Quotey
Emperor
- Joined
- Jul 24, 2006
- Messages
- 1,459
Civ: Zara Yaqob of Native America (CRE/ORG; UB Monument +3 Archery Exp; UU Dog Soldier Axeman 4 str +100% against melee)
Opponents: All random!
Difficulty: Noble
Map: Standard; Fractal
Other: Choose Religions, Unrestricted Leaders
Variant: "Quick Hookup = Dog Soldier Rush???"
-All cities must be settled on a resource. This include ALL of our cities. So, we may not capture an AI city not on a resource.
-All cities must be a play on words of the appropriate Native American city, list at bottom.
Skip Forefeit:
-You must post a dotmap which follows the variant rules of a random map I generate if you require a skip.
Roster:
-Quotey (playplay play)
-toug (on boat settled on clams)
-???
-???
-???
Play until a good point, like a tech choice. You must play at least 10 turns, and at most 25.
Loose 24/48 for got it/play. Swaps preferred if you cannot play, but you know what to do if you need a skip!
Too bad, it'd be useful for unrestricted leaders. You may also not just post an autolog with a few comments. A real report in a wee bit late is preferrable to "Played 10 turns and won a time victory". If you can't do this you must take the forfeit!
For clarification, we may hookup resources without shoving a city on them.
Sets:
1-1 toug
CAHOKIA - (Cornhokia, settled 3975BC 1-1 toug)
POVERTY POINT
MOUND CITY
CHACO CANYON
MESA VERDE
SNAKETOWN
SPIRO
MOUNDVILLE
NACOGDOCHES
NANIH WAIYA
ANHAICA
ETOWAH
OCMULGEE
KITUHWA
FORT ANCIENT
ONONDAGA
BAWATING
ACOMA
NAMBE
HOVENSWEEP
CASA GRANDE
CRIEL
JOARA
LAKE JACKSON
CHOTA
ONEIDA
LOGSTOWN
FIVE FINGER RIDGE
FRIJOLES CANYON
PUYE CLIFF
KIET SIEL
MONTEZUMA CASTLE
WICKLIFFE
AZTALAN
ANGEL_MOUNDS
TSIREGE
TAOS
ZUNI
TISHOMINGO
SHAUGAWAUMIKONG
ALLUMETTE
WENDAKE
NORRIDGEWOCK
MUTSUN
OZETTE
ESTIPAH SKIKIKINI KOTS
HUECO TANKS
UKPIAGVIK
KETCHIKAN
KUUJJUAQ
Directors Commentary: Native America because the UU cannot be used for rushing, so there'll be no pressure to put a city near copper (barracks + totem poll= unbreakable defence in relation to barbs). Zara just because.
Opponents: All random!
Difficulty: Noble
Map: Standard; Fractal
Other: Choose Religions, Unrestricted Leaders
Variant: "Quick Hookup = Dog Soldier Rush???"
-All cities must be settled on a resource. This include ALL of our cities. So, we may not capture an AI city not on a resource.
-All cities must be a play on words of the appropriate Native American city, list at bottom.
Skip Forefeit:
-You must post a dotmap which follows the variant rules of a random map I generate if you require a skip.
Roster:
-Quotey (playplay play)
-toug (on boat settled on clams)
-???
-???
-???
Play until a good point, like a tech choice. You must play at least 10 turns, and at most 25.
Loose 24/48 for got it/play. Swaps preferred if you cannot play, but you know what to do if you need a skip!
Too bad, it'd be useful for unrestricted leaders. You may also not just post an autolog with a few comments. A real report in a wee bit late is preferrable to "Played 10 turns and won a time victory". If you can't do this you must take the forfeit!
For clarification, we may hookup resources without shoving a city on them.
Spoiler :
Sets:
1-1 toug
CAHOKIA - (Cornhokia, settled 3975BC 1-1 toug)
POVERTY POINT
MOUND CITY
CHACO CANYON
MESA VERDE
SNAKETOWN
SPIRO
MOUNDVILLE
NACOGDOCHES
NANIH WAIYA
ANHAICA
ETOWAH
OCMULGEE
KITUHWA
FORT ANCIENT
ONONDAGA
BAWATING
ACOMA
NAMBE
HOVENSWEEP
CASA GRANDE
CRIEL
JOARA
LAKE JACKSON
CHOTA
ONEIDA
LOGSTOWN
FIVE FINGER RIDGE
FRIJOLES CANYON
PUYE CLIFF
KIET SIEL
MONTEZUMA CASTLE
WICKLIFFE
AZTALAN
ANGEL_MOUNDS
TSIREGE
TAOS
ZUNI
TISHOMINGO
SHAUGAWAUMIKONG
ALLUMETTE
WENDAKE
NORRIDGEWOCK
MUTSUN
OZETTE
ESTIPAH SKIKIKINI KOTS
HUECO TANKS
UKPIAGVIK
KETCHIKAN
KUUJJUAQ
Directors Commentary: Native America because the UU cannot be used for rushing, so there'll be no pressure to put a city near copper (barracks + totem poll= unbreakable defence in relation to barbs). Zara just because.