ideas?

P.S.
If it matters, I'm using the 2.08 Warlords patch.
 
Anyone knows if theres a way to turn off the happines and health warnings? I been using this mod sicne yesterday, and love it, only thing that bothers me is that even if your city is one turn away to get unhealthy/unhappy even if you turn on the "no growth" option it keeps spammingthe message every turn. Gets disturbing when you have 6+ cities on that state :crazyeye:
 
Might be a very stupid question but where should I extract the file to? The readme file has no details and I read somewhere on the forums about putting it in the Custom Assets folder.

Your assistance will be greatly appreciated.
 
Might be a very stupid question but where should I extract the file to? The readme file has no details and I read somewhere on the forums about putting it in the Custom Assets folder.

Your assistance will be greatly appreciated.

Ditto! I dont know how to get this install correctly, plz help. Thanks
 
I should probably add that I'm trying to use it with the "Great Options Mod" by The Lopez. So I'm not exactly sure if it's even supposed to work in conjunction.

Will this get resolved, or should I just wait till I get Warlords?

Edit: It DOES work. It just doesn't work with Great Options Mod turned on by default. Damn shame too. Would be a great combination.
 
A BtS version of CIVAlerts is what I meant. I have BtS. I've just figured that I can't play any interation of Civ the way I want to without CIVAlerts, so BtS is on the back burner until CIVAlerts (or the HOF mod) is updated, and I'll carry on with Warlords in the meantime.

Oh, and I bypassed the wife...she still thinks I only own vanilla.

BWAHAHAHAHA!
 
I would love a version of this mod for BtS

I played BtS last night and kept waiting for my happiness to pop up for my city and realized I was playing a new version that didn't have this option.

Any word when this will be available for BtS?

Thx
jonpfl
 
Another person here who is crossing their fingers for a BtS version!

You know, I have problems playing BtS w/o it!! I have gotten so used to it

EDIT : I just tried it and it works fine with BtS!!!!!!!!
 
Not sure if there is a better thread for this, but for any modders that use Dr. Elmer Jiggle's CustomEventManager, it seems to port to BtS will no problems. :)
 
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