Question about diplo victory.

Ozzy88

Chieftain
Joined
Aug 29, 2011
Messages
71
I just completed a game where I went for my first diplomatic victory. I ended up completing the UN on turn 500 but still lost the game to a time victory by Washington. :(

My question is, would I have won if I had completed the UN on turn 499? I had 14 of 18 votes and only needed 10 to win.

Also, my strategy for this game was to stay out of as many conflicts as possible and horde gold, which I used buy influence for every city state. Is that the best way to win a diplomatic victory:confused:
 
Hey!

After building the UN, it takes several turns still for a vote to come up. Only after the vote can you win. You would not have won if you completed the UN on turn 499.

The best way its to grab as many votes as possible. Bribing is one way, I believe liberating a nation is also a good way to get an ai to vow for you. If an ai battles with you over a city state, you can always take out the ai our the city state as well.
 
I think it takes 10 turns before the vote comes up, so you just have to be quicker :)
 
You can probably speed up your game a lot by working on your tech strategy. Great scientists in particular are great for bulbing those last few expensive techs to globalization, and shaving off a ton of turns. All you really have to do is build universities and put scientists in them, then stockpile the GS until you get to the modern age (or close to it).
 
I've only won 2 Diplomatic victories and each I planned from the start and one was on Huge map and one on Mediterranean which is Large. My strategy was just Expand to as large as I possibly can to get as much trade route income as I can.

The first I won was like 3 patches ago and I played as Siam on Huge Earth on Prince, standard length, and had my capital to over 40 pop. and the first 4 or 5 cities I founded all had close to 30 pop. I was making over 500 GPT towards the end and had like 40 cities.

The most recent was Arabia on King on Mediterranean, standard length, I can't remember if this was pre or post latest major patch. But I used the same strategy of Expand as much as I can and get as many trade routes as I can.

Both games I war-mongered for the most part to help keep the A.I in check, just didn't take every single capital.

If playing a more or less peaceful game then I would try and keep 2-3 units in C.S's that are near a warmongering A.I so you can block it's units from taking the C.S if they try. Both these games I had a powerful empire so anytime an A.I declared on a C.S I just demanded they stop and they did. The only time this doesn't work is if the C.S declares Perma-War on the A.I. That's when you need to watch out because I've had several games where a C.S declared Perma-war on a powerful A.I and was gone within 20 turns. This really sucks if its an A.I more powerful than you or far away because unless you try and take the C.S back then you lose out on the bonuses.

Any other games I wanted to go for a diplo victory on ended up taking to long and I had one of the other victory conditions long before diplo was an option.
 
after the UN is built, it's 10 turns to the 1st UN vote. so turn 489 would be better if you want to go back to replay some turns to see how the UN mechanic works. You can also do some citizen tile management to try and speed it up since you no longer need science tiles/specialists worked.
 
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