See, I would actually say some of those things, which had been part of discussing/mentioned before, really aren't "technical" and that's where I agree with Tyboy. Some of the points are true, securing trade routes and cultural borders being the most important, and getting another health resource is direct measurable, the debate there being how necessary it actually is
But a "forward base" and "local hammers" mean very little though. Especially since Resonance in fact will have clam and flat grassland tiles, it realistically will not be a center of production right away - it doesn't mean anything in terms of the game really. As far as military and transport costs go right now, one galley can transport 2 units at a time, and it's a short distance from Continuum over there - in other words, until we're building more than about 1-2 units a turn on the home island, there's little difference in "supply lines" or "local military" or whatever between if we'd just units etc... over eventually.
In terms of just claiming the land so that other teams know, yes, we are doing that, and that has uncertain effects on diplomacy and the game as it goes forward. But for raw hammers/commerce/economy, we're not getting any special or possibly the most benefits out of these cities, that just has to be recognized. (I do agree we'll probably have a slight weight to commerce over hammers as the most likely outcome, as Tyboy also said)
But a "forward base" and "local hammers" mean very little though. Especially since Resonance in fact will have clam and flat grassland tiles, it realistically will not be a center of production right away - it doesn't mean anything in terms of the game really. As far as military and transport costs go right now, one galley can transport 2 units at a time, and it's a short distance from Continuum over there - in other words, until we're building more than about 1-2 units a turn on the home island, there's little difference in "supply lines" or "local military" or whatever between if we'd just units etc... over eventually.
In terms of just claiming the land so that other teams know, yes, we are doing that, and that has uncertain effects on diplomacy and the game as it goes forward. But for raw hammers/commerce/economy, we're not getting any special or possibly the most benefits out of these cities, that just has to be recognized. (I do agree we'll probably have a slight weight to commerce over hammers as the most likely outcome, as Tyboy also said)