question about info box

homeyg

Deity
Joined
Jan 12, 2004
Messages
3,631
Anybody know what that yellow circle is in the info box late in the game?:confused:
 
It'll turn yellow when pollution is possible, orange when pollution becomes common, and red when you'll spend several minutes waiting for the "global warming has turned this into that" cycle. You usually have to have a nuclear war to make it red.
 
I wondered what that yellow thing was too. If it turns orange, is there something I should or shouldn't do? Obviously I don't want it to turn to red.
 
Originally posted by rschissler
I wondered what that yellow thing was too. If it turns orange, is there something I should or shouldn't do? Obviously I don't want it to turn to red.

Don't use nukes :p
 
i think that the effects of global warming in civ3 are too mild. in SMAC global warming meant the rising of sea levels and consequent loss of land... cool.
 
You can lose marshland.
 
i've had the global warming thing come up in the late middle ages once before:confused: when does global warming start?
 
not sure.
Global warming doesn't really seem to do anything but make more flood plains OCCASIONALLY
 
I had one game where most of the world turned into desert and the oceans receded leaving lots of landlocked cities with harbors. Rivers dried up making me starve metros down to towns so i could build aqueducts. That was the last time i used 40+ nukes.
 
watorrey said:
I had one game where most of the world turned into desert and the oceans receded leaving lots of landlocked cities with harbors. Rivers dried up making me starve metros down to towns so i could build aqueducts. That was the last time i used 40+ nukes.

That's not supposed to be possible. In all of my nuclear wars (dropped 500+ in a test) that never happend. Coast doesn't reduce to desert, and vice versa. I tried this, by attempting to make desert downgrade to coast, to make cities drownable, but it didn't work.
 
It was a milked game where i has lots and lots of time after the nuclear war for global warming to have its effects. The seas did recede and created grassland or plains which in turn eventually became desert. The rivers dried up also. I had over 150 tiles per turn changing due to global warming. This was probably in vanilla because it was a long time ago. The global warming effects are more than just whats in the editor.
 
But in the script it says "coastlines rising, scientists blame global warming". Isn't the land supposed to turn into coast?
 
Now that is the last thing I'd expect to see - my year old thread and first post thread bumped.... :lol:
 
Never had more than 1 tile per turn change, almost always 'GW has turned forest into grassland'. It isn't bad enough IMO.

Pollution only occurs when you have population over 12 in a city, and/or pollution causing improvements in cities (factories and whatnot). The only way it can occur in Middle Ages is in a city with Shakespeares, which acts as a hospital IIRC.
 
Back
Top Bottom