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question about info box

Discussion in 'Civ3 - General Discussions' started by homeyg, Jan 12, 2004.

  1. homeyg

    homeyg Deity

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    Anybody know what that yellow circle is in the info box late in the game?:confused:
     
  2. Vancouver 2010

    Vancouver 2010 Getting Paid to Code

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    Linux (coding) & XP (Civiliopedia).
    Global Warming.
     
  3. taper

    taper Meet Tux

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    It'll turn yellow when pollution is possible, orange when pollution becomes common, and red when you'll spend several minutes waiting for the "global warming has turned this into that" cycle. You usually have to have a nuclear war to make it red.
     
  4. rschissler

    rschissler King

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    I wondered what that yellow thing was too. If it turns orange, is there something I should or shouldn't do? Obviously I don't want it to turn to red.
     
  5. royb

    royb Regent!

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    Don't use nukes :p
     
  6. Ville

    Ville Deity

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    Finish the game before Industrial Age:p
     
  7. Alexnm

    Alexnm King

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    i think that the effects of global warming in civ3 are too mild. in SMAC global warming meant the rising of sea levels and consequent loss of land... cool.
     
  8. warpstorm

    warpstorm Yumbo? Yumbo!

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    You can lose marshland.
     
  9. homeyg

    homeyg Deity

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    i've had the global warming thing come up in the late middle ages once before:confused: when does global warming start?
     
  10. AlfMaster

    AlfMaster The Master of Alf

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    not sure.
    Global warming doesn't really seem to do anything but make more flood plains OCCASIONALLY
     
  11. watorrey

    watorrey Deity

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    I had one game where most of the world turned into desert and the oceans receded leaving lots of landlocked cities with harbors. Rivers dried up making me starve metros down to towns so i could build aqueducts. That was the last time i used 40+ nukes.
     
  12. Bluemofia

    Bluemofia F=ma

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    That's not supposed to be possible. In all of my nuclear wars (dropped 500+ in a test) that never happend. Coast doesn't reduce to desert, and vice versa. I tried this, by attempting to make desert downgrade to coast, to make cities drownable, but it didn't work.
     
  13. Dark Russell

    Dark Russell Octagonecologyst

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    I C3C the forests go first. I just replant them. I have never had more than forests change.
     
  14. watorrey

    watorrey Deity

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    It was a milked game where i has lots and lots of time after the nuclear war for global warming to have its effects. The seas did recede and created grassland or plains which in turn eventually became desert. The rivers dried up also. I had over 150 tiles per turn changing due to global warming. This was probably in vanilla because it was a long time ago. The global warming effects are more than just whats in the editor.
     
  15. xiaoafei

    xiaoafei Chieftain

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    The day after tomorrow.
     
  16. Bluemofia

    Bluemofia F=ma

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    But in the script it says "coastlines rising, scientists blame global warming". Isn't the land supposed to turn into coast?
     
  17. watorrey

    watorrey Deity

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    Perhaps it was intended to work that way at one time and they ran into the problem of cities on coastal tiles so they reversed it.
     
  18. homeyg

    homeyg Deity

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    Now that is the last thing I'd expect to see - my year old thread and first post thread bumped.... :lol:
     
  19. Bartleby

    Bartleby Remembers laughter

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    But you linked it in your sig...
     
  20. brennan

    brennan Argumentative Brit

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    Never had more than 1 tile per turn change, almost always 'GW has turned forest into grassland'. It isn't bad enough IMO.

    Pollution only occurs when you have population over 12 in a city, and/or pollution causing improvements in cities (factories and whatnot). The only way it can occur in Middle Ages is in a city with Shakespeares, which acts as a hospital IIRC.
     

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