Hi People,
I am wondering how the perks the title refers to works defensively. In my game I'm about to level up my rangers to the first purity tier with intentions to mould it into the supremacy/purity hybrid Virtuoso. These ones may attack one extra time. Here are my questions;
1: If the virtuoso remain stationary in my turn and is attacked by a unit from a rival colony, does it gain +20% strength(10% for each point of movement it has available)?
2: What if said virtuoso had moved once?
3: What if it attacked once instead?
I have a similar post in the Quick questions and answers thread, but I thought I'd risk making a new thread and increase my chances of info-gain. I need to get moving in my game!
Thanks for reading.
I am wondering how the perks the title refers to works defensively. In my game I'm about to level up my rangers to the first purity tier with intentions to mould it into the supremacy/purity hybrid Virtuoso. These ones may attack one extra time. Here are my questions;
1: If the virtuoso remain stationary in my turn and is attacked by a unit from a rival colony, does it gain +20% strength(10% for each point of movement it has available)?
2: What if said virtuoso had moved once?
3: What if it attacked once instead?
I have a similar post in the Quick questions and answers thread, but I thought I'd risk making a new thread and increase my chances of info-gain. I need to get moving in my game!
Thanks for reading.